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Saber Ambiental - Sustentabilidad, Racionalidad Siglo XXI? Enrique Leff? SigloXXI? EnriqueLeff? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-56? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Manual De Embobinado De Motores Trillas? Luis Lesur? Trillas? LuisLesur? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-56? Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Nonfiction-Automotive-Repair? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? Manual De Carpinteria Ii Trillas? Luis Lesur? Trillas? LuisLesur? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Home&Garden? Subjects-Engineering-Civil-Construction-Carpentry? Subjects-Home&Garden-How-to&HomeImprovements-Carpentry? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Construction-Carpentry? Iluminacion Residencial Trillas? Sunset? Trillas? Sunset? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-56? Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? Manual De Instalaciones De Gas Trillas? Luis Lesur? Trillas? LuisLesur? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Home&Garden? Substores-UnknownASINs-56? Subjects-Engineering-Civil-Construction-General? Subjects-Home&Garden-HomeDesign-Buildings&Construction? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Construction-General? Subjects-Science-Technology-General&Reference Manual De Plomeria / Plumbing Manual Una guia Paso a Paso / Step by Step Guide (Como Hacer Bien Y Facilmente / How to Do Well and Easily) Luis Lesur? undefined LuisLesur? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Home&Garden? Subjects-Engineering-Civil-Construction-Plumbing? Subjects-Home&Garden-How-to&HomeImprovements-Plumbing&HouseholdAutomation? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Construction-Plumbing? Instalaciones Electricas/How to Make Electrical Installations Trillas? Luis Lesur? Trillas? LuisLesur? ユーズドブック(洋書)-Engineering Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Reference-ForeignLanguages-Instruction-Spanish? Manual de Herreria - Una Guia Paso a Paso Trillas? Luis Lesur? Trillas? LuisLesur? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-56? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Science-Technology-General&Reference Adobe Como construir facilmente / How to Construct Easily Trillas? Paul Graham, Jr. Mchenry? Trillas? PaulGraham,Jr.Mchenry? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Home&Garden? Substores-UnknownASINs-56? Subjects-Arts&Photography-Architecture-Drawing&Modelling-General? Subjects-Engineering-Civil-Construction-General? Subjects-Home&Garden-HomeDesign-Buildings&Construction? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Construction-General? Subjects-Professional&Technical-Architecture-Drawing&Modelling-General? Subjects-Science-Technology-General&Reference Manual De Carpinteria I / Carpentry Manual I Una Guia Paso a Paso / A Step by Step Guide (Como Hacer Bien Y Facilmente / How to Do Well and Easily) Trillas? Luis Lesur? Trillas? LuisLesur? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Home&Garden? Subjects-Engineering-Civil-Construction-Carpentry? Subjects-Home&Garden-How-to&HomeImprovements-Carpentry? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Construction-Carpentry? Materiales y Procedimientos de Construccion Tomo 2 Trillas? Vicente Perez Alama? Trillas? VicentePerezAlama? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-68? Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-General Manual De Refrigeracion Y Aire Acondicionado Una Guia a Paso A Paso / A Step-by-Step Guide (Coleccion Como Hacer Bien Y Facilmente/How to Do It Right and Easy Colection) Luis Lesur? undefined LuisLesur? ユーズドブック(洋書)-Engineering Subjects-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Tratamientos Termicos De La a a La Z/ Thermal Treatments from a to Z Maria Elena Sanchez? undefined MariaElenaSanchez? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-General Autocad 2004 En Un Solo Libro/ in a Single Book Carlos Boque? undefined CarlosBoque? ユーズドブック(洋書)-Computers&Internet? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Architecture-Drawing&Modelling-CAD-AutoCAD? Subjects-Computers&Internet-GraphicDesign-CAD-AutoCAD? Subjects-Engineering-ComputerTechnology-AutoCAD? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-ComputerTechnology-AutoCAD? Subjects-Professional&Technical-Architecture-Drawing&Modelling-CAD-AutoCAD? Ecologia Compaia Editorial Continental? Eugene P. Odum? CompaiaEditorialContinental? EugeneP.Odum? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-56? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Principios de Refrigeracion Compaia Editorial Continental? Roy J. Dossat? CompaiaEditorialContinental? RoyJ.Dossat? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-68? Subjects-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Construction-Heating,Ventilation&AirConditioning? Electricidad Basica/basic Electricity Patria Editorial? Van Valkenburgh? PatriaEditorial? VanValkenburgh? ユーズドブック(洋書)-Children sBooks? ユーズドブック(洋書)-Engineering Subjects-Children sBooks-Science,Nature&HowItWorks-Electricity&Electronics? Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? La Maduracion de Los Mercados Compania Editorial Continental? Juan Ginebra Torra? CompaniaEditorialContinental? JuanGinebraTorra? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Diccionario Tecnico Y De Ingenieria Gulf Pub Co? R. L. Guinle? GulfPubCo? R.L.Guinle? ユーズドブック(洋書)-Engineering Subjects-Engineering-Civil-Construction-General? Subjects-Engineering-Civil-General? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-Reference? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-ForeignLanguage? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-General? Subjects-Nonfiction-Education-Reference-Dictionaries&Thesauri-Science? Subjects-Professional&Technical-Engineering-Civil-Construction-General? Subjects-Professional&Technical-Engineering-Civil-General? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-Reference? Subjects-Reference-Dictionaries&Thesauruses-ForeignLanguage? Subjects-Reference-Dictionaries&Thesauruses-General? Subjects-Reference-Dictionaries&Thesauruses-Science? Subjects-Science-General Subjects-Science-Reference-Engineering? Subjects-Science-Technology-General&Reference Seis Sigma / Six Sigma Guia Para Principiantes / Guide for Beginners Panorama Mexico? Luis Nestor Miranda Rivera? PanoramaMexico? LuisNestorMirandaRivera? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Business&Investing-Management&Leadership-TotalQualityManagement? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-TotalQualityManagement? Colmos Pelados/Absurdities (Jokes for Adults Selector? Vega Gil Armando? Selector? VegaGilArmando? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Entertainment? Substores-UnknownASINs-56? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Entertainment-Humor-Jokes&Riddles? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Hablemos de Calidad MC Graw Hill? Philip Crosby? MCGrawHill? PhilipCrosby? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Fundamentos de Electromagnetismo Para Ingenieria Addison Wesley Longman? David K. Cheng? AddisonWesleyLongman? DavidK.Cheng? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-68? Subjects-Engineering-Electrical&Electronics-General? Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-General? Subjects-Professional&Technical-Engineering-General Metodos Numericos Para Ingenieros McGraw-Hill Companies? R. Canale? Steven Chapra? McGraw-HillCompanies? R.Canale? StevenChapra? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-General Atrevase A Ser Rico Juan Granica S a? Suze Orman? JuanGranicaSa? SuzeOrman? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Management&Leadership-Management? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Business&Investing-Management&Leadership-TotalQualityManagement? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-TotalQualityManagement? Interferencias Electromagneticas En Sistemas Electronicos Alfaomega Grupo Editor? Josep Balcells? Francesc Daura? AlfaomegaGrupoEditor? JosepBalcells? FrancescDaura? ユーズドブック(洋書)-Engineering Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Acoustic Emission Study Of Martensitic Bainitic Transformations In Carbon Steel Delft Univ Pr? Stefanus Van Bohemen? DelftUnivPr? StefanusVanBohemen? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Science? Subjects-Engineering-MaterialsScience-General? Subjects-Professional&Technical-Engineering-MaterialsScience-General? Subjects-Science-General Ciencia Ambiental y Desarrollo Sostenible I.T.P. Latin America? Jeronimo Cano? Ernesto Enkerlin? I.T.P.LatinAmerica? JeronimoCano? ErnestoEnkerlin? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-56? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Ciencia E Ingenieria de Los Materiales International Thomson Editores? Donald R. Askeland? InternationalThomsonEditores? DonaldR.Askeland? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-General Ingenieria Mecanica Dinamica - 7 Edicion Prentice Hall? R. C. Hibbeler? PrenticeHall? R.C.Hibbeler? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-68? Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-General Microelectronica Circuitos y Dispositivos - 2b* EDI Prentice Hall? Mark N. Horenstein? PrenticeHall? MarkN.Horenstein? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-68? Subjects-Engineering-Electrical&Electronics-Circuits? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Circuits? Mnl Del Ingeniero Quimico, 2 Mcgraw-Hill Spanish? Robert Perry? Mcgraw-HillSpanish? RobertPerry? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-56? Subjects-Engineering-Chemical-General? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-General? Subjects-Nonfiction-Education-LanguageInstruction-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Chemical-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Reference-ForeignLanguages-Instruction-General? Subjects-Reference-ForeignLanguages-General? Subjects-Science-Chemistry-ChemicalEngineering? Subjects-Science-EarthSciences-EnvironmentalScience Ecologia y Formacion Ambiental McGraw-Hill Companies? Vazquez? McGraw-HillCompanies? Vazquez? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-56? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Environmental-General Analisis de Circuitos En Ingenieria MC Graw Hill? William H. Hayt? MCGrawHill? WilliamH.Hayt? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-56? Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? Completeness - Calidad Para El Siglo XXI MC Graw Hill? Philip Crosby? MCGrawHill? PhilipCrosby? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Sistemas De Control De Procesos Mcgraw-Hill Spanish? F. Greg Shinskey? Mcgraw-HillSpanish? F.GregShinskey? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Outdoors&Nature Substores-UnknownASINs-68? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Nonfiction-Education-LanguageInstruction-Instruction-General? Subjects-Nonfiction-Education-LanguageInstruction-General? Subjects-Outdoors&Nature-Environment-EnvironmentalScience Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-General? Subjects-Professional&Technical-ProfessionalScience-EarthSciences-EnvironmentalScience? Subjects-Reference-ForeignLanguages-Instruction-General? Subjects-Reference-ForeignLanguages-General? Subjects-Science-EarthSciences-EnvironmentalScience Introduccion a la Termodinamica Ing. Quimica 5b*ed McGraw-Hill Interamericana? M. M. Abbott? J. M. Smith? H. C. Van Ness? McGraw-HillInteramericana? M.M.Abbott? J.M.Smith? H.C.VanNess? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-General Packaging 2 - Dispositivos de Cierre Con CD ROM McGraw-Hill Companies? Enne Emblem? McGraw-HillCompanies? EnneEmblem? ユーズドブック(洋書)-Engineering Subjects-Arts&Photography-Architecture-Drawing&Modelling-General? Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-Architecture-Drawing&Modelling-General? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Maquinas Electricas McGraw-Hill Companies? Jimmie E. Cathey? McGraw-HillCompanies? JimmieE.Cathey? ユーズドブック(洋書)-Engineering Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Administracion de La Produccion y Operaciones McGraw-Hill Companies? Jacobs Chase? McGraw-HillCompanies? JacobsChase? ユーズドブック(洋書)-Engineering Subjects-Business&Investing-Management&Leadership-Production&Operations? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Production,Operation&Management? Subjects-Professional&Technical-BusinessManagement-Management&Leadership-Production&Operations? Diseno de Maquinaria Sintesis y Analisis de Maquinas y Mecanismos with CDROM McGraw-Hill Interamericana? Robert L. Norton? Rodolfo Navarro Salas? McGraw-HillInteramericana? RobertL.Norton? RodolfoNavarroSalas? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-General Instrumentacion Electronica Alfaomega Grupo Editor? Enrique Mandado? Perfecto Marino? Alfonso Lago? AlfaomegaGrupoEditor? EnriqueMandado? PerfectoMarino? AlfonsoLago? ユーズドブック(洋書)-Engineering Subjects-Engineering-Electrical&Electronics-Electronics-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-Electronics-General? Ingenieria Electrica Para Todos Los Ingenieros Alfaomega Grupo Editor? Roadstrum? AlfaomegaGrupoEditor? Roadstrum? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-68? Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-General Analisis y Diseno de Estructuras Tomo 2 Estructura Alfaomega Grupo Editor? Juarez Antonio Heberto Castillo? Martinez Heberto Castillo? AlfaomegaGrupoEditor? JuarezAntonioHebertoCastillo? MartinezHebertoCastillo? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-68? Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-General Electricidad, Teoria de Circuitos y Magnetismo Alfaomega Grupo Editor? Goncal Fernandez Mills? AlfaomegaGrupoEditor? GoncalFernandezMills? ユーズドブック(洋書)-Engineering Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? Economia del Medio Ambiente En America Latina Alfaomega Grupo Editor? Juan I. Varas? AlfaomegaGrupoEditor? JuanI.Varas? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-56? Subjects-Engineering-Civil-Environmental-General Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Civil-Environmental-General La Puesta a Tierra de Instalaciones Electricas y El R.A.T. Alfaomega Grupo Editor? Rogelio Garcia Marquez? AlfaomegaGrupoEditor? RogelioGarciaMarquez? ユーズドブック(洋書)-Engineering Subjects-Engineering-Electrical&Electronics-ElectricityPrinciples? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Electrical&Electronics-ElectricityPrinciples? Ingenieria Industrial - 10b* Edicion Alfaomega Grupo Editor? Benjamin Niebel? AlfaomegaGrupoEditor? BenjaminNiebel? ユーズドブック(洋書)-Engineering Subjects-Engineering-General? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-General Tecnologia De Las Maquinas Herramienta / Technology of Machine Tools Editores Alphaomega? Steve Krar? Albert Check? EditoresAlphaomega? SteveKrar? AlbertCheck? ユーズドブック(洋書)-Engineering Substores-UnknownASINs-56? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Machinery? Subjects-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Machinery? Subjects-Professional&Technical-Engineering-Industrial,Manufacturing&OperationalSystems-Manufacturing? Television Practica Y Sistemas De Video / Basic Television and Video Systems Editores Alphaomega? Bernard Grob? Charles E. Herndon? EditoresAlphaomega? BernardGrob? CharlesE.Herndon? ユーズドブック(洋書)-Engineering ユーズドブック(洋書)-Entertainment? Subjects-Engineering-Telecommunications-Television&Video? Subjects-Entertainment-Movies-Video-Technical? Subjects-Nonfiction-ForeignLanguageNonfiction-Spanish? Subjects-Professional&Technical-Engineering-Telecommunications-Television&Video? Subjects-Science-Technology-General&Reference ユーズドブック(洋書)-Engineering 洋書
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Simplifying Joints in Perspective 透視図法における関節の簡略化 https //www.youtube.com/watch?v=8q7Lp8sEC0M http //www.proko.com/simplifying-joints-in-perspective/ 0 12 Let s use some real bones as reference. いくつかの本物の骨を参考に使ってみましょう。 It s good to have a full sized human skeleton, one cast from real bones, so that you can compare this to your actual body. 実寸大の骨を持つことは、 ちらりと見て あなたの実際の人体と比べらられるので 大変良いことです。 But the problem is that these thing are riveted so that it doesn t move like a human skeleton moves. しかし、問題なのは、 こういった骨格模型は釘づけされているので 実際の骨格のようには動かないことです。 There is a spool in here that allows a foot to go into dorsiflexion and plantar flexion that we can t do on this because it s stuck together. この部分には糸巻きがあって、 それによって、足は背屈と足底屈を行えるのですが、 模型では固定されているので確認できません。 dorsiflexion 【名】 《医》背屈 plantar flexion 《解剖》足底屈 But we don t have that limitation when we draw and when we have the 3D model. ですが、 3Dモデルを使って描くなら、そういう制限はありません。 0 44 This is an extended foot. これは伸ばされた足です。 I like to begin with a rough something to contain the proportions. 私はおおよその比率を見るためにラフスケッチから 始めることが好きです。 0 56 It s okay if you take some time with that. ラフスケッチに時間をかけるのは問題ありません。 But to make it look three dimensional, even when I do that rough something, I m thinking of height, width, and depth. ですが、スケッチが三次元に見えるために、 私は高さ、幅、奥行きを考えます。 例えラフスケッチの時でも。 And we letter those systems as X, Y, and Z. それぞれの次元にX、Y、Zの文字をふっておきましょう。 And with just those coordinates, we can build a Lego foot standing non-extended. これらの座標を使って、 伸ばしていない足のレゴブロックを作りましょう。 Which, even if it doesn t look like a foot, it looks 3D. これは足にはちょっと見えないですが、 三次元的ではあります。 1 30 Then when we put this cylinder in there, it runs along X which helps us draw the ellipse, and we know that that is the fulcrum of the foot. 次に、この円筒形を、ここに置きましょう。 円筒形はX軸に沿っていますが、X軸を利用して楕円を描くことができます。 また、この円筒形は足の支点となります。 That means it s the center axle of the foot s rotation. つまり、この円筒形が足の回転の軸となるわけです。 If I draw it from the side, you ll see that we have the depth. 横から描くとき、 私は奥行きをつま先-かかと間に設定します。 That s the Z line. これがZ軸です。 The height, that s the Y line. 高さ、これがY軸です。 And then we re looking straight down on X here that ankle joint is. そして、横から見ているということは 足首の関節の軸があるX軸に対して視線を平行に見ているということです。 1 59 And when that foot moves on that hinge joint and makes an arc, goes into extension, we can see that Z will not line up on Z. そして、足がこの蝶番関節上で動き、弧を描いたとき 足は伸ばされ、 ZはZ上に並ばないことを確認できます。 It will aim up. 足の甲は上向きです。 So when we do this refined foot, I m going to chisel some of the plane so it looks a little bit more like a foot. ですので、足を修正するとき、 もう少し現実の足に見えるように のみで彫ったように修正します。 It s not all right angles. これは完全に正しい角度というわけではありません。 And the big foot, we ll put into an extended position rather than a straight up and down position. そして大きい足を描くとき、 垂直な位置というよりは、 足が伸びたときの位置を描きましょう So let s get the ankle bones. さて、足首の骨に移りましょう。 That would be the tibia and the fibula. 脛骨と腓骨です。 2 34 And they come down kind of like a wrench to grip that spool bone of the talus. それらの骨はレンチのように下がり、 糸巻き型の距骨をつかんでいます。 I ll refine this a bit, badly. ちょっと直しますね。 Sorry about that, I m a bad influence with my hunt and scratch lines. すみません、 このような線の描き方では皆さんに悪影響を与えてしまいますね。 2 51 I ll offer my excuse for it later. 釈明はあとでします。 Right now, I just apologize for it. とりあえずは謝罪にとどめます。 2 56 Let s put that spool in there. 糸巻きをここに置きましょう。 Since it s extended, the Y lines won t point straight up and down. 足を延ばしているので、 つま先などにある縦の線は垂直になりません。 They ll aim off in that direction. それらはこっちの方へ傾きます。 And cross contours make us sure of the form, and we don t have all right angles there. そして、交差した等高線によって形が明確になりますが、 まだ正しい角度とは言えません。 We ve got some beveled, slanted lines. 斜めに傾斜した線を引きましょう。 Before I turn this into an abomination, it is so embarrassing to be seen in the privacy of one s hesitations. このスケッチがひどいことになる以前に、 こうやって試行錯誤している様子を見られるのはとても恥ずかしいですね。 I wish we could just speed it up. 早くしましょう、 Segue into the ... 速やかに、 There, that s better. 出来ました。 まあいいでしょう。 3 52 There we are, all dressed up for the debut and no embarrassing personal scratching. 個人的なスケッチのお披露目が恥ずかしくないように 整えてみました。 3 59 Thank you very much, Marshall! That was a great little demo. ありがとうMarshall!! 素晴らしい実演でした。 Marshall s other demos for the Joint assignment are in the Premium section of the Anatomy Course. Marshallのその他の関節の課題のための実演は、 解剖学の有料コースにあります。 If you d like to see Marshall construct these joints while explaining some perspective principles plus all the other Anatomy premium content go to proko.com/anatomy. もしMarshallの、透視図法における原則の説明も加えた 関節の構成と、その他の有料の解剖学資料が見たいのなら、 proko.com/anatomyにアクセスしてください。
https://w.atwiki.jp/intensity/pages/23.html
/* this ALWAYS GENERATED file contains the definitions for the interfaces */ /* File created by MIDL compiler version 6.00.0361 */ /* at Wed May 31 15 15 01 2006 */ /* Compiler settings for .\DecklinkInterface.idl Oicf, W1, Zp8, env=Win32 (32b run) protocol dce , ms_ext, c_ext, robust error checks allocation ref bounds_check enum stub_data VC __declspec() decoration level __declspec(uuid()), __declspec(selectany), __declspec(novtable) DECLSPEC_UUID(), MIDL_INTERFACE() */ //@@MIDL_FILE_HEADING( ) #pragma warning( disable 4049 ) /* more than 64k source lines */ /* verify that the rpcndr.h version is high enough to compile this file*/ #ifndef __REQUIRED_RPCNDR_H_VERSION__ #define __REQUIRED_RPCNDR_H_VERSION__ 475 #endif #include "rpc.h" #include "rpcndr.h" #ifndef __RPCNDR_H_VERSION__ #error this stub requires an updated version of rpcndr.h #endif // __RPCNDR_H_VERSION__ #ifndef COM_NO_WINDOWS_H #include "windows.h" #include "ole2.h" #endif /*COM_NO_WINDOWS_H*/ #ifndef __DecklinkInterface_h__ #define __DecklinkInterface_h__ #if defined(_MSC_VER) (_MSC_VER = 1020) #pragma once #endif /* Forward Declarations */ #ifndef __IDecklinkKeyer_FWD_DEFINED__ #define __IDecklinkKeyer_FWD_DEFINED__ typedef interface IDecklinkKeyer IDecklinkKeyer; #endif /* __IDecklinkKeyer_FWD_DEFINED__ */ #ifndef __IDecklinkRawDeviceControl_FWD_DEFINED__ #define __IDecklinkRawDeviceControl_FWD_DEFINED__ typedef interface IDecklinkRawDeviceControl IDecklinkRawDeviceControl; #endif /* __IDecklinkRawDeviceControl_FWD_DEFINED__ */ #ifndef __IDecklinkStatus_FWD_DEFINED__ #define __IDecklinkStatus_FWD_DEFINED__ typedef interface IDecklinkStatus IDecklinkStatus; #endif /* __IDecklinkStatus_FWD_DEFINED__ */ #ifndef __IDecklinkCaptureBanner_FWD_DEFINED__ #define __IDecklinkCaptureBanner_FWD_DEFINED__ typedef interface IDecklinkCaptureBanner IDecklinkCaptureBanner; #endif /* __IDecklinkCaptureBanner_FWD_DEFINED__ */ #ifndef __IDecklinkIOControl_FWD_DEFINED__ #define __IDecklinkIOControl_FWD_DEFINED__ typedef interface IDecklinkIOControl IDecklinkIOControl; #endif /* __IDecklinkIOControl_FWD_DEFINED__ */ #ifndef __IDecklinkMediaSample_FWD_DEFINED__ #define __IDecklinkMediaSample_FWD_DEFINED__ typedef interface IDecklinkMediaSample IDecklinkMediaSample; #endif /* __IDecklinkMediaSample_FWD_DEFINED__ */ #ifndef __IDecklinkVideoDesktop_FWD_DEFINED__ #define __IDecklinkVideoDesktop_FWD_DEFINED__ typedef interface IDecklinkVideoDesktop IDecklinkVideoDesktop; #endif /* __IDecklinkVideoDesktop_FWD_DEFINED__ */ #ifndef __IDecklinkReferenceClock_FWD_DEFINED__ #define __IDecklinkReferenceClock_FWD_DEFINED__ typedef interface IDecklinkReferenceClock IDecklinkReferenceClock; #endif /* __IDecklinkReferenceClock_FWD_DEFINED__ */ #ifndef __DecklinkVideoCaptureFilter_FWD_DEFINED__ #define __DecklinkVideoCaptureFilter_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoCaptureFilter DecklinkVideoCaptureFilter; #else typedef struct DecklinkVideoCaptureFilter DecklinkVideoCaptureFilter; #endif /* __cplusplus */ #endif /* __DecklinkVideoCaptureFilter_FWD_DEFINED__ */ #ifndef __DecklinkVideoCaptureProperties_FWD_DEFINED__ #define __DecklinkVideoCaptureProperties_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoCaptureProperties DecklinkVideoCaptureProperties; #else typedef struct DecklinkVideoCaptureProperties DecklinkVideoCaptureProperties; #endif /* __cplusplus */ #endif /* __DecklinkVideoCaptureProperties_FWD_DEFINED__ */ #ifndef __DecklinkVideoCaptureProperties2_FWD_DEFINED__ #define __DecklinkVideoCaptureProperties2_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoCaptureProperties2 DecklinkVideoCaptureProperties2; #else typedef struct DecklinkVideoCaptureProperties2 DecklinkVideoCaptureProperties2; #endif /* __cplusplus */ #endif /* __DecklinkVideoCaptureProperties2_FWD_DEFINED__ */ #ifndef __DecklinkAudioCaptureFilter_FWD_DEFINED__ #define __DecklinkAudioCaptureFilter_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioCaptureFilter DecklinkAudioCaptureFilter; #else typedef struct DecklinkAudioCaptureFilter DecklinkAudioCaptureFilter; #endif /* __cplusplus */ #endif /* __DecklinkAudioCaptureFilter_FWD_DEFINED__ */ #ifndef __DecklinkAudioCaptureProperties_FWD_DEFINED__ #define __DecklinkAudioCaptureProperties_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioCaptureProperties DecklinkAudioCaptureProperties; #else typedef struct DecklinkAudioCaptureProperties DecklinkAudioCaptureProperties; #endif /* __cplusplus */ #endif /* __DecklinkAudioCaptureProperties_FWD_DEFINED__ */ #ifndef __DecklinkAudioCaptureProperties2_FWD_DEFINED__ #define __DecklinkAudioCaptureProperties2_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioCaptureProperties2 DecklinkAudioCaptureProperties2; #else typedef struct DecklinkAudioCaptureProperties2 DecklinkAudioCaptureProperties2; #endif /* __cplusplus */ #endif /* __DecklinkAudioCaptureProperties2_FWD_DEFINED__ */ #ifndef __DecklinkVideoRenderFilter_FWD_DEFINED__ #define __DecklinkVideoRenderFilter_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoRenderFilter DecklinkVideoRenderFilter; #else typedef struct DecklinkVideoRenderFilter DecklinkVideoRenderFilter; #endif /* __cplusplus */ #endif /* __DecklinkVideoRenderFilter_FWD_DEFINED__ */ #ifndef __DecklinkVideoRenderProperties_FWD_DEFINED__ #define __DecklinkVideoRenderProperties_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoRenderProperties DecklinkVideoRenderProperties; #else typedef struct DecklinkVideoRenderProperties DecklinkVideoRenderProperties; #endif /* __cplusplus */ #endif /* __DecklinkVideoRenderProperties_FWD_DEFINED__ */ #ifndef __DecklinkAudioRenderFilter_FWD_DEFINED__ #define __DecklinkAudioRenderFilter_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioRenderFilter DecklinkAudioRenderFilter; #else typedef struct DecklinkAudioRenderFilter DecklinkAudioRenderFilter; #endif /* __cplusplus */ #endif /* __DecklinkAudioRenderFilter_FWD_DEFINED__ */ #ifndef __DecklinkAudioRenderProperties_FWD_DEFINED__ #define __DecklinkAudioRenderProperties_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioRenderProperties DecklinkAudioRenderProperties; #else typedef struct DecklinkAudioRenderProperties DecklinkAudioRenderProperties; #endif /* __cplusplus */ #endif /* __DecklinkAudioRenderProperties_FWD_DEFINED__ */ #ifndef __DecklinkCaptureFilter_FWD_DEFINED__ #define __DecklinkCaptureFilter_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkCaptureFilter DecklinkCaptureFilter; #else typedef struct DecklinkCaptureFilter DecklinkCaptureFilter; #endif /* __cplusplus */ #endif /* __DecklinkCaptureFilter_FWD_DEFINED__ */ #ifndef __DecklinkRenderFilter_FWD_DEFINED__ #define __DecklinkRenderFilter_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkRenderFilter DecklinkRenderFilter; #else typedef struct DecklinkRenderFilter DecklinkRenderFilter; #endif /* __cplusplus */ #endif /* __DecklinkRenderFilter_FWD_DEFINED__ */ #ifndef __DecklinkVideoCaptureFilter2_FWD_DEFINED__ #define __DecklinkVideoCaptureFilter2_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoCaptureFilter2 DecklinkVideoCaptureFilter2; #else typedef struct DecklinkVideoCaptureFilter2 DecklinkVideoCaptureFilter2; #endif /* __cplusplus */ #endif /* __DecklinkVideoCaptureFilter2_FWD_DEFINED__ */ #ifndef __DecklinkVideoCaptureFilter3_FWD_DEFINED__ #define __DecklinkVideoCaptureFilter3_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoCaptureFilter3 DecklinkVideoCaptureFilter3; #else typedef struct DecklinkVideoCaptureFilter3 DecklinkVideoCaptureFilter3; #endif /* __cplusplus */ #endif /* __DecklinkVideoCaptureFilter3_FWD_DEFINED__ */ #ifndef __DecklinkVideoCaptureFilter4_FWD_DEFINED__ #define __DecklinkVideoCaptureFilter4_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoCaptureFilter4 DecklinkVideoCaptureFilter4; #else typedef struct DecklinkVideoCaptureFilter4 DecklinkVideoCaptureFilter4; #endif /* __cplusplus */ #endif /* __DecklinkVideoCaptureFilter4_FWD_DEFINED__ */ #ifndef __DecklinkVideoCaptureFilter5_FWD_DEFINED__ #define __DecklinkVideoCaptureFilter5_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoCaptureFilter5 DecklinkVideoCaptureFilter5; #else typedef struct DecklinkVideoCaptureFilter5 DecklinkVideoCaptureFilter5; #endif /* __cplusplus */ #endif /* __DecklinkVideoCaptureFilter5_FWD_DEFINED__ */ #ifndef __DecklinkVideoCaptureFilter6_FWD_DEFINED__ #define __DecklinkVideoCaptureFilter6_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoCaptureFilter6 DecklinkVideoCaptureFilter6; #else typedef struct DecklinkVideoCaptureFilter6 DecklinkVideoCaptureFilter6; #endif /* __cplusplus */ #endif /* __DecklinkVideoCaptureFilter6_FWD_DEFINED__ */ #ifndef __DecklinkVideoCaptureFilter7_FWD_DEFINED__ #define __DecklinkVideoCaptureFilter7_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoCaptureFilter7 DecklinkVideoCaptureFilter7; #else typedef struct DecklinkVideoCaptureFilter7 DecklinkVideoCaptureFilter7; #endif /* __cplusplus */ #endif /* __DecklinkVideoCaptureFilter7_FWD_DEFINED__ */ #ifndef __DecklinkVideoCaptureFilter8_FWD_DEFINED__ #define __DecklinkVideoCaptureFilter8_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoCaptureFilter8 DecklinkVideoCaptureFilter8; #else typedef struct DecklinkVideoCaptureFilter8 DecklinkVideoCaptureFilter8; #endif /* __cplusplus */ #endif /* __DecklinkVideoCaptureFilter8_FWD_DEFINED__ */ #ifndef __DecklinkAudioCaptureFilter2_FWD_DEFINED__ #define __DecklinkAudioCaptureFilter2_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioCaptureFilter2 DecklinkAudioCaptureFilter2; #else typedef struct DecklinkAudioCaptureFilter2 DecklinkAudioCaptureFilter2; #endif /* __cplusplus */ #endif /* __DecklinkAudioCaptureFilter2_FWD_DEFINED__ */ #ifndef __DecklinkAudioCaptureFilter3_FWD_DEFINED__ #define __DecklinkAudioCaptureFilter3_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioCaptureFilter3 DecklinkAudioCaptureFilter3; #else typedef struct DecklinkAudioCaptureFilter3 DecklinkAudioCaptureFilter3; #endif /* __cplusplus */ #endif /* __DecklinkAudioCaptureFilter3_FWD_DEFINED__ */ #ifndef __DecklinkAudioCaptureFilter4_FWD_DEFINED__ #define __DecklinkAudioCaptureFilter4_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioCaptureFilter4 DecklinkAudioCaptureFilter4; #else typedef struct DecklinkAudioCaptureFilter4 DecklinkAudioCaptureFilter4; #endif /* __cplusplus */ #endif /* __DecklinkAudioCaptureFilter4_FWD_DEFINED__ */ #ifndef __DecklinkAudioCaptureFilter5_FWD_DEFINED__ #define __DecklinkAudioCaptureFilter5_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioCaptureFilter5 DecklinkAudioCaptureFilter5; #else typedef struct DecklinkAudioCaptureFilter5 DecklinkAudioCaptureFilter5; #endif /* __cplusplus */ #endif /* __DecklinkAudioCaptureFilter5_FWD_DEFINED__ */ #ifndef __DecklinkAudioCaptureFilter6_FWD_DEFINED__ #define __DecklinkAudioCaptureFilter6_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioCaptureFilter6 DecklinkAudioCaptureFilter6; #else typedef struct DecklinkAudioCaptureFilter6 DecklinkAudioCaptureFilter6; #endif /* __cplusplus */ #endif /* __DecklinkAudioCaptureFilter6_FWD_DEFINED__ */ #ifndef __DecklinkAudioCaptureFilter7_FWD_DEFINED__ #define __DecklinkAudioCaptureFilter7_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioCaptureFilter7 DecklinkAudioCaptureFilter7; #else typedef struct DecklinkAudioCaptureFilter7 DecklinkAudioCaptureFilter7; #endif /* __cplusplus */ #endif /* __DecklinkAudioCaptureFilter7_FWD_DEFINED__ */ #ifndef __DecklinkAudioCaptureFilter8_FWD_DEFINED__ #define __DecklinkAudioCaptureFilter8_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioCaptureFilter8 DecklinkAudioCaptureFilter8; #else typedef struct DecklinkAudioCaptureFilter8 DecklinkAudioCaptureFilter8; #endif /* __cplusplus */ #endif /* __DecklinkAudioCaptureFilter8_FWD_DEFINED__ */ #ifndef __DecklinkVideoRenderFilter2_FWD_DEFINED__ #define __DecklinkVideoRenderFilter2_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoRenderFilter2 DecklinkVideoRenderFilter2; #else typedef struct DecklinkVideoRenderFilter2 DecklinkVideoRenderFilter2; #endif /* __cplusplus */ #endif /* __DecklinkVideoRenderFilter2_FWD_DEFINED__ */ #ifndef __DecklinkVideoRenderFilter3_FWD_DEFINED__ #define __DecklinkVideoRenderFilter3_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoRenderFilter3 DecklinkVideoRenderFilter3; #else typedef struct DecklinkVideoRenderFilter3 DecklinkVideoRenderFilter3; #endif /* __cplusplus */ #endif /* __DecklinkVideoRenderFilter3_FWD_DEFINED__ */ #ifndef __DecklinkVideoRenderFilter4_FWD_DEFINED__ #define __DecklinkVideoRenderFilter4_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoRenderFilter4 DecklinkVideoRenderFilter4; #else typedef struct DecklinkVideoRenderFilter4 DecklinkVideoRenderFilter4; #endif /* __cplusplus */ #endif /* __DecklinkVideoRenderFilter4_FWD_DEFINED__ */ #ifndef __DecklinkVideoRenderFilter5_FWD_DEFINED__ #define __DecklinkVideoRenderFilter5_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoRenderFilter5 DecklinkVideoRenderFilter5; #else typedef struct DecklinkVideoRenderFilter5 DecklinkVideoRenderFilter5; #endif /* __cplusplus */ #endif /* __DecklinkVideoRenderFilter5_FWD_DEFINED__ */ #ifndef __DecklinkVideoRenderFilter6_FWD_DEFINED__ #define __DecklinkVideoRenderFilter6_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoRenderFilter6 DecklinkVideoRenderFilter6; #else typedef struct DecklinkVideoRenderFilter6 DecklinkVideoRenderFilter6; #endif /* __cplusplus */ #endif /* __DecklinkVideoRenderFilter6_FWD_DEFINED__ */ #ifndef __DecklinkVideoRenderFilter7_FWD_DEFINED__ #define __DecklinkVideoRenderFilter7_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoRenderFilter7 DecklinkVideoRenderFilter7; #else typedef struct DecklinkVideoRenderFilter7 DecklinkVideoRenderFilter7; #endif /* __cplusplus */ #endif /* __DecklinkVideoRenderFilter7_FWD_DEFINED__ */ #ifndef __DecklinkVideoRenderFilter8_FWD_DEFINED__ #define __DecklinkVideoRenderFilter8_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkVideoRenderFilter8 DecklinkVideoRenderFilter8; #else typedef struct DecklinkVideoRenderFilter8 DecklinkVideoRenderFilter8; #endif /* __cplusplus */ #endif /* __DecklinkVideoRenderFilter8_FWD_DEFINED__ */ #ifndef __DecklinkAudioRenderFilter2_FWD_DEFINED__ #define __DecklinkAudioRenderFilter2_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioRenderFilter2 DecklinkAudioRenderFilter2; #else typedef struct DecklinkAudioRenderFilter2 DecklinkAudioRenderFilter2; #endif /* __cplusplus */ #endif /* __DecklinkAudioRenderFilter2_FWD_DEFINED__ */ #ifndef __DecklinkAudioRenderFilter3_FWD_DEFINED__ #define __DecklinkAudioRenderFilter3_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioRenderFilter3 DecklinkAudioRenderFilter3; #else typedef struct DecklinkAudioRenderFilter3 DecklinkAudioRenderFilter3; #endif /* __cplusplus */ #endif /* __DecklinkAudioRenderFilter3_FWD_DEFINED__ */ #ifndef __DecklinkAudioRenderFilter4_FWD_DEFINED__ #define __DecklinkAudioRenderFilter4_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioRenderFilter4 DecklinkAudioRenderFilter4; #else typedef struct DecklinkAudioRenderFilter4 DecklinkAudioRenderFilter4; #endif /* __cplusplus */ #endif /* __DecklinkAudioRenderFilter4_FWD_DEFINED__ */ #ifndef __DecklinkAudioRenderFilter5_FWD_DEFINED__ #define __DecklinkAudioRenderFilter5_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioRenderFilter5 DecklinkAudioRenderFilter5; #else typedef struct DecklinkAudioRenderFilter5 DecklinkAudioRenderFilter5; #endif /* __cplusplus */ #endif /* __DecklinkAudioRenderFilter5_FWD_DEFINED__ */ #ifndef __DecklinkAudioRenderFilter6_FWD_DEFINED__ #define __DecklinkAudioRenderFilter6_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioRenderFilter6 DecklinkAudioRenderFilter6; #else typedef struct DecklinkAudioRenderFilter6 DecklinkAudioRenderFilter6; #endif /* __cplusplus */ #endif /* __DecklinkAudioRenderFilter6_FWD_DEFINED__ */ #ifndef __DecklinkAudioRenderFilter7_FWD_DEFINED__ #define __DecklinkAudioRenderFilter7_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioRenderFilter7 DecklinkAudioRenderFilter7; #else typedef struct DecklinkAudioRenderFilter7 DecklinkAudioRenderFilter7; #endif /* __cplusplus */ #endif /* __DecklinkAudioRenderFilter7_FWD_DEFINED__ */ #ifndef __DecklinkAudioRenderFilter8_FWD_DEFINED__ #define __DecklinkAudioRenderFilter8_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkAudioRenderFilter8 DecklinkAudioRenderFilter8; #else typedef struct DecklinkAudioRenderFilter8 DecklinkAudioRenderFilter8; #endif /* __cplusplus */ #endif /* __DecklinkAudioRenderFilter8_FWD_DEFINED__ */ #ifndef __DecklinkUpsampleFilter_FWD_DEFINED__ #define __DecklinkUpsampleFilter_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkUpsampleFilter DecklinkUpsampleFilter; #else typedef struct DecklinkUpsampleFilter DecklinkUpsampleFilter; #endif /* __cplusplus */ #endif /* __DecklinkUpsampleFilter_FWD_DEFINED__ */ #ifndef __DecklinkEffectsFilter_FWD_DEFINED__ #define __DecklinkEffectsFilter_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkEffectsFilter DecklinkEffectsFilter; #else typedef struct DecklinkEffectsFilter DecklinkEffectsFilter; #endif /* __cplusplus */ #endif /* __DecklinkEffectsFilter_FWD_DEFINED__ */ #ifndef __DecklinkEffectsProperties_FWD_DEFINED__ #define __DecklinkEffectsProperties_FWD_DEFINED__ #ifdef __cplusplus typedef class DecklinkEffectsProperties DecklinkEffectsProperties; #else typedef struct DecklinkEffectsProperties DecklinkEffectsProperties; #endif /* __cplusplus */ #endif /* __DecklinkEffectsProperties_FWD_DEFINED__ */ #ifndef __MEDIASUBTYPE_V210_FWD_DEFINED__ #define __MEDIASUBTYPE_V210_FWD_DEFINED__ typedef interface MEDIASUBTYPE_V210 MEDIASUBTYPE_V210; #endif /* __MEDIASUBTYPE_V210_FWD_DEFINED__ */ #ifndef __MEDIASUBTYPE_v210a_FWD_DEFINED__ #define __MEDIASUBTYPE_v210a_FWD_DEFINED__ typedef interface MEDIASUBTYPE_v210a MEDIASUBTYPE_v210a; #endif /* __MEDIASUBTYPE_v210a_FWD_DEFINED__ */ #ifndef __MEDIASUBTYPE_r210_FWD_DEFINED__ #define __MEDIASUBTYPE_r210_FWD_DEFINED__ typedef interface MEDIASUBTYPE_r210 MEDIASUBTYPE_r210; #endif /* __MEDIASUBTYPE_r210_FWD_DEFINED__ */ #ifndef __MEDIASUBTYPE_HDYC_FWD_DEFINED__ #define __MEDIASUBTYPE_HDYC_FWD_DEFINED__ typedef interface MEDIASUBTYPE_HDYC MEDIASUBTYPE_HDYC; #endif /* __MEDIASUBTYPE_HDYC_FWD_DEFINED__ */ /* header files for imported files */ #include "unknwn.h" #include "strmif.h" #ifdef __cplusplus extern "C"{ #endif void * __RPC_USER MIDL_user_allocate(size_t); void __RPC_USER MIDL_user_free( void * ); #ifndef __IDecklinkKeyer_INTERFACE_DEFINED__ #define __IDecklinkKeyer_INTERFACE_DEFINED__ /* interface IDecklinkKeyer */ /* [helpstring][uuid][object] */ EXTERN_C const IID IID_IDecklinkKeyer; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("9D63ADFC-8D1A-451D-958E-12FA4B1EFD2F") IDecklinkKeyer public IUnknown { public virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE set_AlphaBlendModeOn( /* [in] */ UINT isExternalKey) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE set_AlphaBlendModeOff( void) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE set_AlphaLevel( /* [in] */ UINT alphaLevel) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE set_AlphaAutoBlendSettings( /* [in] */ UINT rampFrames, /* [in] */ UINT onFrames, /* [in] */ UINT offFrames, /* [in] */ UINT blendProcessRepeats) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE do_AlphaRampOn( /* [in] */ UINT framesDuration) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE do_AlphaRampOff( /* [in] */ UINT framesDuration) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE get_DeviceSupportsKeying( void) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE get_DeviceSupportsExternalKeying( void) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE set_DefaultTimebase( /* [in] */ long Timebase) = 0; }; #else /* C style interface */ typedef struct IDecklinkKeyerVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDecklinkKeyer * This, /* [in] */ REFIID riid, /* [iid_is][out] */ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDecklinkKeyer * This); ULONG ( STDMETHODCALLTYPE *Release )( IDecklinkKeyer * This); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *set_AlphaBlendModeOn )( IDecklinkKeyer * This, /* [in] */ UINT isExternalKey); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *set_AlphaBlendModeOff )( IDecklinkKeyer * This); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *set_AlphaLevel )( IDecklinkKeyer * This, /* [in] */ UINT alphaLevel); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *set_AlphaAutoBlendSettings )( IDecklinkKeyer * This, /* [in] */ UINT rampFrames, /* [in] */ UINT onFrames, /* [in] */ UINT offFrames, /* [in] */ UINT blendProcessRepeats); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *do_AlphaRampOn )( IDecklinkKeyer * This, /* [in] */ UINT framesDuration); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *do_AlphaRampOff )( IDecklinkKeyer * This, /* [in] */ UINT framesDuration); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *get_DeviceSupportsKeying )( IDecklinkKeyer * This); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *get_DeviceSupportsExternalKeying )( IDecklinkKeyer * This); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *set_DefaultTimebase )( IDecklinkKeyer * This, /* [in] */ long Timebase); END_INTERFACE } IDecklinkKeyerVtbl; interface IDecklinkKeyer { CONST_VTBL struct IDecklinkKeyerVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDecklinkKeyer_QueryInterface(This,riid,ppvObject)\ (This)- lpVtbl - QueryInterface(This,riid,ppvObject) #define IDecklinkKeyer_AddRef(This)\ (This)- lpVtbl - AddRef(This) #define IDecklinkKeyer_Release(This)\ (This)- lpVtbl - Release(This) #define IDecklinkKeyer_set_AlphaBlendModeOn(This,isExternalKey)\ (This)- lpVtbl - set_AlphaBlendModeOn(This,isExternalKey) #define IDecklinkKeyer_set_AlphaBlendModeOff(This)\ (This)- lpVtbl - set_AlphaBlendModeOff(This) #define IDecklinkKeyer_set_AlphaLevel(This,alphaLevel)\ (This)- lpVtbl - set_AlphaLevel(This,alphaLevel) #define IDecklinkKeyer_set_AlphaAutoBlendSettings(This,rampFrames,onFrames,offFrames,blendProcessRepeats)\ (This)- lpVtbl - set_AlphaAutoBlendSettings(This,rampFrames,onFrames,offFrames,blendProcessRepeats) #define IDecklinkKeyer_do_AlphaRampOn(This,framesDuration)\ (This)- lpVtbl - do_AlphaRampOn(This,framesDuration) #define IDecklinkKeyer_do_AlphaRampOff(This,framesDuration)\ (This)- lpVtbl - do_AlphaRampOff(This,framesDuration) #define IDecklinkKeyer_get_DeviceSupportsKeying(This)\ (This)- lpVtbl - get_DeviceSupportsKeying(This) #define IDecklinkKeyer_get_DeviceSupportsExternalKeying(This)\ (This)- lpVtbl - get_DeviceSupportsExternalKeying(This) #define IDecklinkKeyer_set_DefaultTimebase(This,Timebase)\ (This)- lpVtbl - set_DefaultTimebase(This,Timebase) #endif /* COBJMACROS */ #endif /* C style interface */ /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkKeyer_set_AlphaBlendModeOn_Proxy( IDecklinkKeyer * This, /* [in] */ UINT isExternalKey); void __RPC_STUB IDecklinkKeyer_set_AlphaBlendModeOn_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkKeyer_set_AlphaBlendModeOff_Proxy( IDecklinkKeyer * This); void __RPC_STUB IDecklinkKeyer_set_AlphaBlendModeOff_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkKeyer_set_AlphaLevel_Proxy( IDecklinkKeyer * This, /* [in] */ UINT alphaLevel); void __RPC_STUB IDecklinkKeyer_set_AlphaLevel_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkKeyer_set_AlphaAutoBlendSettings_Proxy( IDecklinkKeyer * This, /* [in] */ UINT rampFrames, /* [in] */ UINT onFrames, /* [in] */ UINT offFrames, /* [in] */ UINT blendProcessRepeats); void __RPC_STUB IDecklinkKeyer_set_AlphaAutoBlendSettings_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkKeyer_do_AlphaRampOn_Proxy( IDecklinkKeyer * This, /* [in] */ UINT framesDuration); void __RPC_STUB IDecklinkKeyer_do_AlphaRampOn_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkKeyer_do_AlphaRampOff_Proxy( IDecklinkKeyer * This, /* [in] */ UINT framesDuration); void __RPC_STUB IDecklinkKeyer_do_AlphaRampOff_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkKeyer_get_DeviceSupportsKeying_Proxy( IDecklinkKeyer * This); void __RPC_STUB IDecklinkKeyer_get_DeviceSupportsKeying_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkKeyer_get_DeviceSupportsExternalKeying_Proxy( IDecklinkKeyer * This); void __RPC_STUB IDecklinkKeyer_get_DeviceSupportsExternalKeying_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkKeyer_set_DefaultTimebase_Proxy( IDecklinkKeyer * This, /* [in] */ long Timebase); void __RPC_STUB IDecklinkKeyer_set_DefaultTimebase_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); #endif /* __IDecklinkKeyer_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_DecklinkInterface_0386 */ /* [local] */ struct DecklinkRawCommandAsync { byte *command; UINT lenCommand; long asyncResult; byte *response; UINT lenResponse; long commandComplete; } ; extern RPC_IF_HANDLE __MIDL_itf_DecklinkInterface_0386_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_DecklinkInterface_0386_v0_0_s_ifspec; #ifndef __IDecklinkRawDeviceControl_INTERFACE_DEFINED__ #define __IDecklinkRawDeviceControl_INTERFACE_DEFINED__ /* interface IDecklinkRawDeviceControl */ /* [helpstring][uuid][object] */ EXTERN_C const IID IID_IDecklinkRawDeviceControl; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("72D62DE6-010F-48e6-A251-78CA285BDFE0") IDecklinkRawDeviceControl public IUnknown { public virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SendRawCommandSync( /* [in] */ const byte *command, /* [in] */ UINT lenCommand, /* [out][in] */ byte *response, /* [out][in] */ UINT *lenResponse) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SendRawCommandAsync( /* [out][in] */ struct DecklinkRawCommandAsync *args) = 0; }; #else /* C style interface */ typedef struct IDecklinkRawDeviceControlVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDecklinkRawDeviceControl * This, /* [in] */ REFIID riid, /* [iid_is][out] */ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDecklinkRawDeviceControl * This); ULONG ( STDMETHODCALLTYPE *Release )( IDecklinkRawDeviceControl * This); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SendRawCommandSync )( IDecklinkRawDeviceControl * This, /* [in] */ const byte *command, /* [in] */ UINT lenCommand, /* [out][in] */ byte *response, /* [out][in] */ UINT *lenResponse); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SendRawCommandAsync )( IDecklinkRawDeviceControl * This, /* [out][in] */ struct DecklinkRawCommandAsync *args); END_INTERFACE } IDecklinkRawDeviceControlVtbl; interface IDecklinkRawDeviceControl { CONST_VTBL struct IDecklinkRawDeviceControlVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDecklinkRawDeviceControl_QueryInterface(This,riid,ppvObject)\ (This)- lpVtbl - QueryInterface(This,riid,ppvObject) #define IDecklinkRawDeviceControl_AddRef(This)\ (This)- lpVtbl - AddRef(This) #define IDecklinkRawDeviceControl_Release(This)\ (This)- lpVtbl - Release(This) #define IDecklinkRawDeviceControl_SendRawCommandSync(This,command,lenCommand,response,lenResponse)\ (This)- lpVtbl - SendRawCommandSync(This,command,lenCommand,response,lenResponse) #define IDecklinkRawDeviceControl_SendRawCommandAsync(This,args)\ (This)- lpVtbl - SendRawCommandAsync(This,args) #endif /* COBJMACROS */ #endif /* C style interface */ /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkRawDeviceControl_SendRawCommandSync_Proxy( IDecklinkRawDeviceControl * This, /* [in] */ const byte *command, /* [in] */ UINT lenCommand, /* [out][in] */ byte *response, /* [out][in] */ UINT *lenResponse); void __RPC_STUB IDecklinkRawDeviceControl_SendRawCommandSync_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkRawDeviceControl_SendRawCommandAsync_Proxy( IDecklinkRawDeviceControl * This, /* [out][in] */ struct DecklinkRawCommandAsync *args); void __RPC_STUB IDecklinkRawDeviceControl_SendRawCommandAsync_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); #endif /* __IDecklinkRawDeviceControl_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_DecklinkInterface_0387 */ /* [local] */ typedef /* [public][v1_enum] */ enum __MIDL___MIDL_itf_DecklinkInterface_0387_0001 {DECKLINK_INPUT_NONE= 0, DECKLINK_INPUT_PRESENT= DECKLINK_INPUT_NONE + 1, DECKLINK_INPUT_MAX= DECKLINK_INPUT_PRESENT + 1 } DECKLINK_INPUT; typedef /* [public][v1_enum] */ enum __MIDL___MIDL_itf_DecklinkInterface_0387_0002 {DECKLINK_GENLOCK_NOTSUPPORTED= 0, DECKLINK_GENLOCK_NOTCONNECTED= DECKLINK_GENLOCK_NOTSUPPORTED + 1, DECKLINK_GENLOCK_LOCKED= DECKLINK_GENLOCK_NOTCONNECTED + 1, DECKLINK_GENLOCK_NOTLOCKED= DECKLINK_GENLOCK_LOCKED + 1, DECKLINK_GENLOCK_MAX= DECKLINK_GENLOCK_NOTLOCKED + 1 } DECKLINK_GENLOCK; extern RPC_IF_HANDLE __MIDL_itf_DecklinkInterface_0387_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_DecklinkInterface_0387_v0_0_s_ifspec; #ifndef __IDecklinkStatus_INTERFACE_DEFINED__ #define __IDecklinkStatus_INTERFACE_DEFINED__ /* interface IDecklinkStatus */ /* [helpstring][uuid][object] */ EXTERN_C const IID IID_IDecklinkStatus; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("15BE165D-BFF5-47f8-8E71-DE4657ABEBE5") IDecklinkStatus public IUnknown { public virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE GetVideoInputStatus( /* [out] */ int *videoStatus, /* [out] */ int *genlockStatus) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE RegisterVideoStatusChangeEvent( /* [in] */ unsigned long event) = 0; }; #else /* C style interface */ typedef struct IDecklinkStatusVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDecklinkStatus * This, /* [in] */ REFIID riid, /* [iid_is][out] */ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDecklinkStatus * This); ULONG ( STDMETHODCALLTYPE *Release )( IDecklinkStatus * This); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *GetVideoInputStatus )( IDecklinkStatus * This, /* [out] */ int *videoStatus, /* [out] */ int *genlockStatus); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *RegisterVideoStatusChangeEvent )( IDecklinkStatus * This, /* [in] */ unsigned long event); END_INTERFACE } IDecklinkStatusVtbl; interface IDecklinkStatus { CONST_VTBL struct IDecklinkStatusVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDecklinkStatus_QueryInterface(This,riid,ppvObject)\ (This)- lpVtbl - QueryInterface(This,riid,ppvObject) #define IDecklinkStatus_AddRef(This)\ (This)- lpVtbl - AddRef(This) #define IDecklinkStatus_Release(This)\ (This)- lpVtbl - Release(This) #define IDecklinkStatus_GetVideoInputStatus(This,videoStatus,genlockStatus)\ (This)- lpVtbl - GetVideoInputStatus(This,videoStatus,genlockStatus) #define IDecklinkStatus_RegisterVideoStatusChangeEvent(This,event)\ (This)- lpVtbl - RegisterVideoStatusChangeEvent(This,event) #endif /* COBJMACROS */ #endif /* C style interface */ /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkStatus_GetVideoInputStatus_Proxy( IDecklinkStatus * This, /* [out] */ int *videoStatus, /* [out] */ int *genlockStatus); void __RPC_STUB IDecklinkStatus_GetVideoInputStatus_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkStatus_RegisterVideoStatusChangeEvent_Proxy( IDecklinkStatus * This, /* [in] */ unsigned long event); void __RPC_STUB IDecklinkStatus_RegisterVideoStatusChangeEvent_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); #endif /* __IDecklinkStatus_INTERFACE_DEFINED__ */ #ifndef __IDecklinkCaptureBanner_INTERFACE_DEFINED__ #define __IDecklinkCaptureBanner_INTERFACE_DEFINED__ /* interface IDecklinkCaptureBanner */ /* [helpstring][uuid][object] */ EXTERN_C const IID IID_IDecklinkCaptureBanner; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("26D02C91-B25F-40ff-9B39-63B3FABCC518") IDecklinkCaptureBanner public IUnknown { public virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE GetNoInputFrame( /* [out] */ byte **frame) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE BlackVideo( /* [in] */ byte *bmih, /* [in] */ byte *frame) = 0; }; #else /* C style interface */ typedef struct IDecklinkCaptureBannerVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDecklinkCaptureBanner * This, /* [in] */ REFIID riid, /* [iid_is][out] */ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDecklinkCaptureBanner * This); ULONG ( STDMETHODCALLTYPE *Release )( IDecklinkCaptureBanner * This); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *GetNoInputFrame )( IDecklinkCaptureBanner * This, /* [out] */ byte **frame); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *BlackVideo )( IDecklinkCaptureBanner * This, /* [in] */ byte *bmih, /* [in] */ byte *frame); END_INTERFACE } IDecklinkCaptureBannerVtbl; interface IDecklinkCaptureBanner { CONST_VTBL struct IDecklinkCaptureBannerVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDecklinkCaptureBanner_QueryInterface(This,riid,ppvObject)\ (This)- lpVtbl - QueryInterface(This,riid,ppvObject) #define IDecklinkCaptureBanner_AddRef(This)\ (This)- lpVtbl - AddRef(This) #define IDecklinkCaptureBanner_Release(This)\ (This)- lpVtbl - Release(This) #define IDecklinkCaptureBanner_GetNoInputFrame(This,frame)\ (This)- lpVtbl - GetNoInputFrame(This,frame) #define IDecklinkCaptureBanner_BlackVideo(This,bmih,frame)\ (This)- lpVtbl - BlackVideo(This,bmih,frame) #endif /* COBJMACROS */ #endif /* C style interface */ /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkCaptureBanner_GetNoInputFrame_Proxy( IDecklinkCaptureBanner * This, /* [out] */ byte **frame); void __RPC_STUB IDecklinkCaptureBanner_GetNoInputFrame_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkCaptureBanner_BlackVideo_Proxy( IDecklinkCaptureBanner * This, /* [in] */ byte *bmih, /* [in] */ byte *frame); void __RPC_STUB IDecklinkCaptureBanner_BlackVideo_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); #endif /* __IDecklinkCaptureBanner_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_DecklinkInterface_0389 */ /* [local] */ typedef /* [public][v1_enum] */ enum __MIDL___MIDL_itf_DecklinkInterface_0389_0001 {DECKLINK_BLACKINCAPTURE_NONE= 0, DECKLINK_BLACKINCAPTURE_DIGITAL= DECKLINK_BLACKINCAPTURE_NONE + 1, DECKLINK_BLACKINCAPTURE_ANALOGUE= DECKLINK_BLACKINCAPTURE_DIGITAL + 1, DECKLINK_BLACKINCAPTURE_MAX= DECKLINK_BLACKINCAPTURE_ANALOGUE + 1 } DECKLINK_BLACKINCAPTURE; typedef /* [public][v1_enum] */ enum __MIDL___MIDL_itf_DecklinkInterface_0389_0002 {DECKLINK_HDDOWNCONVERSION_OFF= 0, DECKLINK_HDDOWNCONVERSION_LB16X9= DECKLINK_HDDOWNCONVERSION_OFF + 1, DECKLINK_HDDOWNCONVERSION_ANA= DECKLINK_HDDOWNCONVERSION_LB16X9 + 1, DECKLINK_HDDOWNCONVERSION_CENTER= DECKLINK_HDDOWNCONVERSION_ANA + 1, DECKLINK_HDDOWNCONVERSION_MAX= DECKLINK_HDDOWNCONVERSION_CENTER + 1 } DECKLINK_HDDOWNCONVERSION; typedef /* [public][v1_enum] */ enum __MIDL___MIDL_itf_DecklinkInterface_0389_0003 {DECKLINK_AUDIOINPUTSOURCE_SDI= 0, DECKLINK_AUDIOINPUTSOURCE_AESEBU= DECKLINK_AUDIOINPUTSOURCE_SDI + 1, DECKLINK_AUDIOINPUTSOURCE_ANALOGUE= DECKLINK_AUDIOINPUTSOURCE_AESEBU + 1, DECKLINK_AUDIOINPUTSOURCE_MAX= DECKLINK_AUDIOINPUTSOURCE_ANALOGUE + 1 } DECKLINK_AUDIOINPUTSOURCE; typedef /* [public][v1_enum] */ enum __MIDL___MIDL_itf_DecklinkInterface_0389_0004 {DECKLINK_IOFEATURES_SUPPORTSINTERNALKEY= 1 4, DECKLINK_IOFEATURES_SUPPORTSEXTERNALKEY= 1 5, DECKLINK_IOFEATURES_HASCOMPONENTVIDEOOUTPUT= 1 6, DECKLINK_IOFEATURES_HASCOMPOSITEVIDEOOUTPUT= 1 7, DECKLINK_IOFEATURES_HASDIGITALVIDEOOUTPUT= 1 8, DECKLINK_IOFEATURES_HASDVIVIDEOOUTPUT= 1 9, DECKLINK_IOFEATURES_HASCOMPONENTVIDEOINPUT= 1 10, DECKLINK_IOFEATURES_HASCOMPOSITEVIDEOINPUT= 1 11, DECKLINK_IOFEATURES_HASDIGITALVIDEOINPUT= 1 12, DECKLINK_IOFEATURES_HASDUALLINKOUTPUT= 1 13, DECKLINK_IOFEATURES_HASDUALLINKINPUT= 1 14, DECKLINK_IOFEATURES_SUPPORTSHD= 1 15, DECKLINK_IOFEATURES_SUPPORTS2KOUTPUT= 1 16, DECKLINK_IOFEATURES_SUPPORTSHDDOWNCONVERSION= 1 17, DECKLINK_IOFEATURES_HASAESAUDIOINPUT= 1 18, DECKLINK_IOFEATURES_HASANALOGUEAUDIOINPUT= 1 19, DECKLINK_IOFEATURES_HASSVIDEOINPUT= 1 20, DECKLINK_IOFEATURES_HASSVIDEOOUTPUT= 1 21, DECKLINK_IOFEATURES_SUPPORTSMULTICAMERAINPUT= 1 22, DECKLINK_IOFEATURES_MAX= DECKLINK_IOFEATURES_SUPPORTSMULTICAMERAINPUT + 1 } DECKLINK_IOFEATURES; typedef /* [public][v1_enum] */ enum __MIDL___MIDL_itf_DecklinkInterface_0389_0005 {DECKLINK_TIMECODESOURCE_VITC= 0, DECKLINK_TIMECODESOURCE_HANC= DECKLINK_TIMECODESOURCE_VITC + 1, DECKLINK_TIMECODESOURCE_MAX= DECKLINK_TIMECODESOURCE_HANC + 1 } DECKLINK_TIMECODESOURCE; typedef /* [public][v1_enum] */ enum __MIDL___MIDL_itf_DecklinkInterface_0389_0006 {DECKLINK_VIDEOINPUT_SDI= 0, DECKLINK_VIDEOINPUT_COMPONENT= DECKLINK_VIDEOINPUT_SDI + 1, DECKLINK_VIDEOINPUT_COMPOSITE= DECKLINK_VIDEOINPUT_COMPONENT + 1, DECKLINK_VIDEOINPUT_SVIDEO= DECKLINK_VIDEOINPUT_COMPOSITE + 1, DECKLINK_VIDEOINPUT_MAX= DECKLINK_VIDEOINPUT_SVIDEO + 1 } DECKLINK_VIDEOINPUT; typedef /* [public][v1_enum] */ enum __MIDL___MIDL_itf_DecklinkInterface_0389_0007 {DECKLINK_VIDEOOUTPUT_COMPONENT= 0, DECKLINK_VIDEOOUTPUT_COMPOSITE= DECKLINK_VIDEOOUTPUT_COMPONENT + 1, DECKLINK_VIDEOOUTPUT_SVIDEO= DECKLINK_VIDEOOUTPUT_COMPOSITE + 1, DECKLINK_VIDEOOUTPUT_MAX= DECKLINK_VIDEOOUTPUT_SVIDEO + 1 } DECKLINK_VIDEOOUTPUT; extern RPC_IF_HANDLE __MIDL_itf_DecklinkInterface_0389_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_DecklinkInterface_0389_v0_0_s_ifspec; #ifndef __IDecklinkIOControl_INTERFACE_DEFINED__ #define __IDecklinkIOControl_INTERFACE_DEFINED__ /* interface IDecklinkIOControl */ /* [helpstring][uuid][object] */ EXTERN_C const IID IID_IDecklinkIOControl; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("60F58A81-A387-4922-AAAC-998BD9FBE1AA") IDecklinkIOControl public IUnknown { public virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE GetIOFeatures( /* [out] */ unsigned long *features) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetAnalogueOutput( /* [in] */ BOOL isComponent, /* [in] */ BOOL setupIs75) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetVideoInput( /* [in] */ BOOL inputIsDigital, /* [in] */ BOOL isComponent, /* [in] */ BOOL setupIs75) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetDualLinkOutput( /* [in] */ BOOL enableDualLinkOutput) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetSingleFieldOutputForSynchronousFrames( /* [in] */ BOOL singleFieldOutput) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetHDTVPulldownOnOutput( /* [in] */ BOOL enableHDTV32PulldownOnOutput) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetBlackToDeckInCapture( /* [in] */ unsigned long blackToDeckSetting) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetAFrameReference( /* [in] */ unsigned long aFrameReference) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetCaptureVANCLines( /* [in] */ unsigned long vancLine1, /* [in] */ unsigned long vancLine2, /* [in] */ unsigned long vancLine3) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetVideoOutputDownconversionMode( /* [in] */ unsigned long downconversionMode) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetAudioInputSource( /* [in] */ unsigned long audioInputSource) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetGenlockTiming( /* [in] */ int timingOffset) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetVideoOutputDownconversionMode2( /* [in] */ unsigned long downconversionMode, /* [in] */ unsigned long downconvertToAnalogOutput) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetCaptureTimecodeSource( /* [in] */ unsigned long timecodeSource) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetVideoInput2( /* [in] */ unsigned long videoSource, /* [in] */ BOOL setupIs75, /* [in] */ BOOL componentLevelsSMPTE) = 0; virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetAnalogueOutput2( /* [in] */ unsigned long videoOutput, /* [in] */ BOOL setupIs75, /* [in] */ BOOL componentLevelsSMPTE) = 0; }; #else /* C style interface */ typedef struct IDecklinkIOControlVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDecklinkIOControl * This, /* [in] */ REFIID riid, /* [iid_is][out] */ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDecklinkIOControl * This); ULONG ( STDMETHODCALLTYPE *Release )( IDecklinkIOControl * This); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *GetIOFeatures )( IDecklinkIOControl * This, /* [out] */ unsigned long *features); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetAnalogueOutput )( IDecklinkIOControl * This, /* [in] */ BOOL isComponent, /* [in] */ BOOL setupIs75); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetVideoInput )( IDecklinkIOControl * This, /* [in] */ BOOL inputIsDigital, /* [in] */ BOOL isComponent, /* [in] */ BOOL setupIs75); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetDualLinkOutput )( IDecklinkIOControl * This, /* [in] */ BOOL enableDualLinkOutput); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetSingleFieldOutputForSynchronousFrames )( IDecklinkIOControl * This, /* [in] */ BOOL singleFieldOutput); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetHDTVPulldownOnOutput )( IDecklinkIOControl * This, /* [in] */ BOOL enableHDTV32PulldownOnOutput); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetBlackToDeckInCapture )( IDecklinkIOControl * This, /* [in] */ unsigned long blackToDeckSetting); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetAFrameReference )( IDecklinkIOControl * This, /* [in] */ unsigned long aFrameReference); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetCaptureVANCLines )( IDecklinkIOControl * This, /* [in] */ unsigned long vancLine1, /* [in] */ unsigned long vancLine2, /* [in] */ unsigned long vancLine3); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetVideoOutputDownconversionMode )( IDecklinkIOControl * This, /* [in] */ unsigned long downconversionMode); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetAudioInputSource )( IDecklinkIOControl * This, /* [in] */ unsigned long audioInputSource); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetGenlockTiming )( IDecklinkIOControl * This, /* [in] */ int timingOffset); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetVideoOutputDownconversionMode2 )( IDecklinkIOControl * This, /* [in] */ unsigned long downconversionMode, /* [in] */ unsigned long downconvertToAnalogOutput); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetCaptureTimecodeSource )( IDecklinkIOControl * This, /* [in] */ unsigned long timecodeSource); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetVideoInput2 )( IDecklinkIOControl * This, /* [in] */ unsigned long videoSource, /* [in] */ BOOL setupIs75, /* [in] */ BOOL componentLevelsSMPTE); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetAnalogueOutput2 )( IDecklinkIOControl * This, /* [in] */ unsigned long videoOutput, /* [in] */ BOOL setupIs75, /* [in] */ BOOL componentLevelsSMPTE); END_INTERFACE } IDecklinkIOControlVtbl; interface IDecklinkIOControl { CONST_VTBL struct IDecklinkIOControlVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDecklinkIOControl_QueryInterface(This,riid,ppvObject)\ (This)- lpVtbl - QueryInterface(This,riid,ppvObject) #define IDecklinkIOControl_AddRef(This)\ (This)- lpVtbl - AddRef(This) #define IDecklinkIOControl_Release(This)\ (This)- lpVtbl - Release(This) #define IDecklinkIOControl_GetIOFeatures(This,features)\ (This)- lpVtbl - GetIOFeatures(This,features) #define IDecklinkIOControl_SetAnalogueOutput(This,isComponent,setupIs75)\ (This)- lpVtbl - SetAnalogueOutput(This,isComponent,setupIs75) #define IDecklinkIOControl_SetVideoInput(This,inputIsDigital,isComponent,setupIs75)\ (This)- lpVtbl - SetVideoInput(This,inputIsDigital,isComponent,setupIs75) #define IDecklinkIOControl_SetDualLinkOutput(This,enableDualLinkOutput)\ (This)- lpVtbl - SetDualLinkOutput(This,enableDualLinkOutput) #define IDecklinkIOControl_SetSingleFieldOutputForSynchronousFrames(This,singleFieldOutput)\ (This)- lpVtbl - SetSingleFieldOutputForSynchronousFrames(This,singleFieldOutput) #define IDecklinkIOControl_SetHDTVPulldownOnOutput(This,enableHDTV32PulldownOnOutput)\ (This)- lpVtbl - SetHDTVPulldownOnOutput(This,enableHDTV32PulldownOnOutput) #define IDecklinkIOControl_SetBlackToDeckInCapture(This,blackToDeckSetting)\ (This)- lpVtbl - SetBlackToDeckInCapture(This,blackToDeckSetting) #define IDecklinkIOControl_SetAFrameReference(This,aFrameReference)\ (This)- lpVtbl - SetAFrameReference(This,aFrameReference) #define IDecklinkIOControl_SetCaptureVANCLines(This,vancLine1,vancLine2,vancLine3)\ (This)- lpVtbl - SetCaptureVANCLines(This,vancLine1,vancLine2,vancLine3) #define IDecklinkIOControl_SetVideoOutputDownconversionMode(This,downconversionMode)\ (This)- lpVtbl - SetVideoOutputDownconversionMode(This,downconversionMode) #define IDecklinkIOControl_SetAudioInputSource(This,audioInputSource)\ (This)- lpVtbl - SetAudioInputSource(This,audioInputSource) #define IDecklinkIOControl_SetGenlockTiming(This,timingOffset)\ (This)- lpVtbl - SetGenlockTiming(This,timingOffset) #define IDecklinkIOControl_SetVideoOutputDownconversionMode2(This,downconversionMode,downconvertToAnalogOutput)\ (This)- lpVtbl - SetVideoOutputDownconversionMode2(This,downconversionMode,downconvertToAnalogOutput) #define IDecklinkIOControl_SetCaptureTimecodeSource(This,timecodeSource)\ (This)- lpVtbl - SetCaptureTimecodeSource(This,timecodeSource) #define IDecklinkIOControl_SetVideoInput2(This,videoSource,setupIs75,componentLevelsSMPTE)\ (This)- lpVtbl - SetVideoInput2(This,videoSource,setupIs75,componentLevelsSMPTE) #define IDecklinkIOControl_SetAnalogueOutput2(This,videoOutput,setupIs75,componentLevelsSMPTE)\ (This)- lpVtbl - SetAnalogueOutput2(This,videoOutput,setupIs75,componentLevelsSMPTE) #endif /* COBJMACROS */ #endif /* C style interface */ /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_GetIOFeatures_Proxy( IDecklinkIOControl * This, /* [out] */ unsigned long *features); void __RPC_STUB IDecklinkIOControl_GetIOFeatures_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetAnalogueOutput_Proxy( IDecklinkIOControl * This, /* [in] */ BOOL isComponent, /* [in] */ BOOL setupIs75); void __RPC_STUB IDecklinkIOControl_SetAnalogueOutput_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetVideoInput_Proxy( IDecklinkIOControl * This, /* [in] */ BOOL inputIsDigital, /* [in] */ BOOL isComponent, /* [in] */ BOOL setupIs75); void __RPC_STUB IDecklinkIOControl_SetVideoInput_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetDualLinkOutput_Proxy( IDecklinkIOControl * This, /* [in] */ BOOL enableDualLinkOutput); void __RPC_STUB IDecklinkIOControl_SetDualLinkOutput_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetSingleFieldOutputForSynchronousFrames_Proxy( IDecklinkIOControl * This, /* [in] */ BOOL singleFieldOutput); void __RPC_STUB IDecklinkIOControl_SetSingleFieldOutputForSynchronousFrames_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetHDTVPulldownOnOutput_Proxy( IDecklinkIOControl * This, /* [in] */ BOOL enableHDTV32PulldownOnOutput); void __RPC_STUB IDecklinkIOControl_SetHDTVPulldownOnOutput_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetBlackToDeckInCapture_Proxy( IDecklinkIOControl * This, /* [in] */ unsigned long blackToDeckSetting); void __RPC_STUB IDecklinkIOControl_SetBlackToDeckInCapture_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetAFrameReference_Proxy( IDecklinkIOControl * This, /* [in] */ unsigned long aFrameReference); void __RPC_STUB IDecklinkIOControl_SetAFrameReference_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetCaptureVANCLines_Proxy( IDecklinkIOControl * This, /* [in] */ unsigned long vancLine1, /* [in] */ unsigned long vancLine2, /* [in] */ unsigned long vancLine3); void __RPC_STUB IDecklinkIOControl_SetCaptureVANCLines_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetVideoOutputDownconversionMode_Proxy( IDecklinkIOControl * This, /* [in] */ unsigned long downconversionMode); void __RPC_STUB IDecklinkIOControl_SetVideoOutputDownconversionMode_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetAudioInputSource_Proxy( IDecklinkIOControl * This, /* [in] */ unsigned long audioInputSource); void __RPC_STUB IDecklinkIOControl_SetAudioInputSource_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetGenlockTiming_Proxy( IDecklinkIOControl * This, /* [in] */ int timingOffset); void __RPC_STUB IDecklinkIOControl_SetGenlockTiming_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetVideoOutputDownconversionMode2_Proxy( IDecklinkIOControl * This, /* [in] */ unsigned long downconversionMode, /* [in] */ unsigned long downconvertToAnalogOutput); void __RPC_STUB IDecklinkIOControl_SetVideoOutputDownconversionMode2_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetCaptureTimecodeSource_Proxy( IDecklinkIOControl * This, /* [in] */ unsigned long timecodeSource); void __RPC_STUB IDecklinkIOControl_SetCaptureTimecodeSource_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetVideoInput2_Proxy( IDecklinkIOControl * This, /* [in] */ unsigned long videoSource, /* [in] */ BOOL setupIs75, /* [in] */ BOOL componentLevelsSMPTE); void __RPC_STUB IDecklinkIOControl_SetVideoInput2_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkIOControl_SetAnalogueOutput2_Proxy( IDecklinkIOControl * This, /* [in] */ unsigned long videoOutput, /* [in] */ BOOL setupIs75, /* [in] */ BOOL componentLevelsSMPTE); void __RPC_STUB IDecklinkIOControl_SetAnalogueOutput2_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); #endif /* __IDecklinkIOControl_INTERFACE_DEFINED__ */ #ifndef __IDecklinkMediaSample_INTERFACE_DEFINED__ #define __IDecklinkMediaSample_INTERFACE_DEFINED__ /* interface IDecklinkMediaSample */ /* [helpstring][uuid][object] */ EXTERN_C const IID IID_IDecklinkMediaSample; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("4CAEF6E0-714A-4b4c-902D-BC53AAB2C423") IDecklinkMediaSample public IUnknown { public virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE GetVANCBuffer( /* [out] */ byte **ppBuffer) = 0; }; #else /* C style interface */ typedef struct IDecklinkMediaSampleVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDecklinkMediaSample * This, /* [in] */ REFIID riid, /* [iid_is][out] */ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDecklinkMediaSample * This); ULONG ( STDMETHODCALLTYPE *Release )( IDecklinkMediaSample * This); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *GetVANCBuffer )( IDecklinkMediaSample * This, /* [out] */ byte **ppBuffer); END_INTERFACE } IDecklinkMediaSampleVtbl; interface IDecklinkMediaSample { CONST_VTBL struct IDecklinkMediaSampleVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDecklinkMediaSample_QueryInterface(This,riid,ppvObject)\ (This)- lpVtbl - QueryInterface(This,riid,ppvObject) #define IDecklinkMediaSample_AddRef(This)\ (This)- lpVtbl - AddRef(This) #define IDecklinkMediaSample_Release(This)\ (This)- lpVtbl - Release(This) #define IDecklinkMediaSample_GetVANCBuffer(This,ppBuffer)\ (This)- lpVtbl - GetVANCBuffer(This,ppBuffer) #endif /* COBJMACROS */ #endif /* C style interface */ /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkMediaSample_GetVANCBuffer_Proxy( IDecklinkMediaSample * This, /* [out] */ byte **ppBuffer); void __RPC_STUB IDecklinkMediaSample_GetVANCBuffer_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); #endif /* __IDecklinkMediaSample_INTERFACE_DEFINED__ */ /* interface __MIDL_itf_DecklinkInterface_0391 */ /* [local] */ typedef /* [public][v1_enum] */ enum __MIDL___MIDL_itf_DecklinkInterface_0391_0001 {DECKLINK_VIDEODESKTOPMODE_DESKTOP= 0, DECKLINK_VIDEODESKTOPMODE_LASTFRAME= DECKLINK_VIDEODESKTOPMODE_DESKTOP + 1, DECKLINK_VIDEODESKTOPMODE_BLACK= DECKLINK_VIDEODESKTOPMODE_LASTFRAME + 1, DECKLINK_VIDEODESKTOPMODE_MAX= DECKLINK_VIDEODESKTOPMODE_BLACK + 1 } DECKLINK_VIDEODESKTOPMODE; extern RPC_IF_HANDLE __MIDL_itf_DecklinkInterface_0391_v0_0_c_ifspec; extern RPC_IF_HANDLE __MIDL_itf_DecklinkInterface_0391_v0_0_s_ifspec; #ifndef __IDecklinkVideoDesktop_INTERFACE_DEFINED__ #define __IDecklinkVideoDesktop_INTERFACE_DEFINED__ /* interface IDecklinkVideoDesktop */ /* [helpstring][uuid][object] */ EXTERN_C const IID IID_IDecklinkVideoDesktop; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("A45C974C-5D26-462f-B5F1-88AA1EFFFF63") IDecklinkVideoDesktop public IUnknown { public virtual /* [helpstring] */ HRESULT STDMETHODCALLTYPE SetVideoDesktopMode( /* [in] */ unsigned long mode) = 0; }; #else /* C style interface */ typedef struct IDecklinkVideoDesktopVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDecklinkVideoDesktop * This, /* [in] */ REFIID riid, /* [iid_is][out] */ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDecklinkVideoDesktop * This); ULONG ( STDMETHODCALLTYPE *Release )( IDecklinkVideoDesktop * This); /* [helpstring] */ HRESULT ( STDMETHODCALLTYPE *SetVideoDesktopMode )( IDecklinkVideoDesktop * This, /* [in] */ unsigned long mode); END_INTERFACE } IDecklinkVideoDesktopVtbl; interface IDecklinkVideoDesktop { CONST_VTBL struct IDecklinkVideoDesktopVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDecklinkVideoDesktop_QueryInterface(This,riid,ppvObject)\ (This)- lpVtbl - QueryInterface(This,riid,ppvObject) #define IDecklinkVideoDesktop_AddRef(This)\ (This)- lpVtbl - AddRef(This) #define IDecklinkVideoDesktop_Release(This)\ (This)- lpVtbl - Release(This) #define IDecklinkVideoDesktop_SetVideoDesktopMode(This,mode)\ (This)- lpVtbl - SetVideoDesktopMode(This,mode) #endif /* COBJMACROS */ #endif /* C style interface */ /* [helpstring] */ HRESULT STDMETHODCALLTYPE IDecklinkVideoDesktop_SetVideoDesktopMode_Proxy( IDecklinkVideoDesktop * This, /* [in] */ unsigned long mode); void __RPC_STUB IDecklinkVideoDesktop_SetVideoDesktopMode_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); #endif /* __IDecklinkVideoDesktop_INTERFACE_DEFINED__ */ #ifndef __IDecklinkReferenceClock_INTERFACE_DEFINED__ #define __IDecklinkReferenceClock_INTERFACE_DEFINED__ /* interface IDecklinkReferenceClock */ /* [helpstring][uuid][object] */ EXTERN_C const IID IID_IDecklinkReferenceClock; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("E2ED66BF-C926-42c0-84BB-9A830F805DDB") IDecklinkReferenceClock public IUnknown { public virtual HRESULT STDMETHODCALLTYPE GetFrameTime( /* [out] */ REFERENCE_TIME *rtFrame) = 0; }; #else /* C style interface */ typedef struct IDecklinkReferenceClockVtbl { BEGIN_INTERFACE HRESULT ( STDMETHODCALLTYPE *QueryInterface )( IDecklinkReferenceClock * This, /* [in] */ REFIID riid, /* [iid_is][out] */ void **ppvObject); ULONG ( STDMETHODCALLTYPE *AddRef )( IDecklinkReferenceClock * This); ULONG ( STDMETHODCALLTYPE *Release )( IDecklinkReferenceClock * This); HRESULT ( STDMETHODCALLTYPE *GetFrameTime )( IDecklinkReferenceClock * This, /* [out] */ REFERENCE_TIME *rtFrame); END_INTERFACE } IDecklinkReferenceClockVtbl; interface IDecklinkReferenceClock { CONST_VTBL struct IDecklinkReferenceClockVtbl *lpVtbl; }; #ifdef COBJMACROS #define IDecklinkReferenceClock_QueryInterface(This,riid,ppvObject)\ (This)- lpVtbl - QueryInterface(This,riid,ppvObject) #define IDecklinkReferenceClock_AddRef(This)\ (This)- lpVtbl - AddRef(This) #define IDecklinkReferenceClock_Release(This)\ (This)- lpVtbl - Release(This) #define IDecklinkReferenceClock_GetFrameTime(This,rtFrame)\ (This)- lpVtbl - GetFrameTime(This,rtFrame) #endif /* COBJMACROS */ #endif /* C style interface */ HRESULT STDMETHODCALLTYPE IDecklinkReferenceClock_GetFrameTime_Proxy( IDecklinkReferenceClock * This, /* [out] */ REFERENCE_TIME *rtFrame); void __RPC_STUB IDecklinkReferenceClock_GetFrameTime_Stub( IRpcStubBuffer *This, IRpcChannelBuffer *_pRpcChannelBuffer, PRPC_MESSAGE _pRpcMessage, DWORD *_pdwStubPhase); #endif /* __IDecklinkReferenceClock_INTERFACE_DEFINED__ */ #ifndef __DecklinkPublicLib_LIBRARY_DEFINED__ #define __DecklinkPublicLib_LIBRARY_DEFINED__ /* library DecklinkPublicLib */ /* [version][uuid] */ EXTERN_C const IID LIBID_DecklinkPublicLib; EXTERN_C const CLSID CLSID_DecklinkVideoCaptureFilter; #ifdef __cplusplus class DECLSPEC_UUID("44A8B5C7-13B6-4211-BD40-35B629D9E6DF") DecklinkVideoCaptureFilter; #endif EXTERN_C const CLSID CLSID_DecklinkVideoCaptureProperties; #ifdef __cplusplus class DECLSPEC_UUID("50D29FCF-70ED-4155-9B2A-91F2CE9A86BA") DecklinkVideoCaptureProperties; #endif EXTERN_C const CLSID CLSID_DecklinkVideoCaptureProperties2; #ifdef __cplusplus class DECLSPEC_UUID("6296A3EB-08FF-421e-B5AC-6BC834CF4DB6") DecklinkVideoCaptureProperties2; #endif EXTERN_C const CLSID CLSID_DecklinkAudioCaptureFilter; #ifdef __cplusplus class DECLSPEC_UUID("AAA22F7E-5AA0-49d9-8C8D-B52B1AA92EB7") DecklinkAudioCaptureFilter; #endif EXTERN_C const CLSID CLSID_DecklinkAudioCaptureProperties; #ifdef __cplusplus class DECLSPEC_UUID("ED4418E7-582D-4759-AE07-8CA7F771427F") DecklinkAudioCaptureProperties; #endif EXTERN_C const CLSID CLSID_DecklinkAudioCaptureProperties2; #ifdef __cplusplus class DECLSPEC_UUID("8869832C-FDE3-468e-B0D2-53BF2D59C17A") DecklinkAudioCaptureProperties2; #endif EXTERN_C const CLSID CLSID_DecklinkVideoRenderFilter; #ifdef __cplusplus class DECLSPEC_UUID("CEB13CC8-3591-45a5-BA0F-20E9A1D72F76") DecklinkVideoRenderFilter; #endif EXTERN_C const CLSID CLSID_DecklinkVideoRenderProperties; #ifdef __cplusplus class DECLSPEC_UUID("98C36C7C-5985-46c4-909C-0EB7BD0C60F7") DecklinkVideoRenderProperties; #endif EXTERN_C const CLSID CLSID_DecklinkAudioRenderFilter; #ifdef __cplusplus class DECLSPEC_UUID("19FA8CC3-56CE-46ab-825D-5CE1A39B137A") DecklinkAudioRenderFilter; #endif EXTERN_C const CLSID CLSID_DecklinkAudioRenderProperties; #ifdef __cplusplus class DECLSPEC_UUID("222A4295-E98B-4af2-9063-340E91BE7E68") DecklinkAudioRenderProperties; #endif EXTERN_C const CLSID CLSID_DecklinkCaptureFilter; #ifdef __cplusplus class DECLSPEC_UUID("472BB322-7639-412e-AF90-F86F1AD6A22F") DecklinkCaptureFilter; #endif EXTERN_C const CLSID CLSID_DecklinkRenderFilter; #ifdef __cplusplus class DECLSPEC_UUID("189B7800-82A0-4e92-A2E9-2C8E4A15C3E3") DecklinkRenderFilter; #endif EXTERN_C const CLSID CLSID_DecklinkVideoCaptureFilter2; #ifdef __cplusplus class DECLSPEC_UUID("CE3FF814-04C1-4827-9F18-426203E9B1B3") DecklinkVideoCaptureFilter2; #endif EXTERN_C const CLSID CLSID_DecklinkVideoCaptureFilter3; #ifdef __cplusplus class DECLSPEC_UUID("20722FC4-9EBC-47b9-80B4-6A2ED4D27ECF") DecklinkVideoCaptureFilter3; #endif EXTERN_C const CLSID CLSID_DecklinkVideoCaptureFilter4; #ifdef __cplusplus class DECLSPEC_UUID("B3980D18-10D4-4045-9AF7-91EF330AEBF2") DecklinkVideoCaptureFilter4; #endif EXTERN_C const CLSID CLSID_DecklinkVideoCaptureFilter5; #ifdef __cplusplus class DECLSPEC_UUID("929CE8E6-96DB-4fe0-980A-83DAB2D2AF31") DecklinkVideoCaptureFilter5; #endif EXTERN_C const CLSID CLSID_DecklinkVideoCaptureFilter6; #ifdef __cplusplus class DECLSPEC_UUID("681439FF-EB76-45dd-BF51-80D7C60F5727") DecklinkVideoCaptureFilter6; #endif EXTERN_C const CLSID CLSID_DecklinkVideoCaptureFilter7; #ifdef __cplusplus class DECLSPEC_UUID("DE5D8755-421A-43f2-8847-E5A9ACB44D04") DecklinkVideoCaptureFilter7; #endif EXTERN_C const CLSID CLSID_DecklinkVideoCaptureFilter8; #ifdef __cplusplus class DECLSPEC_UUID("976AC924-E89A-4a20-B692-482346E24C71") DecklinkVideoCaptureFilter8; #endif EXTERN_C const CLSID CLSID_DecklinkAudioCaptureFilter2; #ifdef __cplusplus class DECLSPEC_UUID("1BCC3EF4-724F-4a45-B61D-8D4BBF32C5BF") DecklinkAudioCaptureFilter2; #endif EXTERN_C const CLSID CLSID_DecklinkAudioCaptureFilter3; #ifdef __cplusplus class DECLSPEC_UUID("BC90EE8C-F8DC-4776-8DCF-24929C13F9D2") DecklinkAudioCaptureFilter3; #endif EXTERN_C const CLSID CLSID_DecklinkAudioCaptureFilter4; #ifdef __cplusplus class DECLSPEC_UUID("1EF51542-B849-4337-B7AE-C980C13F86BF") DecklinkAudioCaptureFilter4; #endif EXTERN_C const CLSID CLSID_DecklinkAudioCaptureFilter5; #ifdef __cplusplus class DECLSPEC_UUID("DE6DB48D-66EE-477a-BE4B-522B2253CD95") DecklinkAudioCaptureFilter5; #endif EXTERN_C const CLSID CLSID_DecklinkAudioCaptureFilter6; #ifdef __cplusplus class DECLSPEC_UUID("B8E0C8A1-777D-4727-A542-6DF0DF1E1D1C") DecklinkAudioCaptureFilter6; #endif EXTERN_C const CLSID CLSID_DecklinkAudioCaptureFilter7; #ifdef __cplusplus class DECLSPEC_UUID("ED1441F5-A132-44e7-9027-14DB5674149B") DecklinkAudioCaptureFilter7; #endif EXTERN_C const CLSID CLSID_DecklinkAudioCaptureFilter8; #ifdef __cplusplus class DECLSPEC_UUID("37BD18AA-F5BD-434c-B0C5-7AE570C377A5") DecklinkAudioCaptureFilter8; #endif EXTERN_C const CLSID CLSID_DecklinkVideoRenderFilter2; #ifdef __cplusplus class DECLSPEC_UUID("16A2E3A5-0C3E-4484-9E78-3ABF2FBE3ACE") DecklinkVideoRenderFilter2; #endif EXTERN_C const CLSID CLSID_DecklinkVideoRenderFilter3; #ifdef __cplusplus class DECLSPEC_UUID("4354ED19-BDE1-4083-9BE7-991AF1F0B527") DecklinkVideoRenderFilter3; #endif EXTERN_C const CLSID CLSID_DecklinkVideoRenderFilter4; #ifdef __cplusplus class DECLSPEC_UUID("4546201B-E2B2-4e78-9B1C-DE6406C3BEFA") DecklinkVideoRenderFilter4; #endif EXTERN_C const CLSID CLSID_DecklinkVideoRenderFilter5; #ifdef __cplusplus class DECLSPEC_UUID("4A5FCAED-CAA7-456e-B8EA-608F35A68A0D") DecklinkVideoRenderFilter5; #endif EXTERN_C const CLSID CLSID_DecklinkVideoRenderFilter6; #ifdef __cplusplus class DECLSPEC_UUID("8128230E-8FC1-4af6-BBF1-6C6B6E7C1F16") DecklinkVideoRenderFilter6; #endif EXTERN_C const CLSID CLSID_DecklinkVideoRenderFilter7; #ifdef __cplusplus class DECLSPEC_UUID("6919722B-7329-4c5f-9F68-BA2FE3CF1C77") DecklinkVideoRenderFilter7; #endif EXTERN_C const CLSID CLSID_DecklinkVideoRenderFilter8; #ifdef __cplusplus class DECLSPEC_UUID("4C17A259-854D-433f-B087-9AC89238180A") DecklinkVideoRenderFilter8; #endif EXTERN_C const CLSID CLSID_DecklinkAudioRenderFilter2; #ifdef __cplusplus class DECLSPEC_UUID("8D09D460-D361-40bd-A2D0-7E094B4D56FA") DecklinkAudioRenderFilter2; #endif EXTERN_C const CLSID CLSID_DecklinkAudioRenderFilter3; #ifdef __cplusplus class DECLSPEC_UUID("F34B54D3-15B2-4779-8913-64D6E6C67873") DecklinkAudioRenderFilter3; #endif EXTERN_C const CLSID CLSID_DecklinkAudioRenderFilter4; #ifdef __cplusplus class DECLSPEC_UUID("98FC338D-9524-457c-916A-14016AC483A8") DecklinkAudioRenderFilter4; #endif EXTERN_C const CLSID CLSID_DecklinkAudioRenderFilter5; #ifdef __cplusplus class DECLSPEC_UUID("1A06C310-DCD3-4bc3-8BA3-47F8273A509C") DecklinkAudioRenderFilter5; #endif EXTERN_C const CLSID CLSID_DecklinkAudioRenderFilter6; #ifdef __cplusplus class DECLSPEC_UUID("2C7D2EF4-2054-485b-8310-5EE8305955C9") DecklinkAudioRenderFilter6; #endif EXTERN_C const CLSID CLSID_DecklinkAudioRenderFilter7; #ifdef __cplusplus class DECLSPEC_UUID("EF87B072-BCD3-4f4e-A17C-234C73592631") DecklinkAudioRenderFilter7; #endif EXTERN_C const CLSID CLSID_DecklinkAudioRenderFilter8; #ifdef __cplusplus class DECLSPEC_UUID("F8CFB51B-ADE0-4fae-B9A6-38E9F0BB2919") DecklinkAudioRenderFilter8; #endif EXTERN_C const CLSID CLSID_DecklinkUpsampleFilter; #ifdef __cplusplus class DECLSPEC_UUID("F5C45F6D-E4DD-469d-B397-7341D602C403") DecklinkUpsampleFilter; #endif EXTERN_C const CLSID CLSID_DecklinkEffectsFilter; #ifdef __cplusplus class DECLSPEC_UUID("BFA26F43-FB18-40d9-BD58-5A6CE0F42469") DecklinkEffectsFilter; #endif EXTERN_C const CLSID CLSID_DecklinkEffectsProperties; #ifdef __cplusplus class DECLSPEC_UUID("EA131320-64CC-4f3f-B79D-41A383A65EDE") DecklinkEffectsProperties; #endif #ifndef __MEDIASUBTYPE_V210_INTERFACE_DEFINED__ #define __MEDIASUBTYPE_V210_INTERFACE_DEFINED__ /* interface MEDIASUBTYPE_V210 */ /* [auto_handle][version][uuid] */ EXTERN_C const IID IID_MEDIASUBTYPE_V210; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("30313276-B0B0-4dd3-8E8C-572692D526F6") MEDIASUBTYPE_V210 { public BEGIN_INTERFACE END_INTERFACE }; #else /* C style interface */ typedef struct MEDIASUBTYPE_V210Vtbl { BEGIN_INTERFACE END_INTERFACE } MEDIASUBTYPE_V210Vtbl; interface MEDIASUBTYPE_V210 { CONST_VTBL struct MEDIASUBTYPE_V210Vtbl *lpVtbl; }; #ifdef COBJMACROS #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __MEDIASUBTYPE_V210_INTERFACE_DEFINED__ */ #ifndef __MEDIASUBTYPE_v210a_INTERFACE_DEFINED__ #define __MEDIASUBTYPE_v210a_INTERFACE_DEFINED__ /* interface MEDIASUBTYPE_v210a */ /* [auto_handle][version][uuid] */ EXTERN_C const IID IID_MEDIASUBTYPE_v210a; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("30313276-0000-0010-8000-00AA00389B71") MEDIASUBTYPE_v210a { public BEGIN_INTERFACE END_INTERFACE }; #else /* C style interface */ typedef struct MEDIASUBTYPE_v210aVtbl { BEGIN_INTERFACE END_INTERFACE } MEDIASUBTYPE_v210aVtbl; interface MEDIASUBTYPE_v210a { CONST_VTBL struct MEDIASUBTYPE_v210aVtbl *lpVtbl; }; #ifdef COBJMACROS #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __MEDIASUBTYPE_v210a_INTERFACE_DEFINED__ */ #ifndef __MEDIASUBTYPE_r210_INTERFACE_DEFINED__ #define __MEDIASUBTYPE_r210_INTERFACE_DEFINED__ /* interface MEDIASUBTYPE_r210 */ /* [auto_handle][version][uuid] */ EXTERN_C const IID IID_MEDIASUBTYPE_r210; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("30313272-0000-0010-8000-00AA00389B71") MEDIASUBTYPE_r210 { public BEGIN_INTERFACE END_INTERFACE }; #else /* C style interface */ typedef struct MEDIASUBTYPE_r210Vtbl { BEGIN_INTERFACE END_INTERFACE } MEDIASUBTYPE_r210Vtbl; interface MEDIASUBTYPE_r210 { CONST_VTBL struct MEDIASUBTYPE_r210Vtbl *lpVtbl; }; #ifdef COBJMACROS #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __MEDIASUBTYPE_r210_INTERFACE_DEFINED__ */ #ifndef __MEDIASUBTYPE_HDYC_INTERFACE_DEFINED__ #define __MEDIASUBTYPE_HDYC_INTERFACE_DEFINED__ /* interface MEDIASUBTYPE_HDYC */ /* [auto_handle][version][uuid] */ EXTERN_C const IID IID_MEDIASUBTYPE_HDYC; #if defined(__cplusplus) !defined(CINTERFACE) MIDL_INTERFACE("43594448-0000-0010-8000-00AA00389B71") MEDIASUBTYPE_HDYC { public BEGIN_INTERFACE END_INTERFACE }; #else /* C style interface */ typedef struct MEDIASUBTYPE_HDYCVtbl { BEGIN_INTERFACE END_INTERFACE } MEDIASUBTYPE_HDYCVtbl; interface MEDIASUBTYPE_HDYC { CONST_VTBL struct MEDIASUBTYPE_HDYCVtbl *lpVtbl; }; #ifdef COBJMACROS #endif /* COBJMACROS */ #endif /* C style interface */ #endif /* __MEDIASUBTYPE_HDYC_INTERFACE_DEFINED__ */ #endif /* __DecklinkPublicLib_LIBRARY_DEFINED__ */ /* Additional Prototypes for ALL interfaces */ /* end of Additional Prototypes */ #ifdef __cplusplus } #endif #endif
https://w.atwiki.jp/prdj/pages/3601.html
ローグの技 Rogue Talents Sneak Attack Talents Armor Piercer*(変則)/Armor Piercer 出典:Monster Hunter s Handbook 9ページ:A rogue with this talent can cause her sneak attacks to pierce through natural armor. When she hits with an attack that deals sneak attack damage, she can forgo one or more of her sneak attack dice to reduce the target’s natural armor bonus by that amount (minimum natural armor bonus of +0) until the end of her next turn. A creature cannot be affected by this ability again for 1 minute. Emboldening Strike(変則)/Emboldening Strike 出典:Blood of Shadows 8ページ: When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, she gains a +1 circumstance bonus on saving throws for every 2 sneak attack dice rolled (minimum +1) for 1 round. Extinguishing Strike(変則)/Extinguishing Strike 出典:Blood of Shadows 8ページ:When a rogue with this talent hits a creature with a melee attack that deals sneak attack damage, any nonmagical light sources worn or carried by the creature (such as lit torches, lanterns, or sunrods) are automatically extinguished. Once per day, the rogue can use this ability to also attempt a dispel check (as per dispel magic) against any magical sources of light a target carries, using her rogue level as the caster level. Focusing Attack(変則)/Focusing Attack 出典:Blood of Shadows 8ページ:When a rogue selects this talent, she must choose the confused, shaken, or sickened condition. When the rogue has the selected condition and hits a creature with a melee attack that deals sneak attack damage, the rogue no longer has that condition. A rogue can take this talent up to three times. Each time, she must select a different condition that she is able to remove from herself with a melee attack that deals sneak attack damage. Even if the rogue has taken this talent multiple times, she can remove only a single effect on herself with each melee attack that deals sneak attack damage. Obscuring Blow(変則)/Obscuring Blow 出典:Blood of Shadows 8ページ:Once per day, the rogue can forgo her potential to deal sneak attack damage to attempt to cloud an opponent’s vision. She must declare the use of obscuring blow before she makes the attack. If the attack hits, it does normal damage but, instead of dealing sneak attack damage (and any effect that triggers when the rogue deals sneak attack damage), the target treats all other creatures as if they had concealment, suffering a 20% miss chance on all attack rolls for a number of rounds equal to half the rogue’s level. A successful Fortitude saving throw reduces this effect to 1 round. The DC of this saving throw is equal to 10 + 1/2 the rogue’s level + the rogue’s Intelligence modifier. Sacred Sneak Attack(超常)/Sacred Sneak Attack 出典:Champions of Purity 25ページ:When making a sneak attack against an undead creature or evil outsider, the rogue’s sneak attack damage is considered good-aligned for the purpose of overcoming damage reduction. Normal weapon damage is unaffected for this attack. A rogue must have a good alignment to select this rogue talent. Sever Alignment*(超常)/Sever Alignment 出典:Distant Realms 13ページ:When making a sneak attack against an opponent with an alignment subtype, a rogue with this talent can forgo her sneak attack damage to scramble the creature’s metaphysical nature. If the attack succeeds, the rogue deals weapon damage as normal, and the target must succeed at a Fortitude save (DC = 10 + half the rogue’s level + the rogue’s Intelligence modifier) or lose all damage reduction overcome by aligned weapons (such as DR 10/good), lose all regeneration overcome by aligned sources (such as regeneration 10 [good]), and lose the ability to cast spells and use spell-like abilities with alignment descriptors for 1 round for every 2d6 points of sneak attack damage the rogue would have dealt (minimum 1 round). The rogue must have the aligned sneak attack talent to select this talent. Shadow’s Chill(変則)/Shadow’s Chill 出典:Blood of Shadows 8ページ:When a rogue with this talent hits a creature with a melee weapon that deals sneak attack damage, a number of points of the damage dealt equal to the number of sneak attack dice rolled is cold damage. The remainder of the sneak attack damage and the normal weapon damage are unaffected. The rogue must have cold resistance from a racial trait before selecting this talent. Sneaky Maneuver*(変則)/Sneaky Maneuver 出典:Magical Marketplace 26ページ:Anytime a rogue with this talent could hit an opponent with a melee sneak attack on her turn, she may take a –2 penalty on her attack roll and attempt a dirty trickAPG, disarm, stealAPG, sunder, or trip combat maneuver instead of dealing sneak attack damage. If the attack succeeds, the rogue deals weapon damage as normal and then attempts a combat maneuver check as a swift action (the –2 penalty only applies to the initial attack roll, not the combat maneuver check). This combat maneuver still provokes attacks of opportunity unless the rogue has a feat or ability that allows her to perform it without provoking attacks of opportunity. Stem the Flow(超常)/Stem the Flow 出典:Champions of Purity 25ページ:When making a successful sneak attack against a creature with the ability to channel energy, the rogue may forgo 3d6 points of sneak attack damage to instead prevent the target from channeling energy for a number of rounds equal to half her rogue level. Other Talents Accurate Poisoner(変則)/Accurate Poisoner 出典:Potions and Poisons 13ページ:A rogue with this talent delivers poisons with deadly precision. When the rogue successfully hits an opponent with a poisoned weapon and would deal sneak attack damage, she can forgo the sneak attack damage and increase the poison’s potency. If she does, the poison’s duration increases by 2 (for example, large scorpion venom lasts for 8 rounds instead of 6 rounds, and drow poison lasts for 4 minutes instead of 2 minutes). Acrobatic Assist(変則)/Acrobatic Assist 出典:Cohorts and Companions 27ページ:You can expend an attack of opportunity to perform an aid another action to assist an adjacent ally’s Acrobatics check, so long as he makes the check as part of movement that passes through your space or an adjacent space. Additionally, whenever you use the aid another action to assist an ally in making an Acrobatics check and you succeed, your ally gains a +1 dodge bonus to AC against attacks of opportunity caused when he moves out of or within a threatened area, until the end of his turn. Acrobatic Stunt(変則)/Acrobatic Stunt 出典:Inner Sea Combat 16ページ:Once per day, when flanked by at least two opponents, a rogue with this talent can, as an immediate action when any of the threatening opponents attacks her, attempt an Acrobatics check against the highest CMD of the threatening creatures plus 2 per threatening creature beyond the second. If successful, the rogue may take a 5-foot step in any direction, so long as she remains within the reach of the attacker triggering the movement. The rogue’s final position is used to determine whether the attacker benefits from flanking. On a failed check, the rogue falls prone in her original position and the attack resolves as normal (the opponent gains a +4 bonus for attacking a prone target). A rogue may use this ability one additional time per day for every 5 rogue levels she possesses. A rogue must be trained in Acrobatics to select this talent. Aligned Sneak Attack(超常)/Aligned Sneak Attack 出典:Distant Realms 13ページ:When making a sneak attack against a creature that has damage reduction that can be overcome by weapons of a particular alignment (such as DR 5/good), the rogue’s attack reduces that damage reduction by an amount equal to the number of sneak attack dice rolled until the end of the rogue’s turn. Ambuscading Grapple(変則)/Ambuscading Grapple 出典:Monster Hunter s Handbook 9ページ:When a rogue with this talent succeeds at a combat maneuver check to grapple an unaware opponent, she can immediately deal her sneak attack damage to the target. This counts as having hit with a sneak attack for the purpose of other abilities and talents. Bardic Pretender(変則)/Bardic Pretender 出典:Pathfinder #130 City in the Lion s Eye 76ページ:The rogue knows enough about music and performance to survive in a bardic college and can fake what she doesn’t know. The rogue qualifies as having the inspire competence bardic performance class feature for the purpose of meeting prestige class requirements, although this talent doesn’t grant her the bardic performance ability. Bomber(超常)/Bomber 出典:Ranged Tactics Toolbox 7ページ:A rogue with this talent can make a number of bombs per day equal to her Intelligence modifier (minimum 1). These bombs act as alchemist’s bombs (Pathfinder RPG Advanced Player’s Guide 28), except they deal damage equal to the damage dealt by the rogue’s sneak attack (the rogue doesn’t add her Intelligence modifier to this damage). Bomber’s Discovery(超常)/Bomber’s Discovery 出典:Ranged Tactics Toolbox 7ページ:A rogue with this talent gains an alchemist’s discovery that modifies a bomb. A rogue must have the bomber rogue talent to select this talent. Card Sharp(超常)/Card Sharp 出典:The Harrow Handbook 20ページ:The rogue gains Deadly Dealer (see page 15) as a bonus feat, even if she does not meet the prerequisites. Thrown cards are treated as darts, but the rogue cannot imbue cards with additional power unless she has the Arcane Strike feat. This talent otherwise functions as the Deadly Dealer feat. Castling(変則)/Castling 出典:Elemental Master s Handbook 9ページ:The rogue treats soft cover granted by creatures of her size or larger as though it were cover instead. Cover the rogue gains from this talent does not allow her to attempt Stealth checks. Claimed Turf(変則)/Claimed Turf 出典:Inner Sea Intrigue 32ページ:The rogue is well known in a specific community in which she gains the benefits of renown. She gains the renown vigilante social talent (Pathfinder RPG Ultimate Intrigue 12). This community can be an entire settlement or portions of a settlement (such as a particular district or neighborhood), depending on the population as allowed by the renown social talent. Anytime she could select another rogue talent, the rogue can also select from the following list of social talents (from pages 10–13 of Ultimate Intrigue), using her rogue level as her vigilante level for the purpose meeting of prerequisites celebrity discount, celebrity perks, gossip collector, great renown, incredible renown, loyal aid, and safe house. For the purposes of vigilante social talents, the rogue does not have a vigilante identity and is always considered to be in her social identity. Climbing Stunt(変則)/Climbing Stunt 出典:Inner Sea Combat 16ページ:A rogue with this talent can take a –10 penalty on a Climb check to move at full speed while climbing. A rogue must be trained in Climb to select this talent. Cloying Shades(超常)/Cloying Shades 出典:Blood of Shadows 7ページ:When a rogue with this talent uses dimension door as a spell or spell-like ability, including the abundant step or shadow jump class feature, then all creatures adjacent to the rogue at the start and end of her teleportation are entangled by grasping shadows for 1 round (although the creatures are not anchored in place). A successful Reflex saving throw negates this effect. The DC of this saving throw is equal to 10 + 1/2 the rogue’s level + the rogue’s Intelligence or Charisma modifier (whichever is higher). The rogue must have dimension door as a spell or spell-like ability (including the abundant step or shadow jump class feature) before choosing this talent. Dampen Presence(超常)/Dampen Presence 出典:Magic Tactics Toolbox 27ページ:A rogue who selects this talent gains Dampen Presence (Pathfinder Player Companion Dungeoneer’s Handbook 10) as a bonus feat. The rogue does not need to meet the feat’s prerequisites. The rogue is also considered to have the Skill Focus (Stealth) feat for the purpose of satisfying the prerequisites of any feat that lists Dampen Presence as a prerequisite. Demand Attention(変則)/Demand Attention 出典:Cohorts and Companions 27ページ:The first time each round that you deal sneak attack damage to an opponent, you can forgo sneak attack damage to distract the creature. The target must succeed at a Will save (DC = 10 + the number of sneak attack dice sacrificed + your Charisma modifier) or become distracted until the start of your next turn. Distracted opponents are entirely focused on you, and pay little attention to their surroundings; they are not considered to be observing other characters within 30 feet, allowing them to attempt Stealth checks to hide. A distracted opponent automatically fails Perception checks against creatures more than 30 feet away. Demon Lantern(擬呪)/Demon Lantern 出典:The Harrow Handbook 20ページ:Once per day when she casts dancing lights, the rogue can conjure a single demon’s lantern instead of the usual four lights. A demon lantern acts in all ways as a hypnotic pattern spell cast by a wizard, except it also casts light as a torch and it fascinates only a single target whose Hit Dice do not exceed the rogue’s class level. The save DC of this effect is equal to 11 + the rogue’s Intelligence modifier. The rogue must have an Intelligence score of at least 11 to select this talent. A rogue must have selected the minor magic rogue talent and selected dancing lights as her spell of choice or otherwise be able to cast dancing lights before choosing this talent. Developed Poison Immunity(変則)/Developed Poison Immunity 出典:Heroes of the Wild 21ページ:When this talent is taken, select a single animal or plant poison that the rogue has been poisoned with but survived. The rogue automatically succeeds at all Fortitude saves against exposure to the selected poison. Disabling Stunt(変則)/Disabling Stunt 出典:Inner Sea Combat 16ページ:A rogue with this talent can attempt a Disable Device check against a construct’s CMD as a standard action that does not provoke attacks of opportunity. If the check is successful, the rogue can ignore the construct’s damage reduction when dealing sneak attack damage for 1 minute. The normal penalties apply to this check if the rogue attempts it without using thieves’ tools. A rogue must be trained in Disable Device to select this talent. Disease Use/Disease Use 出典:Blood of the Moon 19ページ:A rogue with this talent can apply filth from garbage, a sewer, a city street, a polluted area, or long-unwashed clothing or fur to a weapon as a standard action. Doing so causes the weapon to inflict filth fever (Pathfinder RPG Core Rulebook 557) on its next strike. The rogue does not risk exposure to this disease unless she is damaged by the weapon. After a successful attack with the weapon, the filth is dispersed and must be reapplied. Eerie Disappearance(変則)/Eerie Disappearance 出典:Heroes of the Streets 26ページ:As a full-round action, the rogue can move up to her speed. If she successfully reaches a location that offers her cover or concealment, any creature observing her must attempt a Perception check opposed by the rogue’s Stealth check. On a failed check, the observer loses track of the rogue and fails to note where she moved to. The rogue does not take a penalty on this Stealth check for moving up to her speed. At the end of her movement, the rogue can attempt an Intimidate check to demoralize all foes within 60 feet who were aware of her at any point during her movement and are unaware of her current location. She rolls the Intimidate check only once and compares her result to the DC for each opponent. The rogue must be at least 6th level to select this talent. Eldritch Conduit(超常)/Eldritch Conduit 出典:Magic Tactics Toolbox 7ページ:Survival in the Mana Wastes between the nations of Nex and Geb can depend heavily on locating sufficient magical equipment, which sometimes involves stealing power from a wand or scroll to power a more necessary one. As a full-round action, a rogue with this talent can use two potions, two wands, or two scrolls. Each item is expended or loses a charge as if used normally. The rogue chooses to gain the magical effect of one, but calculates its effects using the caster level of the other. The rogue must still succeed at a Use Magic Device check to operate scrolls or wands unless some other ability allows him to do so, but makes only one skill check to operate both items. Escaping Stunt(超常)/Escaping Stunt 出典:Inner Sea Combat 16ページ:A rogue with this talent can, as an immediate action, attempt an Escape Artist check in place of a Reflex saving throw against any effect that would impose the entangled condition on her. Additionally, once per day when she is the target of a grapple combat maneuver, a rogue with this talent can attempt an Escape Artist check as an immediate action, using the result of the skill check in place of her CMD against that combat maneuver attempt. A rogue can use this second ability one additional time per day for every 5 rogue levels she possesses. A rogue must be trained in Escape Artist to select this talent. Expert Cypher(変則)/Expert Cypher 出典:Divine Anthology 7ページ:A rogue with this ability can attempt a Linguistics check to decipher a single page of text as a full-round action instead of taking 1 minute as normal. In addition, when the rogue attempts a Use Magic Device check to cast a spell from a scroll, she is treated as though she had the minimum score in the appropriate ability score to cast that spell. Finally, the rogue can choose to add her Intelligence modifier to her Use Magic Device skill checks instead of her Charisma modifier. Extra Earthcraft/Extra Earthcraft 出典:Elemental Master s Handbook 9ページ:The rogue gains 2 additional earthcraft points each day. The rogue must have the earthcraft ability to select this talent. Face in the Crowd(変則)/Face in the Crowd 出典:Blood of the Moon 19ページ:A rogue with this talent can blend into groups easily. Opposed Perception and Sense Motive checks take a –2 penalty when made against the rogue’s Bluff, Disguise, Sleight of Hand, or Stealth checks if she’s within 30 feet of at least two non-hostile characters of her apparent creature type. This penalty increases to –4 if she’s within 30 feet of at least eight such creatures or is currently in a square occupied by a crowd. False Attacker(変則)/False Attacker 出典:Heroes of the Streets 26ページ:Whenever the rogue strikes a foe from hiding, she can attempt a Bluff check as an immediate action (opposed by the target’s Sense Motive or Perception check, whichever has a higher bonus) before rolling damage to convince the foe that another creature was the attacker. This Bluff check applies the normal modifiers for convincing a creature of a falsehood, but can be accomplished with just physical trickery (a shared language is not required). If the Bluff is successful, and the rogue maintains concealment or cover, the rogue’s stealth does not end. Favored Terrain(変則)/Favored Terrain 出典:Heroes of the Wild pg. 21ページ:The rogue selects one terrain from the ranger’s favored terrain list; she gains this as a favored terrain, as the ranger class feature. If the rogue also has or later takes the hide in plain sight advanced talent (Pathfinder RPG Ultimate Combat 71), her favored terrain must match a terrain she has selected for that advanced talent. If the rogue has ranger levels, her effective ranger level is equal to her ranger level + 5 for purposes of improving the bonuses from this favored terrain and gaining new favored terrains. A rogue must be at least 5th level to select this talent. Feint from Shadows(変則)/Feint from Shadows 出典:Blood of Shadows 8ページ:A rogue with this talent can feint in combat using a ranged weapon against a target within 30 feet and cause the opponent to lose his Dexterity modifier against her next melee or ranged attack. The rogue must have concealment (but not full concealment) from the target of the feint. Flying Stunt(変則)/Flying Stunt 出典:Inner Sea Combat 16ページ:A rogue with this talent can attempt a Fly check against a target’s CMD as a swift action when charging from above that target. Success allows the rogue to add an amount damage equal to her Dexterity modifier to the attack’s damage. This additional damage is precision damage and is not multiplied on a critical hit. A creature immune to sneak attacks is immune to this additional damage. A rogue must be trained in Fly to select this talent. Fortified Position(変則)/Fortified Position 出典:Elemental Master s Handbook 9ページ: Whenever the rogue gains a bonus on Reflex saves due to cover, she gains an equal bonus on Fortitude saves. Gloom Magic(擬呪)/Gloom Magic 出典:Blood of Shadows 8ページ:A rogue with this talent gains the ability to cast darkness two times per day as a spell-like ability. The darkness created by this ability does not impair the rogue’s vision. The caster level for this ability is equal to the rogue’s level. A rogue must have an Intelligence score of at least 12 and the minor magic rogue talent before choosing this talent. Got Your Back(変則)/Got Your Back 出典:Cohorts and Companions 27ページ:Once per round as an immediate action, you may expend an attack of opportunity to attempt an aid another check to improve an ally’s attack. You and your ally must both be flanking the same opponent. This counts as an attack of opportunity. Greater Gloom Magic(擬呪)/Greater Gloom Magic 出典:Blood of Shadows 8ページ:A rogue with this talent gains the ability to cast deeper darkness once each day as a spell-like ability. The darkness created by this ability does not impair the rogue’s vision. The caster level for this ability is equal to the rogue’s level. A rogue must have an Intelligence score of at least 13 and the gloom magic and minor magic rogue talents before choosing this talent. Green Tongue(変則)/Green Tongue 出典:Heroes of the Wild 21ページ:The rogue gains Aklo, Aquan, Auran, Giant, Ignan, Sylvan, or Terran as a bonus language. In addition, the rogue can attempt a DC 15 Linguistics check to communicate basic concepts with magical beasts and monstrous humanoids with which she does not share a common language. Grig Jig(超常)/Grig Jig 出典:The Harrow Handbook 20ページ:Once per day, the rogue can weave a bit of old Varisian magic into her footwork, dancing with an infectious passion that compels another nearby to join in. The rogue can target one humanoid within 30 feet and attempt a Perform (dance) check as a full-round action that does not provoke an attack of opportunity. Her target must succeed at a Will save (DC equal to the rogue’s Perform [dance] check) or it begins to dance uncontrollably. So long as the rogue continues to spend a full-round action dancing each round, the affected target does so as well. If the target is attacked or otherwise in immediate danger while dancing, the effect ends. Each round on its turn, the target can attempt an Acrobatics or Perform (dance) check or a Will save (target’s choice) against the rogue’s Perform (dance) check to end the effect. A target who resists the jig can not be affected by the same rogue’s jig for 24 hours. The grig jig is a mind-affecting effect. The rogue must have an Intelligence score of at least 12 to select this talent. A rogue can use this ability once per day, plus one additional time per day for every 5 rogue levels she possesses. Heads Up(変則)/Heads Up 出典:Cohorts and Companions 27ページ:When you make a Perception check, as an immediate or swift action you can allow one adjacent ally to act as if they had also made a Perception check with the same result. Innocent Facade(擬呪)/Innocent Facade {出典:Once per day, a rogue with this talent can use innocenceAPG as a spell-like ability, using her rogue level as the spell’s caster level. A rogue must have the minor magic talent before selecting this talent. An investigator can select the innocent facade rogue talent in place of an investigator talent. She must have the underworld inspirationACG investigator talent before selecting this talent, instead of minor magic. Innocuous Servant(変則)/Innocuous Servant 出典:Inner Sea Intrigue 32ページ:The rogue is an expert at appearing to be an unimportant servant, be it an attaché, bodyguard, driver, maid, kitchen assistant, or similar staff member. The rogue gains a +2 bonus on Disguise checks to appear to be a servant, but not to impersonate a particular servant. She also gains a +2 bonus on Bluff checks to lie to maintain this guise. While disguised as a servant, she gains a +2 bonus on Diplomacy checks to gather information among servants. Because she is easily overlooked as a servant, she can gather information from those she serves without asking them questions directly or alerting them to her interest. Doing so takes 1d4 days and requires a successful Bluff check instead of a Diplomacy check. At 8th level, the bonuses granted by this talent increase to +4. Just a Face in the Crowd(超常)/Just a Face in the Crowd 出典:Magic Tactics Toolbox 7ページ:The rabble-rousers of Galt can blend into a crowd and are able to hide and spot others who appear to be hiding. The rogue gains a bonus equal to half his class level on Disguise and Perception checks when 10 or more creatures of his size are within 30 feet of him. Last Ditch Effort/Last Ditch Effort 出典:People of the Sands 19ページ:Once per day, a rogue with this ability who accidentally activates a trap while attempting to disarm it may immediately attempt another Disable Device check to disarm it, albeit at a –5 penalty. The result of the second check is taken even if the result is lower. Lingering Poison(変則)/Lingering Poison 出典:Potions and Poisons 13ページ:A rogue with this talent can have a poison remain inert until a later time. When she delivers a contact or injury poison, instead of the poison’s normal onset time, the rogue can delay the poison’s effects until up to 1 day from when it is delivered (minimum 1 round). The delayed poison can be detected as normal by spells such as detect poison and similar abilities. Maneuvering Dodge(変則)/Maneuvering Dodge 出典:Inner Sea Intrigue 32ページ:Whenever a foe of the rogue’s size or larger misses the rogue with a melee attack, the rogue gains a +2 bonus on any Acrobatics, Climb, Fly, and Swim checks she attempts for 1 round. At 8th level, this bonus increases to +4. Mien of Despair(超常)/Mien of Despair 出典:Blood of Shadows 8ページ:When a rogue with this talent successfully demoralizes an opponent using the Intimidate skill or performs a successful feint against an opponent, the opponent loses any morale bonuses and cannot benefit from any morale bonuses for 1d4+1 rounds. Occult Dungeoneer(超常)/Occult Dungeoneer 出典:Magic Tactics Toolbox 7ページ:Street thieves in Absalom expect wares to be securely locked, and sometimes it takes high-quality tools and magic training to ensure there’s a meal at the end of the day. A rogue with this ability can use spell-trigger and spell-completion items as if the following spells were on a spell list to which he has access detect secret doors, detect traps, knock, locate object, and obscure object. If the spell-trigger device allows a wielder to apply his own caster level (such as with a staff ), the rogue may use his class level as his caster level. The rogue may also use knock as a supernatural ability once per day, using his rogue level as his caster level. One of Those Faces(擬呪)/One of Those Faces 出典:Spymaster s Handbook 21ページ:Each day, you can use disguise self as a spell-like ability for up to 10 minutes per character level. This duration need not be continuous, but it must be used in 10-minute increments. Additionally, once you have used this ability, whenever you use it for the next 24 hours you must take the same alternate appearance. Papercraft Tools(変則)/Papercraft Tools 出典:The Harrow Handbook pg. 21ページ:Traditional thieves’ tools might be suspicious, but no guard looks twice at a common deck of cards. So long has the rogue has access to a deck of cards, she can destroy one card to attempt a single Disable Device check as if she had a set of thieves tools. If she uses a harrow card for this purpose, she can treat the card as a set of masterwork thieves’ tools (granting her a +2 circumstance bonus on the Disable Device check), though the card is still destroyed after use. Philologist/Philologist 出典:People of the Sands 19ページ:A rogue with this talent can reroll any Linguistics skill check made to decipher writing in an unfamiliar language, and never risks drawing a false conclusion from a failed Wisdom check after a failed Linguistics check. A rogue with this talent is allowed only one reroll per inscription, message, or text encountered. Poison Use(変則)/Poison Use 出典:Blood of Shadows 8ページ:The rogue is trained in the use of poison, and can’t accidentally poison herself when applying poison to a weapon. Quick Scrounge/Quick Scrounge 出典:Blood of the Moon 19ページ:The rogue can search a creature, object, or area in half as much time as normal. If her Perception check would normally require a full-round action or less, it becomes one step shorter along the following progression full-round action, standard action, move action, swift action, immediate action. This talent has no effect on Perception checks that are attempted as free actions or Perception checks that don’t require an action. Rapid Boost(変則)/Rapid Boost 出典:The Harrow Handbook 21ページ:Once per day, the rogue can roll two dice while attempting a Sleight of Hand check and take the better result. She must choose to use this talent before attempting the Sleight of Hand check. A rogue can use this ability one additional time per day for every 5 rogue levels she has. Rapid Perception(超常)/Rapid Perception 出典:Magic Tactics Toolbox 27ページ:A rogue with this talent can attempt a Perception check to intentionally search for a specific item or creature as a swift action instead of a move action. If she is intentionally searching for an invisible creature, the creature’s bonus on its Stealth check from its invisibility is halved. An investigator can select this rogue talent in place of an investigator talent. She must have the expanded inspirationACG investigator talent before selecting this talent. Riding Stunt(変則)/Riding Stunt 出典:Inner Sea Combat 16ページ:A rogue with this talent takes only a –2 penalty on Ride checks when riding a mount bareback instead of the normal –5 penalty. When using the Ride skill to make a mount leap, a rogue with this talent can use her Ride modifier or her mount’s jump modifier, whichever is higher, instead of using the lower of the two. A rogue with this talent gains a +5 competence bonus when using the Ride skill to soften a fall from her mount or to perform a fast mount or dismount. Finally, a rogue with this talent can attempt a DC 15 Ride check to recover from a position of cover as a free action instead of as a move action. Failing this check results in the recovery requiring a move action as normal. A rogue must be trained in Ride to select this talent. Sacrifice Self(変則)/Sacrifice Self 出典:Champions of Purity 25ページ:A rogue who makes a successful Reflex save against an area effect can ignore the benefits of her evasion ability to shield an adjacent ally against the effect, essentially halving the damage that ally would normally take. A rogue with improved evasion can attempt a secondary save against her ally’s damage. If the save is successful, neither she nor her ally takes any damage. A rogue must have evasion in order to select this talent, and she must have improved evasion to benefit from the secondary effect. Scavenger/Scavenger 出典:Blood of the Moon 19ページ:A rogue with this talent can pick up and stow an object as a swift action instead of two separate move actions. She gains a +2 bonus on Sleight of Hand checks to pick the pockets of creatures that are stunned or disabled. Scry Slip(超常)/Scry Slip 出典:Magic Tactics Toolbox pg. 27ページ:Whenever a rogue with this talent is targeted by a scrying effect that allows a Will save, the caster of the divination must succeed at a caster level check (DC = 15 + the rogue’s class level). This talent wards the rogue and any objects she is holding or carrying. An investigator can select this talent in place of an investigator talent. Scrying Familiarity(変則)/Scrying Familiarity 出典:Spymaster s Handbook 23ページ:You are well acquainted with scrying sensors. You can roll twice and take the better result on saving throws against divination (scrying) spells and effects, on Perception checks to notice scrying sensors, and on caster level checks to overcome spell resistance when you use a scrying spell or effect. If you notice a magical sensor, you can attempt a Stealth check opposed by the caster’s caster level check to avoid being detected by the sensor. Sczarni Smuggler(変則)/Sczarni Smuggler 出典:Inner Sea Intrigue 32ページ:The rogue has picked up Sczarni tricks for making masterful forgeries and using bribery to evade trade rules. The rogue needs to learn only the approximate appearance of a document that doesn’t require a particular person’s signature to accurately forge the document with Linguistics (gaining a +8 bonus on the check to create the forgery, as if she had seen a similar document before). The rogue needs only a small sample of a person’s handwriting to make a convincing forgery of great length in that person’s handwriting. The rogue can always take 10 on Diplomacy checks to offer bribes. In addition, the rogue automatically gains an extra advantage at the start of a pursuit (Ultimate Intrigue 142) in an urban environment. Set-Up(変則)/Set-Up 出典:Cohorts and Companions 27ページ:When you successfully hit a target with a sneak attack in melee, you can choose to forgo your additional sneak attack damage to make the target more vulnerable to one of your allies adjacent to it. The first melee attack that ally makes against the target before the beginning of your next turn treats the target as flanked, even if your ally is not flanking the target. This has no effect on creatures you could not flank with that ally, even if the ally was properly positioned. Shadow Duplicate(擬呪)/Shadow Duplicate 出典:Blood of Shadows 8ページ:Once per day as an immediate action when the rogue is hit, the rogue can create a single shadow duplicate of herself, as per mirror image. The GM randomly determines whether the attack hit the rogue or the shadow duplicate. The shadow duplicate lasts for a number of rounds equal to the rogue’s level, or until the shadow duplicate is dispelled or destroyed. This ability does not stack with the mirror image spell. The caster level for this ability is equal to the rogue’s level. A rogue can use this ability one additional time per day for every 5 rogue levels she has. Shove Aside(変則)/Shove Aside 出典:Cohorts and Companions 27ページ:When you and an adjacent ally are both in the area of an attack that requires a saving throw, you can take a –4 penalty on your saving throw to grant your ally a +4 bonus on his saving throw. You lose the evasion ability against this attack. If you have improved evasion, it is reduced to evasion for this attack instead. A rogue must have evasion to select this rogue talent. Signature Poison(変則)/Signature Poison 出典:Potions and Poisons 13ページ:A rogue with this talent chooses one poison (such as bloodroot or oil of taggit) as her signature poison. When she uses the chosen poison, the poison’s saving throw DC increases by +2. A rogue can take this talent multiple times, each time applying it to a new poison. Sleight of Hand Stunt(変則)/Sleight of Hand Stunt 出典:Inner Sea Combat 16ページ:In place of an attack of opportunity, a rogue with this talent can attempt a Sleight of Hand check against the CMD of an opponent that provokes an attack of opportunity by firing a projectile weapon while threatened. If successful, the rogue plucks the ammunition from the provoking weapon, negating the attack. The rogue may use this ability as many times in a round as she could make attacks of opportunity. At the GM’s discretion, certain projectile weapons may not be susceptible to this ability, such as siege engines or firearms. A rogue must be trained in Sleight of Hand to select this talent. Sneak Training(変則)/Sneak Training 出典:Pathfinder #130 City in the Lion s Eye 76ページ:The rogue counts as having the sneak attack class feature of a rogue of her level for the purpose of meeting prestige class requirements, although this talent doesn’t improve the rogue’s existing sneak attack ability or grant her the sneak attack class feature if she doesn’t already have it. This talent is most useful for rogues that lack the sneak attack class feature, such as those with the phantom thief archetype. Spell Storing(超常)/Spell Storing 出典:Magic Tactics Toolbox 7ページ:The rogue can store within himself a single targeted harmless spell of up to 2nd level. The spell must have a casting time of 1 standard action. Anytime a spell that meets these conditions is cast on the rogue, and he does not already have a spell stored, he can choose to store it rather than have it take effect immediately. Anytime afterward, as a standard action, the rogue can have the spell take effect (acting in all ways as if it had just been cast on him). A rogue must have 1 rank of Use Magic Device to select this talent. Stealth Stunt(変則)/Stealth Stunt 出典:Inner Sea Combat 16ページ:When benefiting from concealment, a rogue with this talent can forgo an attack of opportunity to attempt a Stealth check against the provoking opponent’s CMD. Success allows the rogue to treat her opponent as flat-footed against the rogue’s first melee attack before the end of her next turn. Using this ability does not count against the rogue’s available attacks of opportunity for the round. A rogue must be trained in Stealth to select this talent. Superior Sniper/Superior Sniper 出典:Magic Tactics Toolbox 7ページ:A rogue who selects this talent gains Expert Sniper (Dirty Tactics Toolbox 10) as a bonus feat. If she already has this feat, she can instead select any feat that lists Expert Sniper as a prerequisite, as long as she meets the feat’s prerequisites. Suppress Poison(変則)/Suppress Poison 出典:Potions and Poisons 13ページ:A rogue with this talent can stave off the effects of a poison. As an immediate action when she fails a saving throw against a poison, the rogue can attempt the saving throw a second time. If she succeeds at this second saving throw, the poison does not affect her for a number of rounds equal to her Constitution modifier (minimum 1 round), but this time it counts against the poison’s duration. This talent has no effect on poisons with an onset longer than immediate. Swift Tracker(変則)/Swift Tracker 出典:Heroes of the Wild 21ページ:While following tracks, the rogue can move at her normal speed without penalty while using the Survival skill. In addition, the penalty for moving at up to twice her normal speed while following tracks is reduced to –10. Swimming Stunt (変則)/Swimming Stunt 出典:Inner Sea Combat 16ページ:Once per round, when making an attack against an opponent underwater that qualifies for sneak attack damage, a rogue with this talent can attempt a Swim check as a free action against her opponent’s CMD. If the attack and Swim check are both successful, and the attack deals sneak attack damage, the rogue can choose to forgo one or more of her sneak attack dice to reduce the number of total rounds her opponent can hold its breath by 1 round per die. A rogue must be trained in Swim to select this talent. The Whole Time(超常)/The Whole Time 出典:Magic Tactics Toolbox 7ページ:Mercenaries in the employ of the Aspis Consortium often use wands of invisibility to attack protected targets, then blend into the crowd to escape or disguise the source of the next attack. A rogue with this ability is practiced at attacking from magical concealment. He can use spell-trigger and spellcompletion items as if the following spells were on a spell list to which he has access greater invisibility, invisibility, and vanishAPG. Additionally, if the rogue becomes visible as a result of a weapon or spell attack, he can sheathe his weapon as a free action and instantly adopt a neutral posture. With a successful Bluff or Disguise check (opposed by witnesses’ Sense Motive or Perception checks, whichever is higher), there is no obvious sign that the rogue is the source of the attack (though a lack of any other reasonable candidate can still lead observers to draw the correct conclusion). Thrill of the Chase(変則)/Thrill of the Chase 出典:Inner Sea Intrigue 32ページ:The rogue revels in the thrill and adrenaline rush of a challenging chase. When engaged in a chase (Pathfinder RPG GameMastery Guide 232) or pursuit (Ultimate Intrigue 142), the rogue gains one d20 reroll which she can use at any time after the original roll is made but before the results of the roll are revealed; she must take the second result, even if it is lower. She can use this reroll once per chase or once per day during a pursuit. Additionally, she gains Run as a bonus feat. Toxic Regurgitation(変則)/Toxic Regurgitation 出典:Potions and Poisons 13ページ:A rogue with this talent can drink a noninhaled poison as a standard action and suspend it within her body. She is not affected by the poison while it is suspended within her, and she doesn’t need to attempt saving throws against it. She can suspend a poison within herself in this way for a number of hours equal to her Constitution modifier (minimum 1), after which she must immediately expel the poison or be affected by it as normal. At any time while the poison is suspended within her, the rogue can spit up the poison as a ranged touch attack at any creature within 10 feet. This does not provoke attacks of opportunity. On a successful hit, the struck creature is exposed to the poison as if it were a contact poison. The rogue can maintain only a single suspended poison at a time. If she suspends a new poison, any older suspended poison immediately affects her as normal. Umbral Gear(超常)/Umbral Gear 出典:Blood of Shadows 8ページ:As a standard action while in an area of dim light or darkness, a rogue with this talent can coalesce wisps of shadow into a quasi-real, functional item. The rogue must choose whether to make a crowbar, 50 feet of silk rope, a glass cutterUE, a light melee weapon with which she is proficient, a reversible cloakUE, thieves’ tools, or a wire sawUE; the GM may allow other similar items. The rogue can use such items for a number of minutes per day equal to 10 plus her rogue level. This duration does not need to be consecutive, but it must be used in 1-minute increments. An item created with this ability remains until the rogue is no longer touching it, or until the rogue runs out of duration for this talent, at which time it dissolves. A rogue can select this talent more than once, gaining an additional 10 minutes of duration each time this talent is selected. If a rogue has selected this talent at least twice, she adds 50 feet of silk rope with a grappling hook, a masterwork light melee weapon with which she is proficient, and masterwork thieves’ tools to the list of things she can create. Unbalancing Trick(変則)/Unbalancing Trick 出典:Elemental Master s Handbook 9ページ:The rogue gains Improved Trip as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites of Greater Trip (although she must take the feat as normal to gain its benefits). Underhanded Trick/Underhanded Trick 出典:Blood of Shadows 8ページ:A rogue who selects this talent gains Improved Dirty TrickAPG as a bonus feat, even if she does not meet the prerequisites. At 6th level, she is treated as if she meets all the prerequisites for Greater Dirty TrickAPG (although she must take the feat as normal). If she succeeds in giving her target the blinded condition, the target cannot remove the condition during the first round of blindness. Wild Magic(擬呪)/Wild Magic 出典:Heroes of the Wild 21ページ:A rogue with this talent gains the ability to cast a 0-level spell from the druid spell list. This spell can be cast three times per day as a spell-like ability. The caster level for this ability is equal to the rogue’s level. The save DC for this spell is 10 + the rogue’s Wisdom modifier. The rogue must have a Wisdom score of at least 10 to select this talent. Without a Trace(変則)/Without a Trace 出典:Ranged Tactics Toolbox 7ページ:When the rogue successfully uses evasion or improved evasion to avoid taking damage, she can attempt to hide as an immediate action. The rogue attempts a Stealth check with a –20 penalty, but gains a +1 bonus on her check for every die of damage the avoided attack would have dealt. The rogue can attempt this check even while being observed, as long as she has cover or concealment or an ability that allows her to use the Stealth skill while being observed without cover or concealment. 上級の技 Advanced Rogue Talents Sneak Attack Talents Hamstring Strike*(変則)/Hamstring Strike 出典:Magical Marketplace 26ページ:Anytime a rogue with this talent successfully hits an opponent with a sneak attack, she may forgo her sneak attack damage to try to hamstring her opponent. If the attack succeeds, the rogue deals weapon damage as normal, but instead of the rogue dealing sneak attack damage, the target is knocked prone and is unable to take move actions during its next turn. A successful Fortitude save (DC = 10 + 1/2 the rogue’s level + the rogue’s Dexterity modifier) negates this effect. Harrow Strike(変則)/Harrow Strike 出典:The Harrow Handbook 21ページ:Once per day while making a sneak attack against a creature, you can draw a random card from a harrow deck you own. If your attack hits, instead of dealing sneak attack damage as normal, you deal a number of points of ability damage equal to your number of sneak attack dice. The ability score damaged is the score affiliated with the suit of the harrow card drawn. You can use this ability an additional time per day at 15th level and 20th level. Improved Shadow’s Chill(超常)/Improved Shadow’s Chill 出典:Blood of Shadows 9ページ:When a rogue with this talent hits a creature with a melee weapon that deals sneak attack damage, the sneak attack damage is cold damage. Normal weapon damage is unaffected. The rogue must have cold resistance from a racial trait and the shadow’s chill rogue talent before choosing this talent. Petrifying Strike(超常)/Petrifying Strike 出典:Elemental Master s Handbook 9ページ:Whenever the rogue damages a creature with one of her sneak attacks, she also deals 2 points of Dexterity damage to that creature as its body petrifies. Resonating Rumbles(超常)/Resonating Rumbles 出典:Elemental Master s Handbook 9ページ:When a rogue with this talent makes a successful sneak attack against a creature with tremorsense, the rogue can subtract 3 dice from her sneak attack damage to prevent the target from using tremorsense for a number of rounds equal to half her rogue level. Other Talents Against the Wall(変則)/Against the Wall 出典:Elemental Master s Handbook 9ページ:A rogue with this talent is considered to be flanking any opponent adjacent to a stone wall (whether the stone is worked or unworked). Aligned Disguise(擬呪)/Aligned Disguise 出典:Blood of Shadows 8ページ:When a rogue with this talent uses the disguise self spell-like ability, she can also alter her alignment aura to deceive spells that discern alignment (such as detect evil) for the duration of the disguise self effect. She can choose to detect as any specific alignment, or to detect as no alignment at all. This ability does not protect against spells or effects that cause harm based on alignment. The rogue must have disguise self as a spell-like ability before choosing this talent. Blinding Strike/Blinding Strike 出典:Blood of Shadows 9ページ:A rogue who selects this talent gains Blinding Critical as a bonus feat, even if she doesn’t meet the prerequisites. The rogue must have the obscuring blow rogue talent and be at least 15th level before choosing this talent. Dance of Disorienting Shadows(変則)/Dance of Disorienting Shadows 出典:Blood of Shadows 9ページ:A rogue with this talent can attempt a Perform (dance) check in place of a combat maneuver check when attempting a repositionAPG combat maneuver. Glib Facade(擬呪)/Glib Facade 出典:Magic Tactics Toolbox pg. 27ページ:Once per day, a rogue with this advanced talent can use glibness as a spelllike ability, using her rogue level as the spell’s caster level. A rogue must have the innocent facade rogue talent before selecting this talent. Grazing Shot(変則)/Grazing Shot 出典:Agents of Evil 24ページ: Grazing Shot(変則)/Grazing Shot 出典:Agents of Evil 24ページ:The following rogue talent is available to drow rogues. Particularly deft rogues can strike two foes with one well-placed shot. As a standard action, a rogue with this talent can fire a hand crossbow at an enemy who is granted cover by another opponent. Make one ranged attack roll and compare the result to each opponent’s AC. Each hit deals 1 point of damage. Any special weapon properties or precision damage apply to only a single target, but any poison applied to the bolt affects all targets struck. An unchained rogue can select this talent. Pierce the Darkness(変則)/Pierce the Darkness 出典:Heroes of the Streets 26ページ:The rogue can extend her senses of hearing and smell in darkness or when blinded. She gains blindsense out to a range of 5 feet, but only against creatures concealed by darkness or her own blindness. She still suffers the normal miss chance for attacking creatures with concealment. Reflexive Shadow Shield(超常)/Reflexive Shadow Shield 出典:Blood of Shadows 9ページ:Once per day as an immediate action, the rogue can gain an amount of cold resistance or electricity resistance equal to half the rogue’s level. This resistance lasts for 1 round. If the rogue has the shadowy resistance racial trait, the cold or electricity resistance stacks with the resistance that trait grants; otherwise, the energy resistance does not stack with any cold or electricity resistance the rogue has. The rogue must have the resiliencyPU rogue talent before choosing this talent. See in Darkness(超常)/See in Darkness 出典:Blood of Shadows 9ページ:The rogue gains the see in darkness ability (Pathfinder RPG Bestiary 2 301). A rogue must have darkvision before choosing this talent. Stony Skin(変則)/Stony Skin 出典:Elemental Master s Handbook 9ページ:A rogue with this talent gains DR 2/adamantine. A rogue can select this talent up to three times; each additional time the rogue selects this talent, the DR granted by this talent increases by 1. Unlock Ki(超常)/Unlock Ki 出典:Magic Tactics Toolbox 27ページ:A rogue with this advanced talent increases the number of points in the ki pool that she gains from the ki poolUC rogue talent to be equal to 1/2 her rogue level + her highest mental ability score modifier (Intelligence, Wisdom, or Charisma). In addition, she can spend 2 points from her ki pool as a swift action to gain the skill unlocks (Pathfinder Unchained 82) for one skill of her choice as appropriate for her number of ranks in that skill. This benefit lasts for 1 minute. The rogue must have a ki pool before selecting this advanced talent. ローグのアーキタイプ Rogue Archetypes Bekyar Kidnapper Bekyar Kidnapper 出典 Inner Sea Combat 36ページ One of the many ethnicities found in the Mwangi Expanse, the Bekyar people are slavers and demon worshipers. A Bekyar kidnapper is not only adept at hiding herself in thick jungles and quickly subduing her prey, but also at spreading rumors of hidden ruins, buried treasure, and other such valuables that might lure an unwary foreigner into her traps. Clean Capture(変則)/Clean Capture:At 1st level, a Bekyar kidnapper reduces the penalty to her combat maneuver check to tie up a pinned or otherwise restrained target by an amount equal to 1/2 her rogue level. In addition, she can take the feats Improved Grapple and Greater Grapple as rogue talents. She can ignore the Improved Unarmed Strike requirement when selecting these feats as rogue talents, but must meet all other prerequisites. This ability replaces trapfinding. Abductor(変則)/Abductor:At 3rd level, a Bekyar kidnapper gains a +1 bonus on combat maneuver checks to grapple a foe. In addition, the Bekyar kidnapper treats her combat maneuver bonus as 1 higher when a foe tries to grapple her or when a grappled target attempts to break free of her grapple. These bonuses increase by 1 for every 3 levels beyond 3rd. This ability replaces trap sense. ローグの技:The following rogue talents complement the Bekyar kidnapper archetype black market connectionsUC, camouflageAPG, combat trick, rope masterUC, survivalistAPG, and terrain masteryUC. 上級の技:The following advanced rogue talents complement the Bekyar kidnapper archetype crippling strike, hide in plain sightUC, knock-out blowAPG, rumormongerUC, and weapon snatcherUC. Carnivalist Carnivalist 出典 Animal Archive 6ページ Carnivalists train their miniature minions to perform acts of larceny and often hide their true talents behind theatrical sideshows. クラス技能:A carnivalist gains Handle Animal as a class skill. 使い魔:At 1st level, a carnivalist gains a familiar as a wizard of equal level. Levels in a class that grants a familiar stack with carnivalist levels for determining the familiar’s abilities. Pet Performance(変則)/Pet Performance:A carnivalist gains use of several bardic performances, making Handle Animal checks in place of any Perform checks. At 2nd level, she gains the distraction bardic performance. At 4th level, she gains the fascinate bardic performance. At 6th level, she also gains use of the following performance. Trained Legerdemain(変則)/Trained Legerdemain:At 6th level, a carnivalist can command a familiar or pet within 30 feet to make a Disable Device or Sleight of Hand check as if trained in the skill, using its own skill ranks (if any), Dexterity modifier, and equipment, with a competence bonus equal to 1/2 her rogue level. The check requires the normal amount of time to complete and the DC increases by 5. The carnivalist must maintain this pet performance each round her familiar or pet attempts a Disable Device or Sleight of Hand check. The pet performance ability otherwise functions identically to bardic performance. Levels in a class with the distraction or fascinate bardic performances stack with carnivalist levels for the purpose of determining bonuses granted by these performances. This ability replaces the rogue talents gained at 2nd, 4th, and 6th level. Sneak Attack(変則)/Sneak Attack:A carnivalist gains this ability starting at 2nd level. The sneak attack damage dealt is 1d6 points at 2nd level, and increases by 1d6 points every 4 carnivalist levels thereafter. A carnivalist’s familiar can also deal sneak attack damage as appropriate to foes as long as it is within 30 feet of her (though only Small and larger creatures may flank enemies, as usual). Animal Trainer(変則)/Animal Trainer:Starting at 3rd level, a carnivalist receives a bonus equal to 1/2 her rogue level whenever she uses Handle Animal on a Tiny or Small animal. In addition, she can increase the DC by 5 to reduce the time needed to teach an animal a new trick or train an animal for a general purpose to 1 day for every week normally required. She can also train more than one animal at once, although each animal after the first adds 2 to the DC. This ability replaces trap sense. Construct Saboteur Construct Saboteur 出典 Construct Handbook 12ページ The construct saboteur harnesses arcane energy to combat the golems and eldritch guardians that prowl the depths of ancient ruins and forgotten tombs. クラス技能:A construct saboteur has Knowledge (arcana) and Knowledge (engineering) but does not have Knowledge (dungeoneering) and Knowledge (local) as class skills. This alters the rogue’s class skills. Arcane Strike(変則)/Arcane Strike:A construct saboteur gains Arcane Strike as a bonus feat, even if she does not meet the prerequisites. She uses her construct saboteur class level in place of her caster level for the purposes of the feat’s effects. This replaces trapfinding. Arcane Sabotage(超常)/Arcane Sabotage:At 2nd level, a construct saboteur can user her arcane prowess to hinder constructs. Whenever she uses Arcane Strike to attack a construct, she can activate one of the following sabotage abilities that she has gained. She gains one sabotage ability at 2nd level and can thereafter select any sabotage ability in place of a rogue talent. The DC for any sabotage ability that requires a saving throw is 10 + half the construct saboteur’s level + the construct saboteur’s Intelligence modifier. Diminish Senses/Diminish Senses:A jolt of energy overwhelms the construct’s senses. The construct is blinded for 1 round. A construct saboteur can forgo dealing sneak attack damage to extend the duration of the blindness by 1 round for every 2d6 points of sneak attack damage forgone in this way. A construct can negate this effect with a successful Will save. Magic Vulnerability/Magic Vulnerability:A field of energy enshrouds the construct, disabling its immunity to magic for 1 round. The construct instead gains spell resistance equal to 15 + its CR. A construct saboteur can forgo dealing sneak attack damage to reduce this spell resistance. The construct’s spell resistance is reduced by 1 for every 1d6 points of sneak attack damage forgone in this way. A construct can negate this effect with a successful Will save. Overwhelming Jolt/Overwhelming Jolt:A sudden burst of power moves over the surface of the construct, giving it the staggered condition for 1 round. A construct can negate this effect with a successful Will save. Slowing Pulse/Slowing Pulse:A surge of slowing energy ripples through the construct, reducing its speed by 5 feet for a number of rounds equal to the construct saboteur’s Intelligence modifier. A construct saboteur can forgo dealing sneak attack damage to reduce the construct’s speed by an additional 5 feet for every 1d6 points of sneak attack damage forgone in this way. This ability cannot lower a construct’s movement speed below 5 feet. A construct can reduce the duration of this effect to 1 round with a successful Reflex save. This replaces the rogue talent gained at 2nd level. Dismantling Strikes(変則)/Dismantling Strikes:At 3rd level, a construct saboteur ignores the first 2 points of DR or hardness when attacking constructs. This value increases by 2 every 3 levels after 3rd, to a total of 12 points of DR or hardness ignored at level 18. This replaces trap sense. Dark Lurker Dark Lurker 出典 Heroes of the Streets 26ページ Dark lurkers use darkness as an ally. They are widely feared in many major metropolises, spoken of as “living shadows” by guards of Magnimar who patrol under the Irespan and called “the hungry night” by citizens of Absalom who mistake them for fetchling assassins. Blades from the Shadows/Blades from the Shadows:At 2nd level, a dark lurker gains shadow strikeAPG as a bonus rogue talent. (A character using the unchained rogue class from Pathfinder RPG Pathfinder Unchained instead gains the ability to make attacks of opportunity against foes with cover, though not foes with improved cover or total cover). At 6th level, the dark lurker can deal precision damage to targets with total concealment (though any miss chance applies normally, and may prevent an attack from hitting in the first place). This ability replaces evasion; the dark lurker can take evasion as a rogue talent. Blind-Fight(変則)/Blind-Fight:At 2nd level, a dark lurker gains Blind-Fight as a bonus feat. This ability replaces the rogue talent gained at 2nd level. Improved Blind-Fight(変則)/Improved Blind-Fight:At 8th level, a dark lurker gains Improved Blind-FightAPG as a bonus feat. This ability replaces the rogue talent gained at 8th level. Greater Blind-Fight(変則)/Greater Blind-Fight:At 14th level, a dark lurker gains Greater Blind-FightAPG as a bonus feat. This ability replaces the rogue talent gained at 14th level. Instinctual Sense(変則)/Instinctual Sense:At 20th level, a dark lurker gains blindsight with a range of 30 feet. This ability replaces the rogue talent gained at 20th level. ローグの技:The following rogue talents complement the dark lurker archetype befuddling strikeAPG, fast getawayAPG, fast stealth, opportunist, sniper’s eyeAPG, and surprise attack. Discretion Specialist Discretion Specialist 出典 Antihero s Handbook 25ページ Often brought in to handle messy situations, discretion specialists deal with bodies, inconvenient witnesses, and other loose ends. Many organizations employ them to cover up activities that might be unpopular—should they become known to the general populace. This archetype is appropriate for rogues built using either the Pathfinder RPG Core Rulebook or Pathfinder RPG Pathfinder Unchained. Fast Talker(変則)/Fast Talker:A discretion specialist adds half her rogue level (minimum +1) as a bonus on Bluff, Diplomacy, and Intimidate checks. This replaces trapfinding. Obfuscation(超常)/Obfuscation:A discretion specialist is highly skilled at convincing others not to trust their own senses. At 3rd level as a full-round action, the discretion specialist can convince one living creature within 30 feet that up to 5 minutes of its memories from the past hour are unreliable. If the target fails a Will saving throw (DC = 10 + half the discretion specialist’s rogue level + her Intelligence modifier), the target is convinced that those memories didn’t happen or that it’s confusing the memories with a dream (or is otherwise hazy as to the memories’ reality). Each hour after the discretion specialist uses this ability, the target can attempt a new Will saving throw to realize that its relevant memories have been tampered with, although not necessarily that the discretion specialist was the originator of the tampering. The discretion specialist can use this ability once per day, and one additional time per day for every 5 rogue levels she has. At 6th level and every 3 levels thereafter, the discretion specialist can obfuscate memories from an additional hour in the past (to a maximum of 6 hours at 18th level). This replaces trap sense (for a core rogue) or danger sense (for an unchained rogue). Evidence Disposal(擬呪)/Evidence Disposal:A discretion specialist can cover up a corpse’s cause of a death—or dispose of it entirely. At 4th level, the discretion specialist gains the ability to cast dress corpse (Pathfinder RPG Ultimate Intrigue 212) as a spell-like ability, using her rogue level as her caster level. She can use this ability once per day, plus one additional time per day for every 5 rogue levels she has (to a maximum of five times at 20th level). At 12th level, she can spend two uses of this ability to disintegrate a corpse entirely as a full-round action, leaving behind only a trace of fine dust (a disintegrated creature’s equipment is unaffected). The target cannot be an undead creature. A corpse disintegrated this way cannot be brought back to life except by resurrection or more powerful magic, including miracle or wish. This replaces the rogue talents gained at 4th and 12th levels. No Loose Ends(変則)/No Loose Ends:At 4th level, the discretion specialist can prevent opponents from escaping. Opponents damaged by the discretion specialist’s sneak attack are unable to take the withdraw action for 1 round, though they can still move as normal. At 8th level, a creature damaged by the discretion specialist’s sneak attack is hampered in casting spells of the teleportation subschool (such as dimension door) as well as using methods of magical transport such as shadow walk. A target attempting to cast such a spell before the end of the discretion specialist’s next turn must succeed at a concentration check (in addition to any concentration checks required for casting while threatened or other circumstances) or lose the spell. The DC of this check is equal to 10 + half the discretion specialist’s rogue level + her Intelligence modifier. This replaces uncanny dodge and improved uncanny dodge. ローグの技:The following rogue talents complement this archetype camouflageAPG, charmerAPG, convincing lieUC, honeyed wordsAPG, and quick disguiseAPG. 上級の技:The following advanced talents complement this archetype hide in plain sightUC and master of disguiseAPG. Earthshadow Earthshadow 出典 Elemental Master s Handbook 8ページ When the dwarves began their Quest for Sky millennia ago to reach the world’s surface, they already had a deep understanding of the earth’s secrets. In the centuries since, the mystic lore the dwarves call earthcraft has been passed down through the generations, and its practitioners are called earthshadows. While many earthshadows are dwarves, their secrets have been shared with a worthy few members of other races over the ages. Earthlink(超常)/Earthlink:The earth grants an earthshadow swiftness and hones her senses. When an earthshadow is in direct contact with an expanse of natural earth or unworked stone that is at least as large as she is, she adds half her rogue level (minimum 1) to Acrobatics and Perception checks. This replaces trapfinding. Earthcraft(超常)/Earthcraft:At 2nd level, an earthshadow can draw upon the power of earth to perform mystical tricks. At the start of each day, an earthshadow gains a pool of earthcraft points equal to half her rogue level plus her Wisdom modifier, and she can spend earthcraft points to use certain spell-like abilities. The caster level of these spell-like abilities is equal to the earthshadow’s rogue level. Earthcraft effects affect only the earthshadow, even if the spell could normally affect others. She can spend 1 earthcraft point to cast blend (Pathfinder RPG Advanced Race Guide 29), even if she is not an elf, but this ability works only in areas of natural earth or unworked stone. At 4th level, an earthshadow can spend 2 earthcraft points to cast meld into stone. At 8th level, an earthshadow can spend 3 earthcraft points to cast dimension door. She must be able to see her destination (or she must be able to otherwise sense its surface, such as with tremorsense), and her current location must be connected to her destination by continuous natural earth or unworked stone. At 12th level, an earthshadow can spend 5 earthcraft points to cast the spell stone tell but can communicate only with unworked stone. At 16th level, an earthshadow can spend 6 earthcraft points to cast statue. This ability replaces evasion and the rogue talents gained at 4th, 8th, 12th, and 16th levels. ローグの技:The following rogue talents complement the earthshadow archetype extra earthcraft (see below), favored terrainUC, fortified position (see below), major magic, minor magic, resiliency, and trap spotter. 上級の技:The following advanced rogue talents complement the earthshadow archetype against the wall (see below), dispelling attack, hide in plain sightUC, slippery mind, and stony skin (see below). Eldritch Scoundrel Eldritch Scoundrel 出典 Arcane Anthology 23ページ The eldritch scoundrel is not available for use with the unchained rogue. Students of arcane magic, legerdemain, and stealth, eldritch scoundrels are a rare breed of adventurer most commonly found seeking lost and valuable arcane writings in the ruins of fallen empires, such as Thassilon or the Jistka Imperium. Armor Proficiencies:An eldritch scoundrel is not proficient with any armor or shields. Armor sometimes interferes with an eldritch scoundrel’s gestures, which can cause her spells with somatic components to fail (Pathfinder RPG Core Rulebook 83). This alters the rogue’s armor proficiencies. クラス技能:An eldritch scoundrel gains 4 skill ranks (plus a number of ranks equal to her Intelligence modifier) at each level instead of a normal 8. She gains Knowledge (arcana) and Spellcraft as class skills, but not Diplomacy and Disguise. This alters the rogue’s skills. 呪文:An eldritch scoundrel casts arcane spells drawn from the wizard spell list. An eldritch scoundrel must choose and prepare her spells ahead of time. She learns, prepares, and casts spells exactly as a wizard does, including adding new spells to her spellbook and gaining two additional spells known (of any level she can cast) each time she gains a rogue level with this archetype. An eldritch scoundrel can cast only a certain number of spells of each spell level per day. Her base daily spell allotment is the same as the magus class (Pathfinder RPG Ultimate Magic 10). Alarm Sense(超常)/Alarm Sense:At 3rd level, an eldritch scoundrel gains an intuitive sense that warns her when she is near a magic trap. This functions as the trap spotter rogue talent, but applies only if the eldritch scoundrel comes within 10 feet of a magic trap. This ability replaces trap sense. Sneak Attack(変則)/Sneak Attack:The eldritch scoundrel doesn’t acquire the sneak attack class feature until 3rd level, when she gains a +1d6 sneak attack. This increases by 1d6 at 7th level, and again at every 4 rogue levels thereafter. This modifies the rogue’s normal sneak attack progression. ローグの技:At 4th level and every 4 levels thereafter, the eldritch scoundrel gains a rogue or ninja talent for which she meets the prerequisites (treating her rogue level as her ninja level). If a talent requires her to expend points from her ki pool, she can instead expend a spell slot with a spell level equal to the number of ki points she would normally expend. If a talent functions only if she has ki in her ki pool, it functions as long as she still has a spell of 1st level or higher prepared. At 12th level, she can select an advanced talent in place of a rogue talent. This modifies the normal rogue talent progression and advanced talent. Uncanny Training/Uncanny Training:An eldritch scoundrel does not gain uncanny dodge or improved uncanny dodge. Beginning at 4th level, she can take uncanny dodge instead of a rogue talent. Beginning at 12th level, the eldritch scoundrel can choose to take improved uncanny dodge in place of an advanced talent. This modifies uncanny dodge and improved uncanny dodge. Galtan Agitator Galtan Agitator 出典 Inner Sea Intrigue 39ページ The Galtan agitator gains the Persuasive feat at 12th level rather than Leadership. Galtan agitators fight mightily to cast down the enemies of their ideals within the shambles of the tumultuous nation of Galt. Any rogue (including the rogue from Pathfinder RPG Pathfinder Unchained) can select the Galtan agitator archetype. Reputation(変則)/Reputation:This ability functions as the renown vigilante social talent (Pathfinder RPG Ultimate Intrigue 12). In addition to improving attitudes, it also improves the Galtan agitator’s starting influence (Ultimate Intrigue 102) and reputation with contacts (Pathfinder RPG Ultimate Campaign 148) in the area by one level or step. For the purpose of vigilante social talents, the Galtan agitator does not have a vigilante identity and is always considered to be in her social identity, unless she has another identity (such as from the vigilante class). If the Galtan agitator has another identity, she does not gain any benefits from renown while in that identity unless she has the renown social talent or a similar ability. This ability replaces trapfinding. Ready for Betrayal(変則)/Ready for Betrayal:At 3rd level, a Galtan agitator gains a +1 bonus on Perception checks to recognize disguises and notice hiding creatures and on Sense Motive checks to disbelieve lies. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability replaces trap sense. Enthralling Agitation(超常)/Enthralling Agitation:At 4th level, a Galtan agitator can captivate a crowd once per day, as per the spell enthrall. (DC = 10 + 1/2 the Galtan agitator’s rogue level + her Charisma modifier). During the spell’s effect, the Galtan agitator can attempt a DC 15 Charisma check to increase her individual or organizational influence with the members of the crowd by 1 rank or step. Or, if the crowd members’ attitudes toward the Galtan agitator are indifferent or worse, this check can improve their attitudes by 1 step. The Galtan agitator can never use this ability to increase her individual or organization influence or improve the crowd’s attitude by more than 2 ranks or steps. This replaces the rogue talent gained at 4th level. Revolutionary’s Cause(超常)/Revolutionary’s Cause:At 8th level, the Galtan agitator can lift an enthralled crowd’s emotions and turn them toward a common purpose. As a standard action after she has used her enthralling agitation— but before the enthrall effect wears off—she can target the affected creatures with a plausible suggestion (DC = 10 + 1/2 her rogue level + her Charisma modifier). that has a duration of up to 1 day. This ability replaces the rogue talent gained at 8th level. Leadership(変則)/Leadership:At 12th level, a Galtan agitator gains Leadership as a bonus feat. If the Galtan agitator already has the Leadership feat, she doubles her Charisma modifier when calculating her base Leadership score. This replaces the rogue talent gained at 12th level. ローグの技:The following rogue talents complement the Galtan agitator archetype canny observerAPG, coax informationAPG, follow cluesAPG, hard to foolAPG, and strong impressionAPG. 上級の技:The following advanced rogue talents complement the Galtan agitator archetype feat, thoughtful reexaminingAPG, and skill mastery. Guerrilla Guerrilla 出典 Inner Sea Intrigue 41ページ Guerrillas fight against oppressive leadership and governments—often under cover of night—including Chelish colonization in Sargava and the power structures in Cheliax proper, Nidal, and Razmiran. Any rogue (including the rogue from Pathfinder Unchained) can select the guerrilla archetype. Skilled Liar(変則)/Skilled Liar:Whenever a guerrilla uses Bluff to attempt to deceive someone, she gains a bonus on the opposed roll equal to 1/2 her rogue level (minimum +1). A guerrilla can still use Disable Device to disarm magic traps. This ability replaces trapfinding. Cover of Night(変則)/Cover of Night:At 2nd level, a guerrilla learns to use darkness to her advantage. She gains a +5 bonus on Disguise, Sleight of Hand, and Stealth checks while she is in areas of dim light or darkness, and can create mundane disguises in dim light or darkness with a full-round action (instead of the normal 1d3 × 10 minutes). Additionally, while in dim light or darkness, if a guerrilla would have concealment, she instead has total concealment. This ability replaces evasion. Secret Messenger(変則)/Secret Messenger:At 3rd level, a guerrilla gains a +1 bonus on Bluff checks to convey secret messages and on Sense Motive checks to discern secret messages. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability replaces trap sense. Guerrilla Sniping(変則)/Guerrilla Sniping:At 4th level, when a guerrilla is in an area of dim light or darkness, she takes only a –10 penalty on her Stealth check to maintain her obscured location while sniping. This ability replaces uncanny dodge. Uncanny Dodge(変則)/Uncanny Dodge:At 8th level, a guerrilla gains uncanny dodge. This ability replaces improved uncanny dodge. ローグの技:The following rogue talents complement the guerrilla archetype camouflageAPG, fast stealth, powerful sneakAPG, rogue crawl, stand up, and surprise attack. 上級の技:The following advanced rogue talents complement the guerrilla archetype deadly sneakAPG, master of disguiseAPG, stealthy sniperAPG, and opportunist. Gun Smuggler Gun Smuggler 出典 People of the Wastes 13ページ A gun smuggler does not gain the benefits of the black market connections talent but instead treats her effective Fame as 1 higher when purchasing firearms Alkenstar protects the secrets of gunpowder and controls the sale of firearms, creating lucrative opportunities for those who can sneak the technology beyond the Mana Wastes. Gun smugglers are adept at procuring firearms and concealing their secret weapons. Weapon Proficiency:A gun smuggler is proficient with all simple weapons and one-handed firearms, plus the rapier, sap, short sword, and sword cane. This replaces the rogue’s weapon proficiencies. Hidden Gun(変則)/Hidden Gun:A gun smuggler gains a bonus equal to half her rogue level on Sleight of Hand checks to conceal a one-handed firearm on her body. She increases the DCs of opponents’ Perception checks to realize the true nature of disguised weapons (such as a sword cane) within 5 feet of her by an amount equal to her rogue level (maximum DC 25 plus her rogue level). This replaces trapfinding. Secret Sidearm(変則)/Secret Sidearm:As an expert in discreet and easily concealable weapons and firearms, a gun smuggler gains a battered gun identical to that gained by a 1st-level gunslinger and Gunsmithing as a bonus feat (including the ability to restore her battered gun as if she were a gunslinger), though she must select a coat pistol, dagger pistol, or sword cane pistol as her battered weapon. Selective Targeting(変則)/Selective Targeting:A gun smuggler focuses on concealable firearms for her sneak attacks. When she makes a sneak attack using any weapon other than a coat pistol, dagger pistol, or sword cane pistol (either firing the weapon or making a melee attack), her sneak attack damage dice are d4s instead of d6s. This alters sneak attack. Stolen Shots(変則)/Stolen Shots:At 3rd level, a gun smuggler can access small quantities of cutting-edge firearm technology through clandestine dealers. She gains the benefits of the black market connections rogue talent, though only for the purpose of securing firearms and related equipment. At the beginning of each day, the gun smuggler gains a number of bullets (with accompanying black powder) or paper cartridges—referred to as shots—in any combination equal to her rogue level, representing ammunition smuggled to her by contacts. Her contacts provide only enough shots to replenish this small supply, so she can’t accumulate ammunition indefinitely, and these shots have a market price of 0 gp. At 6th level, the gun smuggler can elect to gain one or more pieces of magic ammunition, though each one replaces a number of her daily shots equal to the ammunition’s enhancement bonus (maximum enhancement bonus of +2 for any one piece of ammunition). She can choose to add any of the following weapon special abilities to the shot, though the shot must have at least a +1 enhancement bonus, and these special abilities use an amount of bonus equal to the ability’s normal price distance, flaming, flaming burst, merciful, seeking, or thundering. At 9th level and every 3 rogue levels thereafter, the maximum enhancement bonus of a gun smuggler’s shots increases by 1 (to a maximum of +6 at 18th level). This replaces trap sense and the rogue talent gained at 6th level. Uncanny Aim(変則)/Uncanny Aim:At 4th level, a gun smuggler increases the range increment of any coat pistol, dagger pistol, or sword cane pistol she wields by 10 feet. At 8th level, the base damage of bullets fired by these weapons increases by one die step. This replaces uncanny dodge and improved uncanny dodge. Kintargo Rebel Kintargo Rebel 出典 Inner Sea Combat 40ページ With few natural barriers, a thriving international port, and many miles separating it from Egorian, Kintargo is geographically suited for rebellion against the rigid laws that reign in Cheliax. This rebellion is hardly malicious in intent; business is simply easier without the imposing bureaucracy. Whenever the Chelish navy sails into the port, these rebels are quick to appear agreeably subservient in order to conceal their noncompliance and avoid retribution. Sophisticated Stealth(変則)/Sophisticated Stealth:At 3rd level, a Kintargo rebel gains a +1 bonus on Knowledge (nobility) checks. In addition, she gains a +1 bonus on Bluff checks to convey a secret message and on Sense Motive checks to discern secret messages. These bonuses increase by 1 every 3 rogue levels thereafter. This ability replaces trap sense. Misdirection(擬呪)/Misdirection:At 4th level, a Kintargo rebel gains the ability to cast misdirection on herself once per day, though instead of choosing an object for the second target, she must choose a creature in range. The caster level for this ability is equal to her class level, and the save DC for this spell is 12 + the Kintargo rebel’s Intelligence modifier. The save DC of this ability increases by 1 if the secondary target is lawful or evil. This ability replaces uncanny dodge. ローグの技:The following rogue talents complement the Kintargo rebel archetype canny observerAPG, charmerAPG, false friendARG, fast getawayAPG, honeyed wordsAPG, obfuscate storyARG, and quick disguiseARG. 上級の技:The following advanced rogue talents complement the Kintargo rebel archetype hard to foolUC, master of disguiseAPG, skill mastery, slippery mind, and thoughtful reexaminingAPG. Makeshift Scrapper Makeshift Scrapper 出典 Melee Tactics Toolbox 15ページ Some combatants specialize in the study of certain weapons, but those without formal training often learn to survive a fight by making brilliant use of whatever is lying around. Weapon Proficiency:The makeshift scrapper is proficient with only simple weapons. Improvised Weapons(変則)/Improvised Weapons:At 1st level, a makeshift scrapper gains Catch Off-Guard and Throw Anything as bonus feats. This ability replaces trapfinding. Supernatural Improvisation(超常)/Supernatural Improvisation:At 3rd level, a makeshift scrapper gains the ability to enhance an item, making it a more effective weapon or changing the way it can be used. As a swift action, she can alter a single improvised weapon to either grant it a +1 enhancement bonus on attack rolls and damage rolls or use it to gain a +1 shield bonus to her AC. The makeshift scrapper can use this ability for a number of rounds per day equal to her rogue level. These rounds need not be consecutive, and the makeshift scrapper can change the enhancement each time she activates the ability. The bonus increases by 1 every 4 levels thereafter, up to a maximum bonus of +5 at 19th level. This ability replaces trap sense. Improvised Weapon Mastery(変則)/Improvised Weapon Mastery:At 12th level, the makeshift scrapper gains Improvised Weapon Mastery as a bonus feat. This ability replaces the rogue talent gained at 12th level. Rogue Talents/Ninja Tricks/Rogue Talents/Ninja Tricks:The following rogue talents and ninja tricks complement the makeshift scrapper archetype acrobatic masterUC, expert leaperAPG, fast getawayAPG, ki poolUC, offensive defenseAPG, peerless maneuverAPG, and surprise attack. 上級の技:The following advanced rogue talents complement the makeshift scrapper archetype another dayAPG, defensive roll, fast getawayAPG, and opportunist. Nameless Shadow Nameless Shadow 出典 Merchant s Manifest 30ページ Where bandits and tyrants prey on merchants and caravans, the nameless shadow preys on bandits and tyrants. Posing as mundane merchants or other harmless travelers, these assassins can hide both within darkness and in the anonymity of a seemingly unimportant crowd. This archetype is appropriate for rogues built using the rules from the Pathfinder RPG Core Rulebook as well as for unchained rogues. Harmless Guise(変則)/Harmless Guise:A nameless shadow gains the dual identity and seamless guise vigilante class features, with the following restrictions. Her social identity must be that of a mundane and nonthreatening member of society, such as a farmer or a merchant. At 6th level, the nameless shadow gains the many guises vigilante social talent. At 8th level, the nameless shadow gains the quick change vigilante social talent. At 14th level, the nameless shadow gains the everyman vigilante social talent. At 18th level, the nameless shadow gains the any guise vigilante social talent. Additionally, when a nameless shadow attacks a foe while in a social or mundane identity, her target takes a –2 penalty to AC for the purpose of resolving that attack. This use of harmless guise forces the nameless shadow into her vigilante identity after the attack is completed, and the target (if it survives) then becomes aware of the nameless shadow’s secret. This ability cannot be used on targets that are aware of the nameless shadow’s dual identity. This replaces trapfinding and the rogue talents gained at 2nd, 6th, 10th, 14th, and 18th levels. Face in the Crowd(変則)/Face in the Crowd:At 4th level, so long as there are at least 10 other nonhostile creatures within 30 feet of her, a nameless shadow can use Bluff or Disguise in place of Stealth to hide or for sniping. At 8th level, she can use this ability to hide within a crowd even if she is being observed. This replaces the rogue talents gained at 4th and 8th levels. Needler Needler 出典 Potions and Poisons 12ページ While some assassins and killers prefer to be up front with their poison use, others favor a covert approach. Needlers use subtlety and misdirection to deliver deadly poisons to unsuspecting victims in creative and unorthodox ways. This archetype is appropriate for rogues built using the rules from the Pathfinder RPG Core Rulebook as well as for unchained rogues. Adroit Poisoner(変則)/Adroit Poisoner:At 2nd level, a needler gains a +2 bonus on Sleight of Hand checks. This bonus increases to +4 when the needler uses Sleight of Hand to draw a hidden weapon that is coated in poison. At 8th level, these bonuses increase to +4 and +6, respectively. This replaces evasion. Subtle Poisoning(変則)/Subtle Poisoning:At 4th level, a needler can apply a contact or ingested poison to her weapon and deliver it as if it were an injury poison. The poison must be delivered within 1 minute of this application, or it is wasted. The DC of the saving throw to resist the poison decreases by 1 when the needler uses this ability to deliver a contact or ingested poison via injury. This replaces uncanny dodge. Needle Poisoner(変則)/Needle Poisoner:At 6th level, a needler can apply a dose of poison to a weapon as a swift action. This ability counts as swift poisoning for the purpose of meeting prerequisites. This replaces the rogue talent gained at 6th level. Concealed Delivery(変則)/Concealed Delivery:At 8th level, a needler learns how to deliver all types of poisons with subtlety. As a standard action, she can deliver an ingested or inhaled poison to a creature within reach by placing a dose of poison on the target’s lips, on the target’s neck, or through other similar contact with the target’s skin as if the poison were a contact poison. Delivering poison in this way requires a successful Sleight of Hand check opposed by the target’s Perception check. The poison is not lost on a failed check, but it must be successfully delivered within 1 minute of the first attempt, or it is wasted. This replaces improved uncanny dodge. Okeno Liberator Okeno Liberator 出典 Inner Sea Combat 41ページ The sight of yellow sails on the Inner Sea signals the approach of a ship from Okeno, home port of the most ruthless and feared of all slaving operations. Most who see these sails flee in terror, but some freedom fighters actually endeavor to be captured, knowing that being taken to Stonespine Island in manacles is the easiest way to infiltrate the city, liberate other slaves, and lead them to freedom. Bond Breaker(変則)/Bond Breaker:An Okeno liberator adds 1/2 her class level to Escape Artist checks, and never takes a penalty on Disable Device checks when using improvised tools to open locks. This ability replaces trapfinding. Covert Commander(変則)/Covert Commander:An Okeno liberator grants all allies within 30 feet who are in her line of sight (but not herself ) a +1 competence bonus on Disguise and Stealth checks. This bonus increases by 1 for every 3 levels beyond 3rd. This ability replaces trap sense. Catch Off-Guard(変則)/Catch Off-Guard:At 4th level, the Okeno liberator is adept at improvising weapons. She gains Catch Off-Guard as a bonus feat. This ability replaces uncanny dodge. ローグの技:The following rogue talents complement the Okeno liberator archetype deft palmUC, fast picksAPG, fast stealth, quick disguiseAPG, slow reactions, underhandedUC. 上級の技:The following advanced rogue talents complement the Okeno liberator archetype defensive roll, fast tumble, knock-out blowAPG, skill mastery, weapon snatcherUC. Planar Sneak Planar Sneak 出典 Planes of Power 8ページ A planar sneak finds creative ways to defy conventional limitations when trying to overcome extraplanar obstacles. Planar Sense(変則)/Planar Sense:At 3rd level, a planar sneak gains a +1 bonus on saving throws against all effects with the air, chaos, earth, evil, fire, good, law, or water descriptors. This bonus increases by 1 for every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability replaces trap sense. Elemental Execution(超常)/Elemental Execution:At 4th level, a planar sneak treats creatures with the elemental subtype as though they were vulnerable to her sneak attack, but she deals only half as much sneak attack damage as she normally would. She can confirm critical hits against such creatures, though 50% of the time, the critical hit is automatically negated and damage is instead rolled normally. At 8th level, this ability also applies to all outsiders otherwise immune to critical hits and sneak attack damage. This ability replaces uncanny dodge and improved uncanny dodge. ローグの技:The following rogue talents complement the planar sneak archetype guileful polyglotAPG, strong stroke, terrain masteryUC. 上級の技:The following advanced rogue talents complement this archetype defensive roll, hide in plain sightUC, and skill mastery. Relic Raider Relic Raider 出典 Black Markets 27ページ Relic raiders are rogues who specialize in recovering treasures from ruins and tombs, some in a quest for knowledge, others out of a desire for riches. In addition to natural dangers and mundane traps, these locations are often protected by ancient curses or the psychic imprints of former occupants. Though not versed in magic, relic raiders learn to unweave these maledictions as easily as they unlock ancient vaults. Curse Sense(変則)/Curse Sense:At 4th level, a relic raider adds 1/2 her rogue level on Perception checks to notice haunts and on Spellcraft checks to identify cursed items (using detect magic or similar effects). In addition, the relic raider gains a +1 bonus on saving throws against curses and haunts and a +1 dodge bonus to AC against attacks by haunts. These bonuses increase by 1 at 6th level and every 3 rogue levels thereafter (to a maximum of +6 at 18th level). This ability replaces uncanny dodge. Disable Curse(超常)/Disable Curse:At 8th level, a relic raider can attempt to disable a curse as she would a magical trap. This ability acts as remove curse, except instead of a caster level check, the relic raider attempts a Disable Device check (DC = 15 + the DC of the curse). Disabling a curse takes 2d4 rounds, and the relic raider cannot take 10 or 20 on this check. A relic raider can use this ability once per day at 8th level. At 12th level and every 4 rogue levels thereafter, a relic raider can use disable curse one additional time per day. This ability replaces improved uncanny dodge. 上級の技:A relic raider can select the following advanced talents. Talents marked with an asterisk add effects to a rogue’s sneak attack. Only one of these talents can be applied to an individual attack, and the decision must be made before making the attack roll. Cursed Strike*(超常)/Cursed Strike:Once per day, when the relic raider would normally deal sneak attack damage, she can instead forgo all bonus damage to attempt to curse her target (as per the spell bestow curse). The save is DC equal to 10 + 1/2 the relic raider’s rogue level + her Intelligence modifier. A relic raider must have the major magic rogue talent before choosing cursed strike. The relic raider can use this ability an additional time per day at 15th level and 20th level. Etheric Strike*(超常)/Etheric Strike:With a successful sneak attack against haunts or undead, the relic raider can deal her sneak attack damage as positive energy damage rather than physical damage. The additional damage affects undead that are normally immune to sneak attacks because of their lack of a discernible anatomy (such as ghosts). A relic raider can make an etheric strike a number of times per day equal to 3 + her Charisma modifier. Rotdrinker Rotdrinker 出典 Potions and Poisons 12ページ Poisons are common tools in a rogue’s trade, and some poison-using rogues are so frequently exposed to these toxins that they have developed resistances to particular poisons. Known as rotdrinkers, these rogues purposefully consume poisons to augment their minds and bodies, though they do so at the expense of traditional roguish nimbleness. This archetype is appropriate for rogues built using the Core Rulebook as well for unchained rogues. Poison Resistance(変則)/Poison Resistance:At 2nd level, a rotdrinker gains a +2 bonus on saving throws against all poisons. This bonus increases to +4 at 8th level. This replaces evasion. Unnatural Ingestion(変則)/Unnatural Ingestion:At 4th level, a rotdrinker gains immunity to all ingested poisons, including poisons that are converted to or considered ingested poisons (such as a poison converted to an ingested poison using the alchemist’s poison conversion discovery). Further, when the rotdrinker ingests an ingested poison, she gains a number of temporary hit points equal to half her rogue level. These temporary hit points stack with temporary hit points from other effects, and they last until they are lost or for a number of rounds equal to the rotdrinker’s rogue level, whichever comes first. Additionally, the rotdrinker gains benefits from the ingested poisons that she ingests depending on the poison’s details, as explained below. A rotdrinker can gain hit points and additional benefits from only one ingested poison at a time. If she ingests another poison while she has temporary hit points and additional benefits from another poison, the previous temporary hit points and benefits are lost. At 8th level, the temporary hit points and additional benefits last for a number of minutes equal to the rotdrinker’s rogue level. Ingested poisons provide an alchemical bonus equal to the number of consecutive saving throws required to cure the poison (for example, lich dust provides a +2 bonus). An ingested poison that affects Strength, Dexterity, or Constitution grants this bonus on the rotdrinker’s damage rolls and Fortitude saving throws. An ingested poison that affects Intelligence, Wisdom, or Charisma instead grants this bonus on the rotdrinker’s attack rolls and Will saving throws. An ingested poison that does not affect any ability scores (such as oil of taggit) grants this bonus to the rotdrinker’s AC. If an ingested poison falls into more than one of these categories, the rotdrinker chooses which benefit she receives at the time of ingestion. This replaces improved uncanny dodge and uncanny dodge. Sapper Sapper 出典 Dungeoneer s Handbook 21ページ The sapper is a trained siege engineer and can deal with traps and other obstacles given plenty of time. Destructive Dismantle(変則)/Destructive Dismantle:A sapper is able to quickly breach obstacles. Using a combination of engineering, explosives, alchemical reagents, and sheer bloodymindedness, she can deal up to 10 points of damage per sapper level upon an object once per day, ignoring the object’s hardness. She might crack open a stone wall with an explosive charge, or collapse a ceiling by tunneling through its supports. This ability requires 1d4+1 hours of preparation, so it can be used only on immobile and unresisting objects. This ability replaces trapfinding. Sapping(変則)/Sapping:At 2nd level, a sapper gains a +4 bonus on Perception or Disable Device checks to find or disable traps. She also grants a +4 bonus when using the aid another action to assist with Strength checks to lift gates, bend bars, or force open doors. However, the sapper is focused, so it takes her a full-round action to complete any aid another action. This ability replaces her 2nd-level rogue talent. Fence(変則)/Fence:At 4th level, a sapper loots a dungeon or other adventuring complex of its mundane goods and sells them to her various contacts. These mundane goods include things like brass fittings, stewpots, scrap metal, and so on. The sapper automatically loots this junk while in the dungeon, and must spend 24 uninterrupted hours selling the objects in town. She shares a portion of the proceeds with the adventurers; the amount typically equals 1d10 gp per sapper level per dungeon. This ability replaces her 4thlevel rogue talent. Scroll Scoundrel Scroll Scoundrel 出典 Pathfinder Society Field Guide 27ページ The scroll scoundrel is a rogue archetype that relies on cunning and quick wits to stay alive. He excels in exploiting overconfidence and predictability, using knowledge he’s gained from his extensive research and field experience combined with hearsay and recent observations to react to problems as soon as they arise with swift but unnaturally accurate guesswork. A scroll scoundrel is often called upon by the Pathfinders to undertake missions where killing a foe isn’t nearly as important as humiliating them in public duels or similar conf licts. A scroll scoundrel has the following class features. Fast Talker(変則)/Fast Talker:At 2nd level, a scroll scoundrel’s penalty on Bluff checks that are unlikely, farfetched, or impossible to achieve is reduced by 5. When he makes a Diplomacy check to adjust a creature’s starting attitude, he gains a +3 competence bonus on the skill check. This ability replaces the rogue’s 2nd-level rogue talent. Adaptive Learning(変則)/Adaptive Learning:At 3rd level, a scroll scoundrel gains a +1 bonus on saving throws against abilities and spells he has already successfully saved against within the past minute (even if the spells or abilities in question were used by different creatures). This bonus increases by +1 when the scroll scoundrel reaches 6th level, and by an additional +1 for every three levels thereafter, to a maximum of +6 at 18th level. This ability replaces trap sense. Pay it Back(変則)/Pay it Back:At 4th level, a scroll scoundrel receives a +1 bonus on attack rolls and weapon damage rolls against foes who made melee attacks against him in the previous round. This bonus increases to +2 at 10th level. This ability replaces uncanny dodge. Elusive Gambit(変則)/Elusive Gambit:At 6th level, a scroll scoundrel’s movement can leave a foe off-balance. If a scroll scoundrel provokes an attack of opportunity by moving past an opponent and that opponent then misses with the attack, that foe is considered to be f lat-footed against the scroll scoundrel’s next melee attack, provided that melee attack comes within 1 round of the missed attack of opportunity. This ability replaces improved uncanny dodge. Spot Weakness(変則)/Spot Weakness:At 10th level, a scroll scoundrel can discover a weakness in his enemy’s defenses as a swift action. His next successful hit in the same round ignores 5 points of the foe’s damage reduction or hardness. At 15th level, he ignores the first 10 points, and at 20th level, the first 15 points. If the attack deals any sneak attack damage, he ignores all of the foe’s damage reduction or hardness for that attack. He cannot use this ability on foes that are immune to critical hits. This ability replaces the scroll scoundrel’s 10th-level rogue talent. Sczarni Swindler Sczarni Swindler 出典 The Harrow Handbook 13ページ If life is a game, the Sczarni play to win. When skill and luck aren’t enough, cheating is often the best option. Let Fate Decide(変則)/Let Fate Decide:At 1st level, the Sczarni swindler can declare two different actions that rely on different types of rolls or checks, such as attacking a creature (an attack roll) or sneaking past the same creature (a Stealth check). As a standard action, the swindler then uses a random method to choose one of the declared activities, such as flipping a coin, rolling a die, or drawing a harrow card. The specific method doesn’t matter as long as there is an equal chance of either activity being chosen. If the swindler then performs the chosen activity within the next round, she gains a luck bonus on the roll type required for that activity—attack rolls with a specific weapon, a specific skill check, a specific ability check, or a specific saving throw—equal to half her rogue level (minimum +1) for 1 minute. If the swindler performs any other action (whether declared or not) in the round after using this ability, she becomes shaken for 1 minute instead. The swindler can use this ability a number of times per day equal to 3 + her Charisma modifier. This ability replaces trapfinding. Quicker Than the Eye(変則)/Quicker Than the Eye:At 2nd level, when the Sczarni swindler uses Sleight of Hand, creatures take a penalty on their Perception checks equal to half the swindler’s class level to notice the attempt. The swindler also reduces the normal –20 penalty by an amount equal to her class level when attempting a Sleight of Hand check as a move action instead of as a standard action. Lastly, the swindler can draw hidden weapons or objects from her person as a move action instead of the usual standard action. This ability replaces evasion. Poker Face(変則)/Poker Face:At 3rd level, the Sczarni swindler gains a +1 bonus on Bluff, Profession (gambler), and Sense Motive checks. This bonus increases by 1 for every 3 levels beyond 3rd. The Sczarni swindler can also attempt to feint against non-humanoid targets without penalty, though she still takes a –8 penalty on feint attempts against creatures with animal intelligence and she cannot feint against mindless creatures. This ability replaces trap sense. No Fool(変則)/No Fool:At 4th level, the Sczarni swindler gains a +1 bonus on Will saving throws. This bonus increases by 1 for every 4 levels beyond 4th (to a maximum of +5 at 20th level). This ability replaces uncanny dodge. Cheat Fate(変則)/Cheat Fate:At 8th level, once per day, the Sczarni swindler can reroll any one d20 roll she has just made before the GM has revealed the result. She must take the result of the second roll, even if it is worse. The swindler can use this ability twice per day at 14th level, and three times per day at 20th. This ability replaces improved uncanny dodge. ローグの技:The following rogue talents complement the Sczarni swindler archetype canny observerAPG, fast fingersAPG, hard to foolAPG, honeyed wordsAPG, major magic, and minor magic. 上級の技:The following advanced rogue talents complement the Sczarni swindler archetype master of disguiseAPG, skill mastery, and slippery mind. Seeker of the Lost Seeker of the Lost 出典 Blood of the Sea 5ページ legal for play for any PC whose race grants them a natural swim speed (e.g. naiad or undine). Aquatic elven adventurers descending into the ruins of sunken Azlant developed techniques to ease their explorations, and they now share these techniques among a loose group of acquaintances calling themselves the seekers of the lost. These aquatic elves eagerly explore trap-laden ruins of all types, using their skills to bypass traps and dispatch animated guardians put in place long ago by the lost cities’ original founders. These seekers rarely travel far inland, though they may journey to larger landlocked bodies of water, such as Lake Encarthan, to explore submerged ruins there. Arcana Breaker(超常)/Arcana Breaker:Typically, only magical traps survive for long periods underwater, so a seeker of the lost specializes in noticing and disarming such traps. At 3rd level, a seeker of the lost gains a +1 competence bonus on Perception checks to notice magical traps and on Disable Device checks to disarm magical traps. This bonus increases by an additional +1 every 3 levels beyond 3rd (to a maximum of +6 at 18th level). This ability replaces the 2nd-level rogue talent. Underwater Striker(変則)/Underwater Striker:At 4th level, a seeker of the lost gains the ability to strike precisely underwater. When a seeker of the lost makes a sneak attack with a melee weapon, the damage is not halved for being made underwater, as is usually the case for attacks that deal slashing or bludgeoning damage or, if the rogue is offbalance, attacks that deal piercing damage (see Pathfinder Campaign Setting Aquatic Adventures for more information about being off-balance). In addition, when a seeker of the lost makes a sneak attack with a melee weapon against a construct, she ignores any hardness the construct has. This ability replaces uncanny dodge. Wary Disarm(変則)/Wary Disarm:At 8th level, whenever a seeker of the lost attempts to disarm a trap using Disable Device, she does not spring the trap unless she fails by an amount equal to her rogue level or more. If she does set off a trap she was attempting to disarm, she doubles her trap sense bonus to avoid the trap. This ability replaces improved uncanny dodge. ローグの技:The following rogue talents complement the seeker of the lost archetype canny observerAPG, strong strokeUC, terrain masteryUC (water), and trap spotter. 上級の技:The following advanced rogue talents complement the seeker of the lost archetype defensive roll, dispelling attack, and hide in plain sightUC (water). Shadow Scion Shadow Scion 出典 Legacy of the First World 15ページ Count Ranalc’s worshipers congregate in the places between dark and light, searching for secrets that might one day free their patron from his mysterious exile. Shadow scions have learned some of these secrets and draw power from the shadows themselves. Many shadow scions are dedicated fetchling (Pathfinder RPG Bestiary 2 123) or wayang (Pathfinder RPG Bestiary 4 274) devotees of Count Ranalc. Shadow Dweller(変則)/Shadow Dweller:A shadow scion gains darkvision with a range of 30 feet and a +1 competence bonus on Stealth checks in dim light and darkness. If she already has darkvision, the range of her darkvision increases by 10 feet. At 3rd level, and every 2 levels thereafter, the range of her darkvision increases by 10 feet and her bonus on Stealth checks increases by 1. This ability replaces trapfinding. Shadow Strike/Shadow Strike:At 2nd level, a shadow scion gains Shadow StrikeAPG as a bonus feat. A character using the unchained rogue class from Pathfinder RPG Pathfinder Unchained instead gains Blind-Fight as a bonus feat. This ability replaces the rogue talent gained at 2nd level. Shadow Step(擬呪)/Shadow Step:At 8th level, a shadow scion can walk through the Shadow Plane and reappear elsewhere on the Material Plane as a standard action. The shadow scion can travel up to 30 feet per rogue level per day in this fashion, either in a single round or broken up across multiple shadow steps. This movement must be used in increments of at least 5 feet and does not provoke attacks of opportunity. Travel through the Shadow Plane is imprecise; when the shadow scion arrives back on the Material Plane, she reenters 1 square off target, as per the rules for thrown splash weapons. If this would place her in an occupied square, she instead arrives in the nearest safe location. When the shadow scion arrives on the Material Plane, she is cloaked in shadow and gains concealment as per the blur spell for 1 round. This ability replaces the rogue talent gained at 8th level. Shadow Speaker(擬呪)/Shadow Speaker:At 14th level, a shadow scion can spend 1 minute meditating within a patch of dim light or darkness; at the end of the time, she can draw information from the shadows. This functions as commune with nature, except that it functions in any terrain to a radius of 100 feet per rogue level, and it cannot reveal information about any object or subject that is not currently in dim light or darkness. The shadow scion can use this ability once per day at 14th level and twice per day at 19th level. This ability replaces the rogue talent gained at 14th level. Shadow Master(超常)/Shadow Master:At 20th level, whenever a shadow scion is in an area of dim light, she gains DR 10/cold iron and a +2 luck bonus on all saving throws. In addition, whenever she confirms a critical hit against a foe that is in an area of dim light, that foe is blinded for 1d6 rounds. This ability replaces master strike. ローグの技:The following rogue talents complement the shadow scion archetype false friendARG, fast stealth, slow reactions, surprise attack, and underhandedUC. 上級の技:The following advanced rogue talents complement the shadow walker archetype hide in plain sightUC, improved evasion, slippery mind, and unwitting allyUC. Shadow Walker Shadow Walker 出典 Blood of Shadows 9ページ Shadow walkers are comfortable in light, darkness, and the shadows in between. Fetchling rogues naturally gravitate toward becoming shadow walkers, but shadow walkers exist among other creatures both above and below the surface. Expanded Sight(超常)/Expanded Sight:At 1st level, a shadow walker gains darkvision with a range of 30 feet. If she already has darkvision, the range of her darkvision increases by 10 feet. When the shadow walker reaches 3rd level, and every 2 rogue levels thereafter, the range of her darkvision increases by 10 feet. Also at 3rd level, the shadow walker loses the light sensitivity weakness, if she has it. If she has light blindness, she instead treats it as light sensitivity. This ability replaces trapfinding. Illumination Control(擬呪)/Illumination Control:At 3rd level, a shadow walker can manipulate nearby illumination. At the start of each day, a shadow walker gains a number of illumination points equal to half her rogue level and can spend illumination points to use certain spell-like abilities. As long as she has at least 1 illumination point, she can cast light at will. She can spend 2 illumination points to cast darkness, and 3 illumination points to cast daylight, deeper darkness, or motes of dusk and dawn (see page 28). These spell-like abilities have a caster level equal to the shadow walker’s rogue level. Using these spell-like abilities does not hamper the shadow walker’s vision; for example, she can see through the deeper darkness she creates, and does not take penalties for light sensitivity in the area of her own daylight. This ability replaces the rogue talent gained at 2nd level and trap sense. Favored Illumination(超常)/Favored Illumination:At 4th level, a shadow walker chooses one illumination level bright light, normal light, dim light, or darkness (including supernatural darkness). While she is within her chosen illumination level, she gains a +2 bonus on initiative checks and Acrobatics, Perception, and Sleight of Hand skill checks, and can take 10 on any Stealth check attempted within that illumination level. When the shadow walker confirms a critical hit with a melee attack that deals sneak attack damage while in her chosen illumination level, she regains 1 illumination point (to a maximum of half her rogue level). Confirming a critical hit on a creature that has fewer Hit Dice than half the shadow walker’s character level doesn’t restore illumination points. When the shadow walker reaches 6th level, and every 3 rogue levels thereafter, the bonuses she gains within her chosen illumination level increase by 1. This ability replaces the rogue’s uncanny dodge and improved uncanny dodge. ローグの技:The following rogue talents complement the shadow walker archetype deft palmUC, gloom magic, greater gloom magic, obscuring blow, surprise attack, umbral gear. 上級の技:The following advanced rogue talents complement the shadow walker archetype hide in plain sightUC, see in darkness, slippery mind, unwitting allyUC, and weapon snatcherUC. Smuggler Smuggler 出典 Pirates of the Inner Sea 23ページ Smugglers specialize in moving contraband from one area to another while avoiding detection by authorities. Sometimes a smuggler’s cargo is illegal goods, such as drugs or slaves. Other times, a smuggler hides legal goods to avoid paying duties or taxes, and some may even use their abilities to help smuggle escaped slaves to freedom. Smugglers may work on a ship that does nothing but smuggle goods from one port to another, or they may freelance, working on ships that require a smuggler’s services for a short time. Bribery/Bribery:An experienced smuggler knows how to smooth over interactions with customs officials. At 3rd level, when dealing with officials working at a checkpoint, conducting an inspection, or performing another such activity, a smuggler can make a Diplomacy check opposed by the presiding official’s Sense Motive check to ensure her contraband makes it through. She gains a +1 bonus on this Diplomacy check. On a successful check, the smuggler pays a small bribe (5d4 gp) to guarantee her cargo remains undisturbed. This bonus rises to +2 when the smuggler reaches 6th level, +3 at 9th level, +4 at 12th level, +5 at 15th level, and +6 at 18th level. This ability replaces trap sense. Conceal Item/Conceal Item:A smuggler adds 1/2 her level on Sleight of Hand checks (minimum +1). A smuggler can use Sleight of Hand to conceal a small item in a container or room, such as the false bottom of a chest or beneath floorboards. Anyone attempting to find an item concealed by a smuggler makes a Perception check opposed by the Sleight of Hand check made by the smuggler when she concealed the object. This ability replaces trapfinding. Distraction/Distraction:A smuggler uses patter and body language to deflect searchers from hidden items. At 2nd level, a smuggler may make a Bluff check opposed by a searcher’s Perception check when a searcher looks for items the smuggler has concealed. If the smuggler’s Bluff check succeeds, the searcher must make a second Perception check and take the lower of the two rolls. This ability replaces Evasion. Snare Setter Snare Setter 出典 Kobolds of Golarion 23ページ Deep in darkness, the snare setter constructs his deadly traps and brutal mechanisms to confound and destroy any who try to invade his domain. Trapper(変則)/Trapper:At 1st level, a snare setter gains Learn Ranger Trap (see page 24) as a bonus feat. In addition to the trap granted by this feat, he learns how to construct the tripwire trap for free. For the purposes of this feat, he’s considered a ranger of his snare setter level, and uses his Intelligence in place of Wisdom to determine uses per day and the DC of his ranger traps. Whenever the snare setter could learn a new rogue trick, he may instead learn a new ranger trap. This ability replaces sneak attack (but see below). Trapsmithing(変則)/Trapsmithing:A snare setter gains a bonus on Perception skill checks to detect traps and on Craft (traps) checks equal to 1/2 his snare setter level. He can use Craft (traps) in place of Disable Device to disarm traps, including magical traps. This ability replaces trapfinding. Deadly Traps(変則)/Deadly Traps:At 3rd level, the snare setter’s traps deal an additional 1d6 points of damage on the first round they’re activated. This damage is of the same type the trap normally deals. Traps that don’t deal damage are unaffected by this ability. This additional damage increases by 1d6 points every 4 levels beyond 3rd (7th, 11th, 15th, and 19th). Sneak Attack(超常)/Sneak Attack:At 5th level, the snare setter gains sneak attack +1d6. This functions as the rogue ability of the same name, but the damage increases by 1d6 every 4 levels after 5th (9th, 13th, and 17th). Master Snare Setter(変則)/Master Snare Setter:At 20th level, the snare setter can attach one of a rogue’s master strike effects to a trap he creates. When the trap is triggered, the subject makes an additional Fortitude save at the same DC as the trap to avoid this effect. A snare setter can have only one trap affected by this ability active at any time. He may remove this ability from a trap at any range as a free action. This ability replaces master strike. ローグの技:The following rogue talents complement the snare setter archetype camouflage, cunning trigger, fast stealth, sniper’s eye. Swamp Poisoner Swamp Poisoner 出典 Potions and Poisons 4ページ Swamp poisoners use their own toxins to defend their homes and level the playing field. The swamp poisoner is an archetype available to grippli characters, and it is appropriate for rogues built using the rules from the Pathfinder RPG Core Rulebook as well as for unchained rogues. 前提条件:A swamp poisoner must have selected the toxic skin grippli alternate racial trait. Mucous Membrane(変則)/Mucous MembraneA swamp poisoner gains a bonus equal to half his class level on Escape Artist checks and to his CMD when resisting grapple attempts (minimum 1). This replaces trapfinding. Mark the Vein(変則)/Mark the Vein:At 2nd level, when the swamp poisoner attacks a target that is currently affected by his grippli racial poison, that target is denied its Dexterity bonus to AC. The target must be actively poisoned, not just suffering the effects of poison, such as lingering ability damage. This replaces the rogue talent gained at 2nd level. Poison the Well(変則)/Poison the Well:At 3rd level as a standard action, a swamp poisoner can smear the poison generated through the use of his toxic skin alternate racial trait onto the ground in a 5-foot area, instead of onto a weapon or his own body. The first creature other than the swamp poisoner to enter the area is exposed to the poison. The poison loses its potency after 1 hour. This area is considered a trap, and the DCs of Perception checks to notice it and Disable Device checks to disable it are equal to 10 + half the swamp poisoner’s level + the swamp poisoner’s Constitution modifier. The swamp poisoner also gains an extra use per day of his toxic skin alternate racial trait, plus one additional use per day for every 3 levels beyond 3rd. This replaces trap sense. An unchained rogue replaces danger sense instead. Tidal Trickster Tidal Trickster 出典 Aquatic Adventures 55ページ Tidal tricksters roam the seas, using their skillful mastery of the currents to move across aquatic battlefields and throw their enemies off-balance. Wisdom of the Waves(変則)/Wisdom of the Waves:A tidal trickster gains a swim speed equal to her unmodified base land speed (or increases her swim speed by 10 feet, if she has a racial swim speed). Instead of the +8 bonus granted by a swim speed, she gains a racial bonus on Swim checks equal to 4 + half her rogue level (if she has a racial swim speed, she uses the better bonus). She gains a bonus on Bluff checks equal to half her rogue level. At 3rd level, she gains a +1 bonus on Will saves whenever she is underwater; this bonus increases by 1 at 6th level and every 3 levels thereafter. This ability replaces trapfinding and trap sense. Liquid Disruption(変則)/Liquid Disruption:At 4th level, a tidal trickster can use her knowledge of the cohesion of liquids to disrupt certain foes. She can deal sneak attack damage to oozes and creatures with the water subtype that are normally immune to precision damage (such as water elementals), and she ignores a hydrokineticist’s chance to negate precision damage from elemental overflow. This ability alters sneak attack and replaces uncanny dodge and the 4th-level rogue talent. Tidal Distortion(変則)/Tidal Distortion:At 8th level, while making a full attack underwater, a tidal trickster can give up one attack to create a tidal distortion. When she creates a tidal distortion, the tidal trickster moves up to 10 feet. If any part of her movement includes a square adjacent to one or more foes, she can choose one of those foes and attempt a Bluff check with a DC of 11 + either the enemy’s Sense Motive or Swim modifier, whichever is higher. Her Bluff check is subject to any penalties the attack roll she sacrificed would have taken, and if she trades an iterative attack gained from having a high base attack bonus, she also takes a penalty based on that attack’s lower base attack bonus (a –5 penalty for the second iterative attack, a –10 penalty for the third iterative attack, and a –15 penalty for the fourth iterative attack, if she manages to gain one). If she succeeds at the Bluff check, the movement doesn’t provoke an attack of opportunity from that foe and the foe becomes off-balance (see page 45) until its next turn. A tidal trickster can give up any number of her attacks in a given full attack to create tidal distortions, but she can’t give up two consecutive attacks. This ability replaces improved uncanny dodge and the 8th-level rogue talent. 忌々しい回避屋 Vexing Dodger 出典 Giant Hunter s Handbook 21ページ 忌々しい回避屋は、その小さなサイズを利用して、巨人などの大きな敵を打ち負かす。忌々しい回避屋は以下のクラス特徴を持つ。 四肢登り(変則)/Limb-Climber:自分よりも大きいサイズの実体のあるクリーチャーに隣接しているかそのマスにいるとき、そのクリーチャーのCMDに等しい〈登攀〉判定に成功すると、そのクリーチャーの身体に登ることができる。忌々しい回避屋はそのクリーチャーにしがみついているが、このアクションは組みつきではない;そのクリーチャーから機会攻撃を誘発せず、忌々しい回避屋も登られている敵も組みつき状態にならない。忌々しい回避屋が登っているクリーチャーは忌々しい回避屋に対する攻撃のロールに、急所攻撃のダイス数に等しいペナルティを受ける。この能力は罠探しと置き換える。 《裏技強化》(変則)/Improved Dirty Trick:2レベルの時点で、忌々しい回避屋は前提条件を満たしていなくともボーナス特技として《裏技強化》APGを得る。この能力は2レベルで得られるローグの技と置き換える。 足下の機敏さ(変則)/Underfoot Agility:3レベルの時点で、忌々しい回避屋は自分より大きいクリーチャーへの〈軽業〉、〈登攀〉、〈脱出術〉に+1士気ボーナスを得る。このボーナスは3レベル以降3レベル毎に1ずつ増加する。この能力は罠感知と置き換える。 足下のトリックスター(変則)/Underfoot Trickster:4レベルの時点で、忌々しい回避屋は〈軽業〉判定を試みる必要なく、サイズが自身より2段階大きい敵のマスを通過することができる。機械攻撃を誘発せずに機会攻撃の間合い内から離れるためには依然として〈軽業〉判定の成功を必要とする;この能力は移動するための能力のみをカバーする。加えて、忌々しい回避屋はサイズが1段階以上大きい敵に近接急所攻撃を命中させたとき、即行アクションとして急所攻撃のダメージ・ボーナスを諦め、代わりに裏技の戦技を試みることができる。この能力は直感回避と置き換える。 惑わしの登攀(変則)/Distracting Climber:8レベルの時点で、忌々しい回避屋が登っているクリーチャーに対して裏技の戦技を試みるとき、急所攻撃のダイス数に等しい戦技判定へのボーナスを得る。裏技の戦技で目標に不調状態を与えることを選択肢、戦技判定に成功した場合、目標は頑健セーヴィング・スローに成功するか(DC = 10+忌々しい回避屋レベルの半分+【知力】修正値)、1ラウンドの間吐き気がする状態とならなければならない。この能力は直感回避強化と置き換える。 ローグの技(変則):忌々しい回避屋は4レベルの時点で開始するローグの技として直感回避を選択でき、上級の技として直感回避強化を選択できる。以下の技は忌々しい回避屋のアーキタイプを補完する:困惑化攻撃APG、幻惑の刃UC、比類なき身のこなしAPG、変位攻撃APG、鈍らせ、壁登りUC。 要撃手 Waylayer 出典 Dirty Tactics Toolbox 13ページ 賢いローグは、勝つための最も簡単な戦い方は、敵が戦いが始まったことを知る前に戦いが終わっていることを知っている。 であるので、一部のローグは、敵を不意を突くために待ち伏せすることを専門としている。 よろめき知らずの反応(変則)/Staggering Reflexes:1レベルの時点で、要撃手は不意討ちラウンドで行動した場合、イニシアチブ判定にレベルの半分に等しいボーナスを得(最小+1)、戦闘開始時に[[立ちすくみ状態 用語集/状態#Flat-Footed]となることはない(不意討ちラウンドの間の行動に失敗した場合でも)。この能力は罠探しと置き換える。 待ち伏せの急所攻撃(変則)/Ambuscading Sneak Attack:4レベルの時点で、要撃手は気が付いていない敵を攻撃するのに特に熟達する。不意討ちラウンド中に急所攻撃を行うとき、d6の代わりにd8を使用して急所攻撃のダメージをロールする。この能力は直感回避と置き換える。 危険意識(変則)/Danger Awareness:8レベルの時点で、要撃手は気が付いていない戦闘要員とみなされず、常に不意討ちラウンドで行動することができる。これは直感回避強化と置き換える。 例外的な反応(変則)/Exceptional Reflexes:12レベルの時点で、要撃手は不意討ちラウンドでアクションを行う前に移動速度まで移動できる。これは12レベルで得られるローグの技と置き換える。 絶対的な反応(変則)/Masterful Reflexes:20レベルの時点で、要撃手のイニシアチブ判定は自動的に出目20となる。これは20レベルの時点で得られるローグの技と置き換える。 ローグの技:以下のローグの技は要撃手のアーキタイプを補完する:木の葉隠れAPG、巧みな引き金APG、迅速なる罠師APG、鈍らせ、不意討ち攻撃、隠し玉UC 上級の技:以下の上級の技は要撃手のアーキタイプを補完する:束縛の刃APG、影隠れUC、打ち倒す一撃APG、武器強奪UC
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【鏡音リン.レン】Lord of Destruction【初音ミク】 http //www.nicovideo.jp/watch/sm1892639 http //www.nicovideo.jp/watch/sm1892639 Vocaloid2のオリジナル曲 使用Vocaloidは鏡音リン.レン、初音ミク 製作者はおパンクP 一つ前のページにもどる
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宇宙征服 Blue in the dark YKJ 新宿Crawdaddy Club 新橋ZZ 巣鴨獅子王 原宿クロコダイル 浦和ナルシス 池袋Adm 蕨ケーブルビジョンWINK Under construction --------------------------
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12. Contingency Help Captain Price reach the Russian submarine. プライス大尉を補佐し ロシアの原潜にたどり着け TASK FORCE 141 - SGT. GARY "ROACH" SANDERSON タスクフォース141 ゲイリー "ローチ" サンダーソン軍曹 Captain MacTavish Uplink nearly complete. Captain MacTavish 衛星通信が繋がります。 Captain MacTavish General Shepherd you re online with Captain Price. Captain MacTavish シェパード将軍、プライス大尉です。 Shepherd Back from the brink, Captain. Shepherd 「九死に一生」かね、大尉。 Captain Price "Out of the frying pan" is more like it. (*1) Captain Price 「小難逃れて大難に陥る」と言うべきでしょう。 Captain Price This world looks more like hell than the one I just left. Captain Price 私がいない内に世界は一段と酷くなったようですが・・・ Shepherd We thought we d recovered the ACS before the Russians could crack it. Shepherd ACSを解読される前に回収できたと思っていたが― Shepherd We were wrong. Shepherd そうではなかった。 Shepherd Then Makarov turned the U.S. into his scapegoat. Next thing you know there s flames everywhere Shepherd マカロフは合衆国に罪を着せ、気が付けば周りは"火の海"だ。 Shepherd What s this image you re sending me? Shepherd この画像は何だ? Captain Price You wanna put out an oil fire, Sir, you set off a bigger explosion right next to it. Captain Price 油田の火災を消すには、更に大きな爆発を起こすのです。 Captain Price Sucks away the oxygen. Snuffs the flame. Captain Price 酸素を奪い、炎を吹き消す。 Shepherd Price, you been locked away too long. Better get your mind right, son. Shepherd プライス、君はブランクを取り戻すことから始めるべきだ。 Captain Price Shepherd, are you willing to do what is necessary to win? Captain Price 将軍、貴方は勝利の為に何事も辞さない覚悟をお持ちですか? Shepherd Always. Shepherd 無論。 Captain Price We got ourselves a pretty big fire. Gonna need a huge bang. Captain Price 我々は既に大火事の中にいます。ドデカい花火が要るのですよ。 A-39SLBM用 D-90発射筒 8本 核総量:16メガトン Shepherd You ve been in the gulag too long, Price. Focus on taking out Makarov. Shepherd 君は収容所に長く居すぎた。マカロフを追う事に集中したまえ。 Captain Price No time, Sir. We need to end this war today. Captain Price こんな戦争は、すぐに終わらせねば。 Shepherd I m not asking you, Price. This is an order! You re to... Shepherd これは提案ではない、命令だ! 君は― CONNECTION TERMINATED 接続終了 Captain Price Looks like we lost our connection. Captain Price 回線が切れちまったな。 "Contingency" "危険な賭け" Day 5 - 11 22 5日目 - 11 22 Sgt. Gary Roach Sanderson ゲイリー "ローチ" サンダーソン軍曹 Task Force 141 タスクフォース141 14 Miles SSE of Petropavlovsk, Russia ロシア ペトロパブロフスクの南南東14マイル Soap Price,I can barely see Roach s chute in my satellite feed. Soap 衛星からではローチのパラシュートしか見えません。 Soap Too much interference. Do you see him? Over. Soap 電波障害がひどい。彼を確認できますか? Captain Price Roger that Soap. I ve found Roach. He appears to be intact. Captain Price ソープ、ローチを見つけたぞ。無事なようだ。 Captain Price We re going to head northwest to the sub,over. Captain Price これより北西の潜水艦基地へ向かう。 Soap Copy that. The rest of the team landed near Ghost,pretty far to the east. Soap 了解。ゴーストと他の隊員はかなり東に降下したようです。 Captain Price Tell them to proceed with the mission, we ll regroup if possible. Captain Price 作戦を進めるよう伝えてくれ。可能ならば合流する。 Captain Price Roach,follow me and stay out of sight. Captain Price ローチ、俺に続け。目立たんようにな。 Captain Price Contact. Enemy patrol 30 meters to our front. Captain Price いたぞ、前方30m。 Captain Price Five men,automatic rifles,frag grenades. One German Shepherd. Captain Price 敵兵5、自動小銃に手榴弾。シェパードが1匹。 Soap Dogs. I hate dogs. Soap 犬か・・・犬は苦手だ。 Captain Price The Russian dogs are like pussycats compared to the ones in Pripyat. Captain Price プリピャチにいた奴と比べるとチワワみたいなもんさ。 Soap It s good to have you back,old man. Soap 頼りにしてますぜ、おやっさん。 Captain Price Roger that. Captain Price どうも。 Captain Price Let s follow them quietly,and pick off any stragglers. Captain Price 静かに追跡して、遅れた奴から始末しよう。 Captain Price Patience...don t do anything stupid. Captain Price 抑えろ・・・目立つことはするなよ。 Captain Price We ll have to take em out at the same time. Captain Price 奴らは同時に倒さないとな・・・ Captain Price Convoy coming,get out of sight. Captain Price 輸送車だ。物陰に隠れろ。 Captain Price Let them pass. Captain Price やり過ごそう。 Captain Price Two of them have stopped for a smoke. Take one and I ll take out the other. Captain Price 煙草で2人遅れたな。一人やれ、もう一人は俺がやる。 Captain Price Good. Captain Price いいぞ。 Captain Price I m ready. Let s take them all out at once. Captain Price 全員を一度に始末しよう。 Captain Price You take the handler and his dog on the left. Captain Price 左のハンドラー(調教師)と犬は任せたぞ。 Captain Price Beautiful. Captain Price 見事だ。 Captain Price He s down Captain Price 倒したぞ。 Captain Price Good night. Captain Price おやすみ。 Captain Price Target eliminated. Captain Price 目標を排除した。 Captain Price Nap time. Captain Price 昼寝の時間だ。 (敵に見つかった時) Captain Price We re spotted! Go loud! Take them out! Captain Price 見つかっちまった!奴らを始末しろ! Captain Price They re on to us! Open fire! Captain Price 発見されたぞ!撃て! Captain Price Don t give away our position, Roach. This is only gonna harder. Captain Price 敵に位置を知られるな。仕事がやり難くなる。 Captain Price Roach,we can t afford to keep giving away our position like that. Maintain a low profile! Captain Price 敵に居場所を教えてどうする?目立つことはするな! Captain Price What the hell was that? You trying to get us killed? Captain Price 一体どういうつもりだ?死にたいのか? (道路上の看板) キミチェスク工場 12km スティコフカ 3.5km Captain Price Soap,our intel was off. The Russians have mobile SAMs. Captain Price ソープ、事前情報に誤りだ。敵はSAMを装備している。 Soap Roger that. Soap 分かりました。 Captain Price Have you found us some transport? Captain Price 我々の移動手段は見つかったか? Soap I m working on it. Out. Soap 捜索中です。 Captain Price Incoming! Look out! Captain Price 敵襲!! Captain Price Follow me! Captain Price ついて来い! Captain Price Into the woods! Let s go! Captain Price 林へ逃げ込め! Captain Price Slow down. Their vehicles can t follow us this far. Captain Price ここまでは追ってこれまい。 Captain Price Looks like they re searching for us. Captain Price 俺達を探しているようだな。 Captain Price Let them pass. Captain Price やり過ごそう。 Captain Price Dog patrol. Captain Price 捜索犬だ。 Captain Price Three man patrol dead ahead. Captain Price パトロールが3人、正面。 Captain Price Take them out or leave them be. Your call. Captain Price 始末するか、放っておくか。お前が決めろ。 Captain Price Nicely done. Captain Price いい仕事っぷりだ。 Captain Price Large patrol at 12 o clock. Captain Price 12時にパトロール隊。 Captain Price Use a suppressed weapon. We ll have to take them out at the same time. Captain Price 消音を使え。奴等は同時に倒すしかない。 Captain Price Take the two on the right. Captain Price 右の2人は任せる。 Captain Price Well done. Captain Price よくやった。 Captain Price We got another dog patrol. Captain Price また捜索犬だ。 Captain Price take them out or try to slip past. Your call. Captain Price 倒すか、やり過ごすか、お前が決めろ。 Captain Price Got one. Captain Price 仕留めた。 Captain Price Soap,what s the status of our air support,over? Captain Price ソープ、航空支援の状況は? Captain Price A UAV loaded with AGMs is enroute to your position. Captain Price 対地ミサイルを積んだUAVが上空で待機しています。 Captain Price Roger that. Captain Price 了解だ。 Captain Price This ridge is perfect. Captain Price 絶好のポジションだ。 Captain Price Roach take control of the Predator drone. Captain Price ローチ、プレデター無人機の操作を。 Captain Price Bollocks! Captain Price クソッ! Soap What just happened? Soap 今のは? Captain Price There s mobile SAM site in the village. It just shot down our Predator. Captain Price 移動式のSAMだ。プレデターがやられちまった。 Captain Price Soap,we need another Predator! Captain Price ソープ、代わりのプレデターを頼む。 Captain Price Roach - let s go. Captain Price ローチ、行くぞ。 Captain Price Roach,they know we re here. You might want to grab a different weapon. Captain Price もう消音は無意味だ。別の武器を使った方がいいぞ。 Ghost Stand back! Ghost 下がってろ! Ghost Get back! Ghost 下がれ! Ghost Check your fire! Check your fire! Friendlies coming in at your 12! Ghost 射撃注意!12時から味方が接近する! Captain Price Nice work on that SAM site. Captain Price SAM車両を破壊してくれて助かったぞ。 Ghost Thanks,but we better get moving - those explosions are gonna attract a lot of attention. Ghost どうも。ですが、今の爆発でかなり注意を引いた筈です。 Captain Price Soap,we re linked up with Ghost and the rest of the team. Captain Price ソープ、ゴーストの隊と合流したぞ。 Soap Roger that. The second Predator is almost in position. Make it count,these thing don t grow on trees. Soap 了解。代わりのプレデターを上げました。大事に使って下さい。こういうのが成る木はありませんので。 Captain Price There s the submarine! Right below that crane! Captain Price 潜水艦が見えた!クレーンの真下だ! Captain Price Roach,soften up their defenses with the Predator! Captain Price ローチ、プレデターで敵の防備を削れ! Captain Price Watch for the flashing strobes. That s us. Captain Price 点滅している点は友軍だ。気をつけろよ。 Soap That got their attention! Soap こいつは気づかれますぜ! Soap The whole base is on alert! Soap 基地全体が警戒態勢です! Soap You d better hurry. You ve only got a couple of minutes bedore that submarine dives. Soap 急いで下さい。潜水艦が潜航するまで数分しかありません。 Captain Price We re moving! Captain Price 前進するぞ! Captain Price Take out that helicopter! Captain Price ヘリを破壊しろ! (プレデター無人機の操作) Soap AGM Missile is online. Soap 対地ミサイル発射可能。 Soap AGM Missile is online. I repeat AGM Missile is online. Soap 対地ミサイル発射可能。繰り返す、対地ミサイル発射可能。 Soap Direct hit on the enemy helo. Nice shot Roach. Soap 敵のヘリに直撃。いい腕だ、ローチ。 Soap Good effect on target. BTR destroyed. Soap 目標に効果あり。BTRを撃破した。 Soap Good kill. Truck destroyed. Soap いいぞ。トラックを破壊した。 Soap Direct hit. Soap 直撃だ Soap Multiple confirmed kills. Nice work. Soap 複数の目標を仕留めた。その調子だ。 Soap Five plus KIAs. Good hit. Good hit. Soap 5人以上殺った。上手いぞ。 Soap Good hit. Looks like at least three kills. Soap 命中した。3人位は殺ったはずだ。 Soap They re down. Soap 仕留めた。 Soap He s down. Soap やったぞ。 Soap Arming AGMs. Standby. Soap 装填中だ。待て。 Soap You re halfway there! Soap 半分まで来ました! Captain Price I m going for the sub! Captain Price 俺は潜水艦に向かう! Captain Price Cover me from that guardhouse by the west gate! Captain Price 西門の詰所から援護してくれ! Ghost Roger that! Ghost 了解! Ghost Roach,we have to get that guardhose by the west gate to cover Price! Follow me! Ghost ローチ、援護のために西門詰所を制圧するぞ!ついて来い! Captain Price All right,I m inside the sub! Cover me,I need a few minutes! Captain Price よし、潜水艦に侵入した!数分稼いでくれ! Ghost Incoming! Two trucks to the east! Ghost 東よりトラック2台! Soap Good effect on target. Multiple enemy vehicles KIA. Soap 目標に効果あり。複数の敵車両を撃破。 Ghost More vehicles to the east! Use the UAV! Ghost 東からさらに車両!UAVを使え! Soap The Predator drone is down. Soap プレデターが撃墜された。 Ghost Contact to the north,on the dock next to the sub! Ghost 北より敵。潜水艦横のドックからだ! Ghost Price,are you there? The silo doors are opening on the sub,I repeat,the silo doors are opening on the sub! Ghost プライス、聞えますか?潜水艦のサイロが開放中。繰り返す、潜水艦のサイロが開放中! Ghost Price,come in! They re opening the silo doors on the sub! Hurry! Ghost プライス、応答を!潜水艦のサイロが開いています!急いで! Ghost Price,do you copy? The silo doors are open,I repeat,the silo doors are open! Ghost プライス、聞いてんのか!? サイロの扉が開いてる!繰り返す、サイロの扉が開いてるぞ! Captain Price Good. Captain Price よし。 Ghost Wait,wait! Price! No! Ghost 待て、プライス!駄目だ! Ghost; We have a nuclear missile launch! Ghost 核ミサイルが発射された! Ghost Missile in the air! Missile in the air! Ghost ミサイル発射!ミサイル発射! Ghost Code Black! Code Black! Ghost コードブラック!コードブラック! (*1) 小難逃れて大難に陥る : プライスのセリフの本来の意味は「jump out of the frying pan into the fire. (フライパンから逃れて火の中に落ちる)」という英語のことわざ。 (C)2009 ACTIVISION Ltd. (C)2009 Infinity Ward, Inc. Soap 了解。代わりのプレデターを飛ばしました。大事に使って下さい。こういうのが生る木はありませんので。 -- 名無しさん (2011-01-16 22 35 01) ↑「生る木」って間違いじゃないですか? -- 名無しさん (2011-01-16 22 35 57) ご指摘ありがとうございます。修正しました。 -- 管理人 (2011-05-28 13 50 40) 「comvoy」は「輸送車"列"」では? -- 名無しさん (2019-07-18 11 23 36) ↑ミスった、「convoy」 -- 名無しさん (2019-07-18 11 24 18) 名前 コメント
https://w.atwiki.jp/asterisk99/pages/598.html
# SOME DESCRIPTIVE TITLE. # Copyright (C) 2021, PB'99 # This file is distributed under the same license as the NetworkX [Un # official Machine Translate] Japanese Doc package. # FIRST AUTHOR EMAIL@ADDRESS , 2021. # #, fuzzy msgid "" msgstr "" "Project-Id-Version NetworkX [Un official Machine Translate] Japanese Doc \n" "Report-Msgid-Bugs-To \n" "POT-Creation-Date 2021-06-25 23 18+0900\n" "PO-Revision-Date YEAR-MO-DA HO MI+ZONE\n" "Last-Translator FULL NAME EMAIL@ADDRESS \n" "Language-Team LANGUAGE LL@li.org \n" "MIME-Version 1.0\n" "Content-Type text/plain; charset=utf8\n" "Content-Transfer-Encoding 8bit\n" "Generated-By Babel 2.9.1\n" # ../../CODE_OF_CONDUCT.rst 4 msgid "Code of Conduct" msgstr "行動規範" # ../../CODE_OF_CONDUCT.rst 8 msgid "Introduction" msgstr "はじめに" # ../../CODE_OF_CONDUCT.rst 10 msgid "" "This code of conduct applies to all spaces managed by the NetworkX " "project, including all public and private mailing lists, issue trackers, " "wikis, and any other communication channel used by our community." msgstr "この行動規範は、NetworkXプロジェクトが管理するすべて空間に適用されます。これには、すべてのパブリックおよびプライベートのメーリング・リスト、問題追跡ツール、Wiki、およびコミュニティが使用するその他の通信チャネルが含まれます。" # ../../CODE_OF_CONDUCT.rst 14 msgid "" "This code of conduct should be honored by everyone who participates in " "the NetworkX community formally or informally, or claims any affiliation " "with the project, in any project-related activities and especially when " "representing the project, in any role." msgstr "この行動規範は、NetworkXコミュニティに公式または非公式に参加するすべての人、またはプロジェクトとの関係を主張するすべての人が、プロジェクト関連の活動において、特にプロジェクトを代表する場合は、いかなる役割においても尊重されるべきである。" # ../../CODE_OF_CONDUCT.rst 19 # 🕷🕷🕷 code/コード msgid "" "This code is not exhaustive or complete. It serves to distill our common " "understanding of a collaborative, shared environment and goals. Please " "try to follow this code in spirit as much as in letter, to create a " "friendly and productive environment that enriches the surrounding " "community." msgstr "このコードはすべてを網羅しているわけではなく、完全なものでもありません。このコードは、協力的で共有された環境と目標についての共通の理解を深めるのに役立ちます。このコードを文字と同じように精神的に理解して、周囲のコミュニティを豊かにする友好的で生産的な環境を作成してください。" # ../../CODE_OF_CONDUCT.rst 26 msgid "Specific Guidelines" msgstr "具体的なガイドライン" # ../../CODE_OF_CONDUCT.rst 28 # 🕷🕷🕷 黄金虫! msgid "We strive to " msgstr "EMCでは、次のことに取り組んでいます" # ../../CODE_OF_CONDUCT.rst 30 msgid "" "Be open. We invite anyone to participate in our community. We prefer to " "use public methods of communication for project-related messages, unless " "discussing something sensitive. This applies to messages for help or " "project-related support, too; not only is a public support request much " "more likely to result in an answer to a question, it also ensures that " "any inadvertent mistakes in answering are more easily detected and " "corrected." msgstr "オープンであること。私たちは誰でも私たちのコミュニティに参加するように招待しています。私たちは、何か重要なことについて議論しない限り、プロジェクト関連のメッセージには公共のコミュニケーション方法を使用することを好みます。これは、ヘルプやプロジェクト関連のサポートのためのメッセージにも当てはまります。公共のサポートの要求は、質問に対する回答をもたらす可能性がはるかに高いだけでなく、回答における不注意な間違いを容易に検出して訂正することも保証します。" # ../../CODE_OF_CONDUCT.rst 37 msgid "" "Be empathetic, welcoming, friendly, and patient. We work together to " "resolve conflict, and assume good intentions. We may all experience some " "frustration from time to time, but we do not allow frustration to turn " "into a personal attack. A community where people feel uncomfortable or " "threatened is not a productive one." msgstr "共感し、歓迎し、友好的で、辛抱強くありましょう。私たちは協力して対立を解決し、善意を持つようにします。私たちすべては時々フラストレーションを感じるかもしれませんが、フラストレーションが個人的な攻撃に変わることは許されません。人が不快に感じたり、脅かされたりするコミュニティは、生産的なものではありません。" # ../../CODE_OF_CONDUCT.rst 43 msgid "" "Be collaborative. Our work will be used by other people, and in turn we " "will depend on the work of others. When we make something for the benefit" " of the project, we are willing to explain to others how it works, so " "that they can build on the work to make it even better. Any decision we " "make will affect users and colleagues, and we take those consequences " "seriously when making decisions." msgstr "協力的であること。私たちの仕事は他の人によって使用され、他の人の仕事に依存することになります。プロジェクトの利益のために何かを作る場合、私たちはそれがどのように機能するかを他の人に説明し、彼らが仕事をさらに向上させるために構築できるようにします。私たちが行う決定はユーザーや同僚に影響を与え、私たちは決定を下す際にその結果を真剣に受け止めます。" # ../../CODE_OF_CONDUCT.rst 50 msgid "" "Be inquisitive. Nobody knows everything! Asking questions early avoids " "many problems later, so we encourage questions, although we may direct " "them to the appropriate forum. We will try hard to be responsive and " "helpful." msgstr "詮索好きになりなさい。誰もすべてを知っているわけではありません。早めに質問すれば後から多くの問題を避けることができるので、質問を奨励します。ただし、適切なフォーラムに案内することもあります。迅速に対応し、役に立つように努めます。" # ../../CODE_OF_CONDUCT.rst 54 # 🕷🕷🕷 用語集 words/ワード 要削除 msgid "" "Be careful in the words that we choose. We are careful and respectful in" " our communication and we take responsibility for our own speech. Be kind" " to others. Do not insult or put down other participants. We will not " "accept harassment or other exclusionary behaviour, such as " msgstr "私たちが選択するワードでは注意してください。私たちはコミュニケーションにおいては慎重で敬意を持っており、私たち自身の発言に責任を負います。他の人に親切にしてください。他の参加者を侮辱したり、叱ったりしないでください。私たちは嫌がらせや、以下のような他の排他的な行動を受け入れません。" # ../../CODE_OF_CONDUCT.rst 59 msgid "Violent threats or language directed against another person." msgstr "他者に対する暴力的な脅迫または言語指示された。" # ../../CODE_OF_CONDUCT.rst 60 msgid "Sexist, racist, or otherwise discriminatory jokes and language." msgstr "性差別的、人種差別的またはその他の差別的なジョークや言葉。" # ../../CODE_OF_CONDUCT.rst 61 msgid "Posting sexually explicit or violent material." msgstr "性的に露骨または暴力的な内容の投稿。" # ../../CODE_OF_CONDUCT.rst 62 # 🕷🕷🕷 doxing? msgid "" "Posting (or threatening to post) other people's personally identifying " "information (\"doxing\")." msgstr "他の人の個人識別情報を投稿する(または投稿すると脅す)(「doxing」)。" # ../../CODE_OF_CONDUCT.rst 63 # 🕷🕷🕷 IRC? msgid "" "Sharing private content, such as emails sent privately or non-publicly, " "or unlogged forums such as IRC channel history, without the sender's " "consent." msgstr "送信者の同意なしに、非公開または非公開で送信された電子メールや、IRCチャネル履歴などのログに記録されていないフォーラムなどのプライベートコンテンツを共有します。" # ../../CODE_OF_CONDUCT.rst 65 msgid "Personal insults, especially those using racist or sexist terms." msgstr "個人的な侮辱、特に人種差別的または性差別的な用語を使用するもの。" # ../../CODE_OF_CONDUCT.rst 66 msgid "Unwelcome sexual attention." msgstr "性的な関心は歓迎されない" # ../../CODE_OF_CONDUCT.rst 67 # 🕷🕷🕷 主語なし? msgid "" "Excessive profanity. Please avoid swearwords; people differ greatly in " "their sensitivity to swearing." msgstr "過度の冒涜です。悪口は避けてください。悪口に対する感受性は人によって大きく異なります。" # ../../CODE_OF_CONDUCT.rst 68 msgid "" "Repeated harassment of others. In general, if someone asks you to stop, " "then stop." msgstr "他者への嫌がらせを繰り返す。一般的に、誰かがあなたに停止を求めた場合は、停止します。" # ../../CODE_OF_CONDUCT.rst 69 msgid "Advocating for, or encouraging, any of the above behaviour." msgstr "上記の行動のいずれかを支持または奨励すること。" # ../../CODE_OF_CONDUCT.rst 73 msgid "Diversity Statement" msgstr "ダイバーシティ・ステートメント" # ../../CODE_OF_CONDUCT.rst 75 msgid "" "The NetworkX project welcomes and encourages participation by everyone. " "We are committed to being a community that everyone enjoys being part of." " Although we may not always be able to accommodate each individual's " "preferences, we try our best to treat everyone kindly." msgstr "NetworkXプロジェクトでは、皆様の参加を歓迎し、奨励しています。私たちは皆様が参加して楽しいコミュニティになることを約束しています。私たちは皆様のご希望にお応えできるとは限りませんが、皆様に親切に対応できるよう最善を尽くしています。" # ../../CODE_OF_CONDUCT.rst 80 msgid "" "No matter how you identify yourself or how others perceive you we " "welcome you. Though no list can hope to be comprehensive, we explicitly " "honour diversity in age, culture, ethnicity, genotype, gender identity " "or expression, language, national origin, neurotype, phenotype, political" " beliefs, profession, race, religion, sexual orientation, socioeconomic " "status, subculture and technical ability." msgstr "私たちはあなたを歓迎します。包括的であることを望むリストはありませんが、年齢、文化、民族、遺伝子型、性同一性または性表現、言語、国籍、neurotype、表現型、政治的信念、職業、人種、宗教、性的指向、社会経済的地位、サブカルチャーおよび技術的能力における多様性を明示的に尊重します。" # ../../CODE_OF_CONDUCT.rst 87 msgid "" "Though we welcome people fluent in all languages, NetworkX development is" " conducted in English." msgstr "すべての言語に堪能な人を歓迎しますが、NetworkX開発は英語で行われます。" # ../../CODE_OF_CONDUCT.rst 90 msgid "" "Standards for behaviour in the NetworkX community are detailed in the " "Code of Conduct above. Participants in our community should uphold these " "standards in all their interactions and help others to do so as well (see" " next section)." msgstr "NetworkXコミュニティにおける行動基準は、上記の行動規範に詳述されている。我々のコミュニティの参加者は、すべてにおける相互作用においてこれらの基準を遵守し、他者も同様に遵守することを支援すべきである(次のセクションを参照)。" # ../../CODE_OF_CONDUCT.rst 96 msgid "Reporting Guidelines" msgstr "レポート作成ガイドライン" # ../../CODE_OF_CONDUCT.rst 98 msgid "" "We know that it is painfully common for internet communication to start " "at or devolve into obvious and flagrant abuse. We also recognize that " "sometimes people may have a bad day, or be unaware of some of the " "guidelines in this Code of Conduct. Please keep this in mind when " "deciding on how to respond to a breach of this Code." msgstr "私たちは、インターネット通信が明白で目に余る乱用から始まったり、それに発展したりすることが非常に一般的であることを知っています。私たちはまた、人々が時々悪い日を過ごしたり、この行動規範のガイドラインのいくつかを知らなかったりすることもあると認識しています。この行動規範の違反に対する対応方法を決定する際には、このことを念頭に置いてください。" # ../../CODE_OF_CONDUCT.rst 104 msgid "" "For clearly intentional breaches, report those to the NetworkX Steering " "Council (see below). For possibly unintentional breaches, you may reply " "to the person and point out this code of conduct (either in public or in " "private, whatever is most appropriate). If you would prefer not to do " "that, please feel free to report to the NetworkX Steering Council " "directly, or ask the Council for advice, in confidence." msgstr "明らかに意図的な違反については、NetworkX運営評議会に報告してください(下記参照)。意図的でない違反の可能性がある場合は、その人に返信して、この行動規範を指摘することができます(公的なものであれ、私的なものであれ、最も適切なものであれ)。それを望まない場合は、遠慮なく直接NetworkX運営評議会に報告するか、または評議会に助言を求めてください。" # ../../CODE_OF_CONDUCT.rst 111 msgid "" "You can report issues to the `NetworkX Steering Council " " https //github.com/orgs/networkx/teams/steering-council/members `__, at " "networkx-conduct@groups.io." msgstr "あなたは、NetworkX運営評議会 https //github.com/orgs/networkx/teams/steering評議会/メンバー `__(NetworkX-conduct@groups.io)に問題を報告することができます。" # ../../CODE_OF_CONDUCT.rst 115 msgid "" "If your report involves any members of the Council, or if they feel they " "have a conflict of interest in handling it, then they will recuse " "themselves from considering your report. Alternatively, if for any reason" " you feel uncomfortable making a report to the Council, then you can also" " contact " msgstr "レポートに理事会のメンバーが含まれている場合、またはメンバーがレポートの処理に利害関係があると判断した場合は、そのメンバーはレポートを検討しなくなります。また、なんらかの理由で理事会へのレポート作成に不快感がある場合は、次の連絡先に連絡することもできます。" # ../../CODE_OF_CONDUCT.rst 120 msgid "" "Senior `NumFOCUS staff https //numfocus.org/code-of-conduct#persons-" "responsible `__ conduct@numfocus.org." msgstr "上級`NumFOCUS staff https //numfocus.org/code-of-conduct#persons-responsible `__ conduct@numfocus.org." # ../../CODE_OF_CONDUCT.rst 124 msgid "Incident reporting resolution Code of Conduct enforcement" msgstr "インシデント報告の解決と行動規範の実施" # ../../CODE_OF_CONDUCT.rst 126 msgid "" "We will investigate and respond to all complaints. The NetworkX Steering " "Council will protect the identity of the reporter, and treat the content " "of complaints as confidential (unless the reporter agrees otherwise)." msgstr "すべてからの苦情を調査し、対応します。NetworkX運営協議会は、通報者の身元を保護し、苦情の内容を秘密として扱います(通報者が別段の合意をしない限り)。" # ../../CODE_OF_CONDUCT.rst 130 msgid "" "In case of severe and obvious breaches, e.g., personal threat or violent," " sexist or racist language, we will immediately disconnect the originator" " from NetworkX communication channels." msgstr "例えば、個人的な脅威や暴力的、性差別的または人種差別的な言葉など、重大かつ明白な違反があった場合には、我々は直ちに発信者をNetworkXの通信チャネルから切断する。" # ../../CODE_OF_CONDUCT.rst 134 msgid "" "In cases not involving clear severe and obvious breaches of this code of " "conduct, the process for acting on any received code of conduct violation" " report will be " msgstr "本行動規範に対する明らかに重大かつ明白な違反が含まれない場合、受領した行動規範違反報告書に対して行動するプロセスは以下のとおりとする " # ../../CODE_OF_CONDUCT.rst 138 msgid "acknowledge report is received" msgstr "受信確認レポートの受信" # ../../CODE_OF_CONDUCT.rst 139 msgid "reasonable discussion/feedback" msgstr "合理的な議論/フィードバック" # ../../CODE_OF_CONDUCT.rst 140 msgid "" "mediation (if feedback didn't help, and only if both reporter and " "reportee agree to this)" msgstr "仲介(フィードバックが役に立たなかった場合、および報告者と被報告者の両方がこれに同意した場合のみ)" # ../../CODE_OF_CONDUCT.rst 141 msgid "enforcement via transparent decision by the NetworkX Steering Council" msgstr "NetworkX運営評議会の透明な決定による執行" # ../../CODE_OF_CONDUCT.rst 143 msgid "" "The Council will respond to any report as soon as possible, and at most " "within 72 hours." msgstr "理事会は、いかなる報告に対してもできる限り速やかに、遅くとも72時間以内に回答する。" # ../../CODE_OF_CONDUCT.rst 148 msgid "Endnotes" msgstr "文末脚注" # ../../CODE_OF_CONDUCT.rst 150 msgid "This document is adapted from " msgstr "本書は、以下から構成される " # ../../CODE_OF_CONDUCT.rst 152 msgid "" "`SciPy Code of Conduct " " http //scipy.github.io/devdocs/dev/conduct/code_of_conduct.html `_" msgstr "`SciPy行動規範 http //scipy.github.io/devdocs/dev/conduct/code_of_conduct.html `_" カウンタ: - sphinx を使って出力された po ファイルを NICT の「みんなの自動翻訳@TexTra」へアップ。 -- しだ (2021-06-27 16 54 25) Python 公式ドキュメントの対訳集+NetworkX 用語集を登録してカスタマイズした MT エンジンを使用。 -- しだ (2021-06-27 16 58 52) TexTra で出力された po をダウンロードして、そのまま未加工で@Wiki へアップ。カウンターとコメントタグだけ追加したもの。 -- しだ (2021-06-27 17 04 22) 今後、po ファイルは同じ形式で随時アップの予定。tree で出力した一覧リストページへリンク。 -- しだ (2021-06-27 17 09 10) コメントを追加。「# 🕷🕷🕷」からはじまるやつ。 -- しだ (2021-07-01 18 59 55) ほかのページではだいたい「ですます」調なのに、このページでは「だ、である」調が目立つ。法規範の例文口調を学習したってことか。 -- しだ (2021-07-01 19 03 49) 名前 コメント
https://w.atwiki.jp/farucon/pages/2.html
嗚呼
https://w.atwiki.jp/tagakidotcom/pages/26.html
Strutsで遊ぶ トップ 戻る Strutsとは、・・・フレームワークである。 大まかな枠組みは出来てるから、必要な部分は個別に作ってくれ、といった感じだろうか。 まあ、とりあえずサンプルを作ってみる。 まずは Struts のダウンロード。ここでは ver.1.1 を使う。(jakarta-struts-1.1.zip) http //jakarta.apache.org/struts/ ダウンロードしたら解凍。解凍すると \jakarta-struts-1.1\webapps に *.war がいくつかあるが、サンプルとして struts-example.war を動かしてみる。 struts-example.war を \jakarta-tomcat-4.1.29\webapps に置いて Tomcat を起動するだけで自動的に war ファイルが解凍され、動かせるようになる。 これをデプロイという。デプロイしてサンプルを動かしてみる。 http //localhost 8080/struts-example/ 【PR】ネットワークを基礎から学びたい! ふ~ん。こんな感じかぁ、といったところで、 最小限の構成となっている struts-blank.war をもとに何か作ることにする。 struts-blank.war をコピーして名前を myworks-struts.war としてデプロイする。 Tomcatの起動→ web.xmlの読み込み ↓ struts-config.xmlの読み込み ↓ 各種設定の読み込み といった順番で読まれる。というか、web.xml に struts-config.xml を読むように書かれている。 まずはテキストボックスに入力した文字列を受け取って、次のページに表示するだけの簡単なサンプルを作ってみる。 とりあえず入力チェックも行うことにする。(ヌルか空白だったら次の画面へ行かずエラーメッセージを表示することにする) 新規に以下の4つのファイルを作る。 input.jsp ・・・ 文字列を入力する画面 output.jsp ・・・ 入力した文字列を出力する画面 TestAction.class ・・・ Actionを継承したクラス (入力したデータを使って画面遷移先などを決めるクラス) TestActionForm.class ・・・ (入力したデータを持っているクラス。 入力内容のチェックを行い正しいか間違っているかを返すクラスでもある) jspファイルは \jakarta-tomcat-4.1.29\webapps\myworks-struts\pages 以下に。 classファイルは \jakarta-tomcat-4.1.29\webapps\myworks-struts\WEB-INF\classes 以下に。 (私は面倒なのでソースもclasses内に置いてしまった。 本来 \jakarta-tomcat-4.1.29\webapps\myworks-struts\WEB-INF\src\java だと思う。) Test01ActionForm.java import javax.servlet.http.HttpServletRequest; import org.apache.struts.action.ActionForm; import org.apache.struts.action.ActionMapping; import org.apache.struts.action.ActionError; import org.apache.struts.action.ActionErrors; public class Test01ActionForm extends ActionForm{ private String msg; public void setMsg(String msg) { this.msg = msg; } public String getMsg() { return msg; } public ActionErrors validate(ActionMapping mapping, HttpServletRequest request){ //エラーオブジェクトを作成 ActionErrors errors = new ActionErrors(); //入力データがnullか長さ0の文字列だったらエラー //"error.msg.required"を返す if (msg == null || msg.equals("")) { errors.add("errorMsg", new ActionError("error.msg.required")); } return errors; } } Test01Action.java import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.apache.struts.action.Action; import org.apache.struts.action.ActionForward; import org.apache.struts.action.ActionForm; import org.apache.struts.action.ActionMapping; public class Test01Action extends Action { public ActionForward execute(ActionMapping mapping, ActionForm form, HttpServletRequest request, HttpServletResponse response) { //入力データ(アクションフォーム)を取得 Test01ActionForm formBean = (Test01ActionForm)form; //ここでアクションホームのデータを使ってどうのこうの・・・ //ビジネスロジックってやつ。 //今回は簡単な例なので何もせず、正常終了 //フォワード先"success"を返す return (mapping.findForward("success")); } } input.jsp %@ page contentType="text/html; charset=Shift_JIS" % %@ taglib uri="/tags/struts-html" prefix="html" % html html locale="true" body html form action="/pages/actionName" html text property="msg" / html submit property="submit" value="送信"/ /html form html errors property="errorMsg" / /body /html html output.jsp %@ page contentType="text/html; charset=Shift_JIS" % %@ taglib uri="/tags/struts-html" prefix="html" % %@ taglib uri="/tags/struts-bean" prefix="bean" % html html locale="true" body bean write name="actionFormName" property="msg" scope="request"/ /body /html html コンパイル。・・・失敗。クラスパスの設定を忘れてた。前に作ったバッチファイルを編集する。 set CATALINA_HOME=C \myfolder\program\tomcat\jakarta-tomcat-4.1.29 set JAVA_HOME=C \jdk1.3.1_09 set CLASSPATH=%CATALINA_HOME%\common\lib\servlet.jar;%CATALINA_HOME%\webapps\myworks-struts\WEB-INF\lib\struts.jar PATH C \myFolder\tomcat\jakarta-tomcat-4.1.29\bin;C \jdk1.3.1_09\bin javac Test01Action.java Test01ActionForm.java (・・・片方だけコンパイルしたい場合、どうやるんだっけ?importか・・・) 【PR】“誌面で学ぶパソコン教室” コンパイルができたら、 \jakarta-tomcat-4.1.29\webapps\myworks-struts\WEB-INF にある struts-config.xml を編集する。 これに今作ったJSPやらclassやら、主に画面遷移の仕方を記述する必要がある。 追加したところを赤くしておく。一応編集前にバックアップを取っておく。 struts-config.xml (略) form-beans form-bean name="actionFormName" type="Test01ActionForm" / /form-beans (略) action-mappings (略) action path="/pages/actionName" type="Test01Action" name="actionFormName" scope="request" input="/pages/input.jsp" validate="true" forward name="success" path="/pages/output.jsp"/ /action (略) /action-mappings (略) あともう1つ忘れてた。 \jakarta-tomcat-4.1.29\webapps\myworks-struts\WEB-INF\classes\resources に application.properties というファイルがあり、これにメッセージをまとめて書いておける。 そしてそのメッセージの名前をソースから呼べばメッセージを取得することができる。 これに先ほどの Test01ActionForm.java 内の入力チェックでのメッセージ名、 error.msg.required を追加する。 application.properties (略) # -- Test -- error.msg.required=Message required!! これで準備完了。Tomcatを起動して http //localhost 8080/myworks-struts/pages/input.jsp にアクセス。 できた・・・。 【PR】IT技術者のために、役立つ実務情報を提供します。 流れを追ってみる。 http //localhost 8080/myworks-struts/pages/input.jsp にアクセスすると、入力画面が表示される。 ここで何か適当に("TEST"とでも・・・)入力し、送信ボタンを押す。 そうすると action="/pages/actionName" を呼ぶように書いてある。 この遷移先が呼ばれたときの設定が struts-config.xml に下のように書いてあり、 action path="/pages/actionName" type="Test01Action" name="actionFormName" scope="request" input="/pages/input.jsp" validate="true" forward name="success" path="/pages/output.jsp"/ /action type="Test01Action"この記述からアクションクラスTest01Actionが呼ばれる。 scope="request"で。(一度遷移したらデータはクリアされる。保持しておきたければsessionとする) path="/pages/actionName"への遷移を行うと、name="actionFormName"を見て この遷移で入力されたデータを格納するアクションフォームを認識する。 form-bean name="actionFormName" type="Test01ActionForm" / そして、入力データをセット。 アクションクラスTest01Actionでアクションフォーム(への参照かな?)が作られる。 public ActionForward execute( ActionMapping mapping, ActionForm form, HttpServletRequest request, HttpServletResponse response) { Test01ActionForm formBean = (Test01ActionForm)form; Test01ActionFormのインスタンスformBeanがformを参照するようにすることで アクションフォームTest01ActionFormを操作できるようになる。(実体はformか?) また、validate="true"とすることで入力チェックを行う。 (自動的にデータセット後、Test01ActionFormのvalidateメソッドが実行される) この validateメソッド でエラー(エラーオブジェクトに値がセットされたもの)が返されると input="/pages/input.jsp" へ遷移するようになっている。 Test01ActionForm の errors.add("errorMsg" , new ActionError("error.msg.required")); で、エラーオブジェクト(errors)に "errorMsg" という名前で "error.msg.required" のメッセージが関連付けられる。 "error.msg.required" は application.properties に記述した。(error.msg.required=Message required!!) (これって結局はセッションにerrorMsgという名前で入ってるのかな?後で調べたい。) それがinput.jsp の html errors property="errorMsg" / の記述によって表示される。 入力エラーがないと今回のサンプルはフォワード先を返して終わりである。 Test01Action で return (mapping.findForward("success")); フォワード先"success"を返したときの設定を struts-config.xml に書いた。/pages/output.jsp へ遷移する。 forward name="success" path="/pages/output.jsp"/ 流れはこんなものだろうか・・・。 【PR】技術スキルとビジネススキルの向上、キャリア形成 そういえばJSPのほうは、ほったらかしだった。 とりあえずStrutsタグライブラリを使うと以下のHTMLが生成されたのを記しておく。 input.jsp html lang="ja" body form name="actionFormName" method="post" action="/myworks-struts/pages/actionName.do" input type="text" name="msg" value="" input type="submit" name="submit" value="送信" /form /body /html output.jsp ( input.jspで TEST と入力した結果 ) html lang="ja" body TEST /body /html input.jsp ( 何も入力しなかった結果 ) html lang="ja" body form name="actionFormName" method="post" action="/myworks-struts/pages/actionName.do" input type="text" name="msg" value="" input type="submit" name="submit" value="送信" /form UL LI Message required!!. /LI /UL /body /html 【PR】ネットワークを基礎から学びたい! strutsはwarを置いてtomcatを起動するだけで解凍され、 サンプルなどにアクセス可能になる。 server.xmlに書いていないのになぜ? C \myfolder\program\tomcat\jakarta-tomcat-4.1.29\webapps jar cvf myworks-struts.war myworks-struts で作成したstrutsのサンプルをデプロイしてみようと warファイルを作成した。 別フォルダにtomcatを持っていって、webapps以下に置いて 起動。解凍される、がフォルダ構成がおかしい。 これを手動で直してtomcatを起動しなおすと、起動メッセージが 変わった。どうやら何か中にあるらしい。どれを読んでいるのか? デプロイしたweb.xmlのファイル名を変更してみる。 起動メッセージが認識していないときのものに戻った。 これか。そういやweb.xmlってtomcat起動時に読み込まれる 設定ファイルだった。 これをうまく書けばserver.xmlに書かなくてもいいわけ? web.xmlを眺める。わからん。 デプロイした/WEB-INF/web.xml の初期化パラメータに init-param param-name config /param-name param-value /WEB-INF/struts-config.xml /param-value /init-param とある。web.xmlを読んでstruts-config.xmlを 読んでいるようだ。 tomcat起動メッセージと見比べるとよくわかる。 ここで/path=とかの設定がされているので このおかげでserver.xmlの変更がいらないように見える・・・。 デプロイの件。下のようにやったらできた。 C \myfolder\program\tomcat\jakarta-tomcat-4.1.29\webapps\myworks-struts jar cvf myworks-struts.war ./pages ./WEB-INF tomcat起動中にwarファイルもっていったらデプロイされた。 へぇ~、起動しなおさなくていいんだ。すごいな。 トップ kasaharan@mwa.biglobe.ne.jp 戻る Copyright© 2002-2003 Kasaharan All rights reserved